So I was thinking of trying to bring the old Digimon crew together with a brand spankin' new Digimon RPG: here are my current thoughts:
(Inspired in part by MTGs Guilds of Ravnica.)
In this Digimon world there are no gods and goddesses, no demons or angels...aside from Digimon types and classifications. In this world, Digimon are organized according to their Guilds. There are (at least, depending on further developments) 8 Guilds, each assigned to various tasks: upholding the law, providing security, overseeing commerce, engineering, medicine, etc.
The Guilds cooperated for eons, forced to coexist due to the binding nature of the Guildpact Regulation Algorithm, a program installed in the fabric of the Digital World. The Guildpact itself set statutes and ordinances for each Guild so that each of the Guilds had its own place, and prevented the Guilds from taking action against one another. This does not, however, stop the Guilds from seeking to find loopholes in the Guildpact Algorithm's programming so as to increase their power without breaching it.
The story will follow the various guild members as they go through some trials or something. Some sort of quest to determine the future and stability of the Guildpact and the Guilds.
Interested?