Shadow Tepi 8
Prince of Blue
Weavile @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Pursuit
- Ice Shard
- Counter
My anti-lead and revenge killer. Destroys suicidal focus sash leads before they can set up Stealth Rock. Fake Out + Ice Shard for Aerodactyl. Fake Out + Pursuit for Azelf. Counter is used when Focus Sash activates.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 124 HP / 252 Def / 132 SDef
Bold Nature (+SDef, -Atk)
- Surf
- HP Electric
- Wish
- Protect
A great counter to the threats of DPPt. Can take on the likes of Infernape, Heatran and Gyarados with relative ease. Surf for STAB. HP Electric against Gyarados and those that resist Surf. Protect for scouting and Wish to heal in conjunction with Protect or to heal the team. Vaporeon also switches in when the threat of a fire type appears against Metagross.
Cresselia @ Choice Specs
Ability: Levitate
EVs: 252 HP / 136 SAtk / 56 SDef / 64 Spd
Modest Nature (+SAtk, -Atk)
- Trick
- HP Fighting
- Ice Beam
- Charge Beam
Cresselia is my mixwall. The EVs took a very long time for me to think of but this set ends up with 444 HP / 305 Def / 305 SDef so it is pretty sturdy. Trick to deal with bulky opponents. HP Fighting to use against Weavile and Tyranitar. Charge Beam can be used against Gyarados while Ice Beam is for use against Dragons and for coverage. Ice beam and Charge beam make a pseudo bolt-beam combo.
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Flash Cannon
- HP Fire
- Explosion
My special attacker/revenge killer. With a Timid nature, Choice Scarf and 252 Spd EVs, Magnezone reaches 360 Spd and able to outspeed many of the threats to it such as Infernape. Decided to use HP Fire cause I noticed that I couldn't do much to Scizor except Trick Choice Specs onto it with Cresselia. Thunderbolt and Flash Cannon for STAB. Explosion as a last resort move.
Dragonite @ Leftovers
Ability: Inner Focus
EVs: 248 HP / 56 Atk / 8 SDef / 196 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Claw
- Dragon Dance
- Light Screen
- Roost
My physical sweeper. Honestly, this Dragonite is a beast. With Light Screen up, Ice beams from bulky waters are unable to 2KO, perhaps unable to 3KO. Roost for healing damage and ridding some key weaknesses (Ice becomes 2x, Rock becomes 1x). Dragon Dance is the usual and Dragon Claw as the standard STAB attack. With Dragon Dance boosts taken into account, steels will be taking chunks of damage from Dragon Claw, if not being KOed. Dragon Dance also allows Dragonite to Roost before the opponent attacks.
Metagross @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Def / 252 SDef
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Stealth Rock
- Reflect
This is my support Metagross. Starts off by setting up Stealth Rock after Weavile switches out. Reflect is then put up to support Metagross and the team. Meteor Mash and Earthquake provide the most coverage for Metagross. If the threat of a fire or ground type move appears I usually switch to Vaporeon. SDef EVs allow Metagross to take hits whilst supporting the team. Atk EVs allow for a high probability of OHKOing Heatran, Infernape and Gengar.
Credit goes to Arkeis for the pictures.
Changes in BOLD
Last edited: