fango pango
You're My Man Of War
Plot
Hello all!! It is 1942, and students from all walks of life are getting ready to walk through Kings Cross to platform 9 ¾, where they will board the Hogwarts Express, destined to arrive at the famed Hogwarts School of Witchcraft and Wizardry. Familiar faces to the school will find themselves in the Great Hall, split into the four houses of Hogwarts: Gryffindor, Ravenclaw, Hufflepuff, and Slytherin. Newcomers will be put through the sorting ceremony in time, joining their house in turn, finding themselves amongst new acquaintances & friends who share their virtues. In time they will compete for the house cup. However, this year they will be faced with a more pressing matter.
You are a student at Hogwarts. Though the wizarding world tries to stay away from interfering in muggle issues, they can’t stand back from the atrocities of World War 2. Whilst teachers have managed to avoid being sent to help in the allies’ war efforts for the most part, a lot of the parents of students haven’t been gifted the same luxury. You are safe on the grounds of Hogwarts.
From the war, at least.
You begin boarding The Hogwarts Express, perhaps still in awe at its magnificence, perhaps apathetic due to the events unfolding in the world. Regardless, there’s a sense of foreboding amongst the students, new and old. Whilst a lot of it is for obvious reasons, there’s still the occasional rumour. Some you’ve heard, some you haven’t.
“I’ve heard that Salazar Slytherin himself built a chamber on the castle grounds, to hide an unsightly beasty!”
You sigh, drooping your head. It doesn’t matter who said it. First year. Seventh year. “It remains the same codswallop it had been in your first year,” you think to yourself. You board the train, ready for the year ahead to fly by as the previous years had.
However, you won't be prepared for what is lurking in the castle walls. What is about to be unleashed on Hogwarts. This year, the Chamber of Secrets will be opened. Enemies of the heir, beware.
This will be an RPG set in 1942-1943, the academic year Tom Riddle unleashed the basilisk on Hogwarts, killing “Moaning” Myrtle Warren & getting Rubeus Hagrid expelled. You catch on to the fact that something is wrong, and you, as well as the other students who have caught on, must figure out what’s going on & how to stop it before all hope is gone.
This game will stretch through the entire 1942/43 academic year at Hogwarts. On top of solving the mystery of what’s going on, you will also be going through your day-to-day routine. Things like quidditch matches & Hogsmeade visits will occur, and you are free to try and rebel by doing things like sneaking through the corridors late at night, but be careful! Teachers will be on the lookout, and they won’t be so kind as to just deduct points from your house should you be caught.
Sign Ups
Name - Self explanatory.
Age - Between 12 and 16, so that you're not a new pupil, but you're not an expert yet.
Gender - Male or Female.
Sexuality - It's perfectly fine if you want relationships and the like.
Blood Status - "Mudblood", Half-Blood, or Pure-Blood. This will matter when it comes to dealing with the basilisk.
House - One of four, Hufflepuff, Slytherin, Gryffindor, or Ravenclaw. Being sorted should be included in history. It would be nice to have a good spread of characters in each house! Should it come to it, I will close sign-ups for certain houses (e.g. if we end up with 10 Gryffindor sign ups but no Ravenclaws, then Gryffindor students will be rejected past that point).
Wand - Consists of a wood type, core (Phoenix Feather, Unicorn Hair, Dragon Heartstring, etc), length, and flexibility. Obtaining your wand should be included in history.
School Year - Anything from year 2-6. Ties into age (12 for 2nd years, 13 for 3rd etcetc).
Appearance - Standard word minimum at least on your character's looks, including casual wear, how they wear their uniform, and physical appearance.
Personality - Standard word minimum at least on what your character is like to interact with, and any important traits.
History - Standard word minimum at least on how you got to where you are now, including key events in your childhood & time as a student at Hogwarts.
Patronus - The form your Patronus takes and a brief explanation of how difficult it is to conjure. It’s okay for your character to have not used their patronus yet, however we must still know what it is in case it is cast.
Quidditch Position - Should you wish to be a part of the Quidditch team for your house, you are more than welcome to be, as long as the position isn’t taken.
Other - Any other fascinating details regarding your character.
Rules
Quidditch
Regarding Quidditch, this will be roleplayed as well. I will be randomly generating the team that wins, as well as the team that gets the snitch, and PMing the seekers of each team to relay that information to them. I will also be telling them how long to let a game go before ending the match in terms of posts, but I promise it won’t be some 40 post epic. As said above, God-modding isn’t allowed, and in Quidditch it is no different. As the keeper, you will not save every shot. As the seeker, you won’t always get the snitch. Etcetc.
On top of all this, remember that there are 14 players on a Quidditch pitch. Not all of them will be characters played by other players. Allow yourself to be knocked about a bit by NPCs. Let them get a few goals as catchers.
People not involved in Quidditch teams don’t have to attend each and every game if they do not wish.
Accepted Players
Fango Pango - Roscoe Gray (Slytherin)
Hydrangea (Pending)
Schade (Pending)
Quidditch Players
Roscoe Gray - Slytherin Seeker
May the mods ever be in your favour!
Hello all!! It is 1942, and students from all walks of life are getting ready to walk through Kings Cross to platform 9 ¾, where they will board the Hogwarts Express, destined to arrive at the famed Hogwarts School of Witchcraft and Wizardry. Familiar faces to the school will find themselves in the Great Hall, split into the four houses of Hogwarts: Gryffindor, Ravenclaw, Hufflepuff, and Slytherin. Newcomers will be put through the sorting ceremony in time, joining their house in turn, finding themselves amongst new acquaintances & friends who share their virtues. In time they will compete for the house cup. However, this year they will be faced with a more pressing matter.
You are a student at Hogwarts. Though the wizarding world tries to stay away from interfering in muggle issues, they can’t stand back from the atrocities of World War 2. Whilst teachers have managed to avoid being sent to help in the allies’ war efforts for the most part, a lot of the parents of students haven’t been gifted the same luxury. You are safe on the grounds of Hogwarts.
From the war, at least.
You begin boarding The Hogwarts Express, perhaps still in awe at its magnificence, perhaps apathetic due to the events unfolding in the world. Regardless, there’s a sense of foreboding amongst the students, new and old. Whilst a lot of it is for obvious reasons, there’s still the occasional rumour. Some you’ve heard, some you haven’t.
“I’ve heard that Salazar Slytherin himself built a chamber on the castle grounds, to hide an unsightly beasty!”
You sigh, drooping your head. It doesn’t matter who said it. First year. Seventh year. “It remains the same codswallop it had been in your first year,” you think to yourself. You board the train, ready for the year ahead to fly by as the previous years had.
However, you won't be prepared for what is lurking in the castle walls. What is about to be unleashed on Hogwarts. This year, the Chamber of Secrets will be opened. Enemies of the heir, beware.
This will be an RPG set in 1942-1943, the academic year Tom Riddle unleashed the basilisk on Hogwarts, killing “Moaning” Myrtle Warren & getting Rubeus Hagrid expelled. You catch on to the fact that something is wrong, and you, as well as the other students who have caught on, must figure out what’s going on & how to stop it before all hope is gone.
This game will stretch through the entire 1942/43 academic year at Hogwarts. On top of solving the mystery of what’s going on, you will also be going through your day-to-day routine. Things like quidditch matches & Hogsmeade visits will occur, and you are free to try and rebel by doing things like sneaking through the corridors late at night, but be careful! Teachers will be on the lookout, and they won’t be so kind as to just deduct points from your house should you be caught.
Sign Ups
Name - Self explanatory.
Age - Between 12 and 16, so that you're not a new pupil, but you're not an expert yet.
Gender - Male or Female.
Sexuality - It's perfectly fine if you want relationships and the like.
Blood Status - "Mudblood", Half-Blood, or Pure-Blood. This will matter when it comes to dealing with the basilisk.
House - One of four, Hufflepuff, Slytherin, Gryffindor, or Ravenclaw. Being sorted should be included in history. It would be nice to have a good spread of characters in each house! Should it come to it, I will close sign-ups for certain houses (e.g. if we end up with 10 Gryffindor sign ups but no Ravenclaws, then Gryffindor students will be rejected past that point).
Wand - Consists of a wood type, core (Phoenix Feather, Unicorn Hair, Dragon Heartstring, etc), length, and flexibility. Obtaining your wand should be included in history.
School Year - Anything from year 2-6. Ties into age (12 for 2nd years, 13 for 3rd etcetc).
Appearance - Standard word minimum at least on your character's looks, including casual wear, how they wear their uniform, and physical appearance.
Personality - Standard word minimum at least on what your character is like to interact with, and any important traits.
History - Standard word minimum at least on how you got to where you are now, including key events in your childhood & time as a student at Hogwarts.
Patronus - The form your Patronus takes and a brief explanation of how difficult it is to conjure. It’s okay for your character to have not used their patronus yet, however we must still know what it is in case it is cast.
Quidditch Position - Should you wish to be a part of the Quidditch team for your house, you are more than welcome to be, as long as the position isn’t taken.
Other - Any other fascinating details regarding your character.
Rules
- Standard forum rules apply.
- No bunnying. Don’t control other students by any means, unless you are given express permission by the user.
- No God-modding. You are still just a student. You will be held accountable for your actions, and you cannot solve everything in the first week of school.
- Remember, this is 1940's Britain. Schools were a lot stricter back then, and the world was still extremely unaccepting of non-hetero conforming people. This will lead to characters being declined should there be anything deemed historically inaccurate in the sign-up
- Please have fun. Please.
Quidditch
Regarding Quidditch, this will be roleplayed as well. I will be randomly generating the team that wins, as well as the team that gets the snitch, and PMing the seekers of each team to relay that information to them. I will also be telling them how long to let a game go before ending the match in terms of posts, but I promise it won’t be some 40 post epic. As said above, God-modding isn’t allowed, and in Quidditch it is no different. As the keeper, you will not save every shot. As the seeker, you won’t always get the snitch. Etcetc.
On top of all this, remember that there are 14 players on a Quidditch pitch. Not all of them will be characters played by other players. Allow yourself to be knocked about a bit by NPCs. Let them get a few goals as catchers.
People not involved in Quidditch teams don’t have to attend each and every game if they do not wish.
Accepted Players
Fango Pango - Roscoe Gray (Slytherin)
Hydrangea (Pending)
Schade (Pending)
Quidditch Players
Roscoe Gray - Slytherin Seeker
May the mods ever be in your favour!
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