Yo, thanks a ton for that Shedinja tip.. I'm not going to use a Shedinja to damage Kyogre -- I want to use Sonicboom with Magneton because that's the safest way to know exactly how much damage I'm doing, I can do the maximum amount of damage possible with no risk of KOing it via a Critical Hit or something -- but this makes my life way simpler. I'll just start off with Magneton, paralyze Kyogre, swap out to Shedinja until all of Kyogre's Hydro Pumps are gone, swap back to Magneton, Sonicboom as much as necessary.. and then it's just a matter of chucking Timer Balls, with Shedinja there able to keep me alive as long as necessary. Awesome tip, I didn't even think of Shedinja, thanks a ton
Yeah. Not to mention that in 3rd Gen The elemental punchs are all special, and you can't suggest them for a Aggron for example, but in 4th/5th Gen you can suggest them freely for anything that packs a high Atk. It's hard
You learned everything from PO?
I usually try to rate in all Gens, what is hard for me is rate in Gen 3. The major difference betwhen 3rd gen and 4th/5th gen leaves me crazy ^^
Also, if you are specialized in 3rd gen, i doubt you can't rate in 4 and 5 IGRMTs ^^