This team is nothing more than a bunch of my favourites put together in a team, which means horrible synergy.
~At a Glance~
~In Depth~
Houndoom@Leftovers
Nature: Timid
Item: Leftovers
~Nasty Plot~
~Substitute~
~Flamethrower~
~Dark Pulse~
This one should be obvious if you've been on SPPf long enough. SubNPDoom is simple enough. Nasty Plot is for setup, Substitute to filter out the Status Effects and Flamethrower and Dark Pulse for solid STAB moves.
Zuruzukin@Leftovers
Nature: Adamant
Ability: Shed Skin
~Bulk Up~
~Rock Slide~
~Crunch~
~High Jump Kick~
It's got great stats, what's not to like? Bulk Up is a set up move that compliments it's great bulk. Rock Slide is for the weakness coverage, hitting Bugs and Flyings. Crunch is secondary STAB. High Jump is a semi-suicidal RAWR move.
Murand@Choice Band
Nature: Jolly
Ability: Intimidate
~Return~
~Earthquake~
~Ice Fang~
~Wild Volt~
I raise a Yorkshire Terrier myself, so I have a soft spot for this thing. Return is STAB, Earthquake is for Rocks and Steels. Ice Fang and Wild Volt gives me BoltBeam, which is nice.
Slowbro@Leftovers
Nature: Bold
Ability: Own Tempo
~Slack Off~
~Calm Mind~
~Surf~
~Ice Beam~
This thing is adowwablle >.<. Calm Mind is for set up and Slack off to shed the damage taken during setup. Surf is primary STAB and Ice Beam counters Grass types.
Dragonite@Life Orb
Nature: Lonely
Ability: Inner Focus
~ExtremeSpeed~
~Dragon Claw~
~Earthquake~
~Draco Meteor~
This this is ever is just as adowwable as Slowbro <3. A Mixnite, if you will. ExtremeSpeed is for priority, whilst Dragon Claw is a reliable STAB move. Earthquake hits Rocks and Draco Meteor is to counter the Physical walls that come in.
Togekiss@Leftovers
Nature: Modest
Ability: Serene Grace
~Thunder Wave~
~Air Slash~
~Aura Sphere~
~Nasty Plot~
Yet another adowwable creature. FlinchKiss has always been a favourite of mine, jut because. TWave + Air Slash is just unfair, becaue of the ridiculously low hit rate. Aura Sphere counters Rocks and Steels and Nasty Plot to boost it's Special Attack to crazy levels, and because tBR and Soroft said so.
~Last Look~
~At a Glance~
~In Depth~
Houndoom@Leftovers
Nature: Timid
Item: Leftovers
~Nasty Plot~
~Substitute~
~Flamethrower~
~Dark Pulse~
This one should be obvious if you've been on SPPf long enough. SubNPDoom is simple enough. Nasty Plot is for setup, Substitute to filter out the Status Effects and Flamethrower and Dark Pulse for solid STAB moves.
Zuruzukin@Leftovers
Nature: Adamant
Ability: Shed Skin
~Bulk Up~
~Rock Slide~
~Crunch~
~High Jump Kick~
It's got great stats, what's not to like? Bulk Up is a set up move that compliments it's great bulk. Rock Slide is for the weakness coverage, hitting Bugs and Flyings. Crunch is secondary STAB. High Jump is a semi-suicidal RAWR move.
Murand@Choice Band
Nature: Jolly
Ability: Intimidate
~Return~
~Earthquake~
~Ice Fang~
~Wild Volt~
I raise a Yorkshire Terrier myself, so I have a soft spot for this thing. Return is STAB, Earthquake is for Rocks and Steels. Ice Fang and Wild Volt gives me BoltBeam, which is nice.
Slowbro@Leftovers
Nature: Bold
Ability: Own Tempo
~Slack Off~
~Calm Mind~
~Surf~
~Ice Beam~
This thing is adowwablle >.<. Calm Mind is for set up and Slack off to shed the damage taken during setup. Surf is primary STAB and Ice Beam counters Grass types.
Dragonite@Life Orb
Nature: Lonely
Ability: Inner Focus
~ExtremeSpeed~
~Dragon Claw~
~Earthquake~
~Draco Meteor~
This this is ever is just as adowwable as Slowbro <3. A Mixnite, if you will. ExtremeSpeed is for priority, whilst Dragon Claw is a reliable STAB move. Earthquake hits Rocks and Draco Meteor is to counter the Physical walls that come in.
Togekiss@Leftovers
Nature: Modest
Ability: Serene Grace
~Thunder Wave~
~Air Slash~
~Aura Sphere~
~Nasty Plot~
Yet another adowwable creature. FlinchKiss has always been a favourite of mine, jut because. TWave + Air Slash is just unfair, becaue of the ridiculously low hit rate. Aura Sphere counters Rocks and Steels and Nasty Plot to boost it's Special Attack to crazy levels, and because tBR and Soroft said so.
~Last Look~
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