Edit. CURRENT GEN OKAMI REMAKE HYPE TRAIN IS HERE!
*Digs up some old cursed spell books and learns the darkest magics in practice*
I shall turn the Sun into a ball of darkness, hopefully this will not go wrong in any way...
Oh look, I have some bottled darkness too!
[Oh I won't mind you being trash then. Can I try to bury you under the excess of candy wrappers I have?
I'll learn to play a guitar and blast some heavy metal because it seems steel type moves should work wonders at scaring away fairies, AND ICE TYPES!]
You mean in echoes it will not be present? Rejoice!
Well if he wastes a turn doing it instead of attacking you then maybe not...
So you didn't get them?
I didn't even try after like ten tries...
NOPE NOPE NOPE! *Hammers Ryoma with spells* Let us just get this over with...
I still haven't got to the end of Rev...
[And although the Hoshido story was very bland and the Conquest story was basically "Hey, you're evil now, feel bad about what mess your father is making all over the place" I did not totally expect to fight Takumi and his super laser of RUN FOR SHELTER!]
Conquest=Personal favorite so far
And I returned to Fates after a while, and it seems I did not forget how to to play it unlike Crypt of the Necrodancer where I used to beat all zones back to back with regular low HP, but now struggle to beat the first zone with increased HP.
I did mostly improvise on the Rev/Lun version of the port town just like FTL, because I played an awful lot of FTL lately. For whatever reason I do not inherently get worse at strategy by not playing them.
Except I don't think you are intended to beat a chapter on your first try regardless of your skill, as no way I could have known that a bunch of paladins will spawn on the left, good luck Effie outrunning those...
Oh well it was a good effort at least, the map doesn't seem as much of a nightmare as the Con/Lun version of it.