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Not really, HMs were not too annoying in Gen 1 and 2 but became annoying in Gen 3 and 4 (“too much water” does hit home when you are investing in HM slaves/multiple Water-types to navigate the water routes). Making field moves innate abilities similar to Ranger solves the issue of sticking...
Where possible, I try to obtain Pokemon in matching Poke Balls (colour scheme or particle effect when a Pokemon is sent out). Dynamax Adventures have guaranteed captures for everything notably makes things easier for the Pokemon obtained from it (regular Raids too when you are the host).
Horsepower actually has nothing to do with horses (despite the name), it is a measure of the output of engines and motors. This is also reflected in the Pokemon that can learn the move which tend to be known for their strength (save for Mew due to it being able to learn all TMs/TRs).