Eh for Poketch I just kind of want a competitive contest feel~ but yea.
For Colliding Worlds It'll basically be investigation/battle/real world coping with Pokemon/ it's dark. Revolving around interacting with people, and doing missions. Missions will progress the story, unlock perks, etc. It'll be GM directed but open-world. Every action has a reaction.
For Pokemon Pandemic. I have a system that people get 5 posts(turns) a day, and at the end of day 8, it's game over for them. So they have 40 turns to solve the mystery. I think actually losing would be a decent drive, instead of an RPG just fading, it could end with a winner or loser. I intend it to be short.
For Ransei Rumble; I have it starting out with the players taking back Aurora. With the goal to take over all of Ransei to unlock Arceus (with a couple of twists and player decisions that might change the plot-flow drastically). It's basically a war-time RPG. Focusing on tactics/battle/coping with war.
For Jirachi Star, how I have it planned was your character makes a wish, wish comes true, though skewed. And it's a slice of life dealing with the wish vs old reality. If anything that could be a school setting. it's supposed to be super casual and player driven.
Non Pokemon RPGS I have planned are:
A Shin Megumi Tensei RPG that focuses on SMT not the spin-offs (we already have Personal and Devil Survivor >.>)
A sort of mythos RPG focusing on Christian mythos... seven deadly sins/virtues... Currentl no name.
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now I go and check out Youkai Overdrive