Yeeeeeeah. Good times, good times. O'course, I still have a couple of pages to catch up.
Y'know, for living in a desert with absolutely nothing in the way of 'natural catastrophes', I had all the luck when a well aimed lightning bolt took out my router for.... a little over a month now? >_>;;
Anyway, massive changes in the game. As said, it's almost impossible to recognize. The other changes include tricks, 12 player racing only and, funnily enough, the vehicles aren't made to match the drivers like in Double Dash or DS.
You'll never recognize it, my friend. Vast differences in this game. Here's a list of them for our convenience of explanation:
Mini-turbos are only available for use if you have manual driving. Having automatic will render whatever button you use for mini-turboing useless.
Having the ability to mini-turbo can cause some vehicles to turn poorly. You have to use the mini-turbo a lot more often than in earlier games to succeed in races.
If you don't have manual and mini-turbo, and have automatic, your ability to turn will become more effective. But you can't jump, or boost without items/contraptions on the circuit.
If you want to take full advantage of mini-turbos, do not use bikes. As you know in earlier games, you have to opportunity to use a small boost and a large boost. The bikes are limited to small boosts, but karts perform both.
Bikes are faster, however, if you use up on the D-pad, which doesn't make them entirely useless.
Thats about it.