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!"£$%^&*()_+

dynamo

Do not pass Go.
!"£$%^&*()_+

Spikes team

Zapdos @ Leftovers
Trait: Pressure
EVs: 124 HP / 252 Spd / 132 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Metal Sound
- Roar
- Thunderbolt

scares stuff away in early game so that skarm can come out, sweeps when spikes are down

Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 64 Atk / 192 Def
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Rest
- Spikes
- Whirlwind

no explanation needed

Dusclops (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 104 Atk / 136 Def / 16 SDef
Careful Nature (+SDef, -SAtk)
- Focus Punch
- Pain Split
- Shadow Ball
- Will-O-Wisp

Blocks rapid spin and gives burn support

Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 76 HP / 252 Def / 180 SDef
Bold Nature (+Def, -Atk)
- Charm
- Ice Beam
- Surf
- Wish

causes switches and wish support

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 212 HP / 252 Def / 44 SAtk
Bold Nature (+Def, -Atk)
- Aromatherapy
- Ice Beam
- Softboiled
- Thunder Wave

see: skarmory

Flygon (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Quick Attack
- Rock Slide
- Screech

causes switches, cleans up, possibly sweeps.
 

SpaceFlare

insert custom title
way too much attack on clops. clops only needs 24 atk EVs to OHKO standard Alakazam. Shift leftover EVs to SDef.

Other than that, nothing much else.
 

Freakshow

Jibaku
When you said Spikes team I was expecting Articuno :(
Boah can give you problems somewhat, although its practically dead, but then you may never know when one pops out
 
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