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Just so you don't miss them again, here is how you calculate any 'jump points' mathematically:
For base stats ending in 3 or 8, Tn = -8 + 40n
For base stats edning in 4 or 9, Tn = -16 + 40n
For base stats ending in 0 or 5, Tn = -24 + 40n
For base stats ending in 1 or 6, Tn = -32 + 40n
For base stats ending in 2 or 7, Tn = -40 + 40n
where Tn = the EVs required for a 'jump point,' all Tn's are in the range [0, 248], and n is an integer ≥ 1.
I haven't combined these into one formula yet (assuming it's possible) because it should be fairly easy to track your 'jump points.' Just look for the least amount of EVs it takes to make your minimum stat equal a multiple of ten, then add 40 EVs to those. Each extra 40 EVs equals another 'jump point,' which is really what the equations are saying in plain English.
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I think this is what we both needed for the irregular jump points.