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  1. W

    Create &/or Change Anything & Everything Competitive Edition!

    If you ask me, a type rehash isn't really a drawback. It's just something that's tacked onto a move that doesn't really have any inherent benefit. I say this because each type has its own resistances and weaknesses, and it's bad mechanic design to say that turning the user into one type is less...
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    Create &/or Change Anything & Everything Competitive Edition!

    Most Pokémon don't have access to any sort of healing other than Leftovers. A Pokémon with 25% HP is weak enough to the point where they're easily KO'd with a relatively weak move anyway, so accelerating that process just a bit is much less problematic when compared to Fairy Rebirth. All the...
  3. W

    Create &/or Change Anything & Everything Competitive Edition!

    These are examples of the very same thing that evasion increases are an example of: Chance effects that the opponent can do absolutely nothing about and just has to deal with barring corner-case mechanics that not every team will run. Dark Reaper in particular doesn't look very useful, but...
  4. W

    Create &/or Change Anything & Everything Competitive Edition!

    Erm... avoiding damage on the first turn that a Pokémon is out on the battlefield is already a pretty broken effect. Damage is the main way to defeat the opposing team, and getting rid of that is like getting rid of being able to use 85% or so of all moves against that Pokémon for the turn. And...
  5. W

    Create &/or Change Anything & Everything Competitive Edition!

    Haven't commented here for quite awhile, so here goes! Explosion and SelfDestruct - The two moves were great in gen IV. I don't get why they nerfed them so severely in gen V games. Hopefully it's not like that again in gen VI games. Dig's interaction with Levitate and the Flying type -...
  6. W

    Create &/or Change Anything & Everything Competitive Edition!

    Right, but see, the entire idea of having all damage that a Pokémon would receive, not just from direct damage, increase by 20% is bad because of that reason.
  7. W

    Create &/or Change Anything & Everything Competitive Edition!

    The problem with making it so that indirect damage is boosted is that a lot of offensive teams also take advantage of those same sources of indirect damage. Stealth Rock and Spikes are often set up by offensive teams to get that extra damage in and cripple foes to create easier sweeps, as well...
  8. W

    Create &/or Change Anything & Everything Competitive Edition!

    In this extremely offensive metagame, I'd have to say no. Fortunately, though, if X and Y bring a more defensive-oriented metagame, I could see this happening. Telekinesis already makes the affected Pokémon ignored by accuracy and evasion modifiers, so I could see this move somewhat make the...
  9. W

    Create &/or Change Anything & Everything Competitive Edition!

    I could see it have 80 power, at the very most. Otherwise, flinching moves with 100% accuracy would be creeping up the power ladder 5 power at a time, and before long, flinching moves with 100% accuracy that aren't exclusive to one Pokémon would have 100 power or so, which would be totally out...
  10. W

    Create &/or Change Anything & Everything Competitive Edition!

    As much as critical hits can be punished, I think that freezing the Pokémon that dealt the critical hit is just too much of a punishment. It should probably also only trigger with physical attacks so that it makes sense. Maybe that's just me? Pretty good, I guess. The legendary Pokémon...
  11. W

    Create &/or Change Anything & Everything Competitive Edition!

    Yeah, that's why I hate having a Jirachi with Iron Head. Whenever I use one, I always make it have Flash Cannon and Psychic, because I envision a Jirachi using its awesome special-based powers rather than ramming itself and getting hurt on its head. No, you can't. If you could, and you did...
  12. W

    Create &/or Change Anything & Everything Competitive Edition!

    I wouldn't mind my favorite Pokémon getting the ability to Levitate. It matches with how I think of Jirachi always being more of a special attacker based on its looks, and that a true Jirachi shouldn't be using physical moves like Iron Head. Perhaps if it did have Levitate, I'd be able to make...
  13. W

    Create &/or Change Anything & Everything Competitive Edition!

    That would depend on how broken it is. o: For now, I think that the Magnemite line, the Bronzong line, Starmie, Sigilyph, and Jirachi would get it. The first two and Jirachi are obvious as to why. As for Starmie and Sigilyph, I feel their powers are unique enough that they're able to have the...
  14. W

    Create &/or Change Anything & Everything Competitive Edition!

    Changeling literally does nothing, as Fairy-type Pokémon are already able to change weather with weather-inducing moves, as you've already said. I think a 10% chance for Fairy Dust to give either paralysis, sleep, poison, or confusion is pretty good, as it's 2.5% per status ailment, which, given...
  15. W

    Create &/or Change Anything & Everything Competitive Edition!

    If we're talking about signature items and moves for one or two Pokémon in an evolutionary line, that's fine, to make the Pokémon in that evolutionary line more unique and different. The classic example is Shell Smash. Many people think that a net +4 boost in stats is insanely broken, and I...
  16. W

    Should Pokemon be Linear?

    I was responding to the part that IAintObeezy posted about encountering a legendary roaming Pokémon and having that Pokémon fight the trainer it encounters rather than flee. Specifically, this: ...to which I said that finding a legendary roaming Pokémon that fights you instead of flees is...
  17. W

    Create &/or Change Anything & Everything Competitive Edition!

    Sure, good enough. It could get abusive with moves like Sacred Fire, but really, Ho-Oh could use a slight buff as it is. Erm... yeah, Divine Retribution basically got it. If an Ice-type Pokémon or something purposely had defensive stats and IV's such that the vast majority of moves aimed at it...
  18. W

    Gameplay Speculation/Discussion Thread

    In the different trailers, we see both genders of the player character in different outfits. I think it's safe to assume that we'll at least be able to have different hat accessories, skin color, and hair color.
  19. W

    Gameplay Speculation/Discussion Thread

    Yeah, it's been confirmed via trailer that you can change the player character's skin and hair color, and I believe other things too based on what was on things like Pokémon Smash and stuff.
  20. W

    Should Pokemon be Linear?

    It's only a fair penalty if the player doesn't have enough skill to beat the Pokémon and trainers that they're intended to beat at that point in the game. Going into the grass and encountering a legendary beast fifteen levels above the level at which your Pokémon are expected to be at that point...
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