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Make "Venus Chomp" a Dark-type move that also does Grass-type damage and we have a deal. Outside of Crunch, Knock Off and Sucker Punch the Dark-type needs a move that does high damage without having some restriction: Payback needing to move second, Foul Play being based on the opponents Attack-stat, Sucker Punch failing when a Status-move is used (and having barely any PP), Knock Off degrading in use after the initial removal of an item (which is awesome though). Crunch and Dark Pulse are the only two that do consistent damage and Night Slash is okay when it crits.
But considering the nature of this move, it's basically Night Daze all over again.. Why can't there be a 130BP Dark-type move with 85% acc?
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Thanks, I appreciate the feedback. Dark was actually my second choice for this move's type. And after reading what you said, I totally agree; we need more strong Dark-type moves. I still want the move to reflect Carnivine's flavor as a flytrap that eats bugs, so I'll leave it super effective against Bug-types. Also, I'm pretty sure giving this move 100 Acc wouldn't be too game-breaking. I'll do just that! So here is the new move:
Venus Chomp (Dark, Physical, 100 Pow, 100 Acc, 10 PP. This move is super effective against Bug-type Pokémon.)
Finally, I'd like to say that the Fly Trap ability also raises Carnivine's attack stat when it's hit by a Bug-type move (as opposed to how Lightning Rod raises the Pokémon's special attack stat).