References in Diantha's theme? Enlighten me, please.
I always do feel that the calmer, slower themes befit the endings of the games much better than the more upbeat ones - I do like Johto's theme musically, but Hoenn and Sinnoh in particular have stand-out ending themes. Slow, contemplative, excellent musical development as well as killer melodies - it's everything I want as I bask in my own self-satisfaction in having completed the game. Paradoxically, Sinnoh's is my personal favourite because it just throws in a bit of everything. But that opening guitar is so luscious - very evocative of cycling home in the sunset after becoming champion. B/W's theme though I have to say, was a big disappointment to me, and still is. It just seemed so agonising at the time that it ended on pretty much a massive loose end and even after the "closure" of the sequels, there's still a fair bit of contempt for the originals for leaving me hanging like that. X/Y's theme can be summed up by what appears to be apt for not only the music, but pretty much everything about Gen VI: "good, but not great".
I can't remember the last special model Europe got, I think it was the one with the Luigi pattern. Not to my taste, but the thought was nice.
Yes, I suppose it's just with games in particular, that people get so attached to the various aspects which make it that a remastered version of pretty much anything from it is bound to create a stir because people have different degrees to which they're willing to stray from the familiar. I found it interesting when I listened to some of the remastered tracks from TWW HD, trying to guage how much of my opinion was being swayed by nostalgia, and how much of it was actual impartial criticism. I think I overthink these types of things a lot though, and to this day I still can't decide which version of Windfall Island I prefer - or even which one I should be preferring, as a Zelda fan.