• Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

2-D or not 2-D

blackice2

'tis a penguin...
Hey I was just looking through my nintendo powers and came across the "2-D or not 2-D" article and wondered what you guys thought. So...

-What game series did the best in the change from 2-D to 3-D (or viseversa)
-Why
-Comments on if they should've made the switch
-Worst switch
-Why

Mine
-Gotta say FF and LoZ
-Because the 3-D and 2-D were equally brilliant
-none
-Ohohoho (devilish laugh) gotta say... Pokémon. Discluding XD, and Snap they were pretty lame to me.

Comment comment
~blackice♠
 

Paradox

Irate Pirate
-What game series did the best in the change from 2-D to 3-D (or viseversa) Easily Zelda, Ocarina and Wind Waker were great games. Mario 64 wasn't bad either and Metroid deserves a mention
-Comments on if they should've made the switch Yes, they are better for it but there is still a need for their 2D counterparts
-Worst switch Im sure there are much worse but Sonic spring to mind, The games are still good but average compared to the 2D games, I don't think it will ever make a 3D sonic as good as the originals

As for the pokemon games, I'd put that down to the lack of ambition from the developers rather than the potential of the series on a 3D platform, the Stadium games were brilliant for what they were intended to do, but unfortunatly there was no ambition behind the plans
 

blaze boy

Aka SamuraiDon
what about sonic rush it uses both 2-D and 3-D
 

Metroid090

Well-Known Member
Metroid
It improved the game play greatly.
none
Pokemon
No wild pokemon no Gyms and just not the same.
 

blaze boy

Aka SamuraiDon
Metroid090 said:
Metroid
It improved the game play greatly.
none
Pokemon
No wild pokemon no Gyms and just not the same.

XD did have some wild pokemon.
 

Yamato-san

I own the 5th gen
as Paradox stated, there's really nothing wrong with Pokemon in 3D. Colloseum and XD are still simple, turn-based RPGs like the portable games, and the developers just wanted to experiment with something new. The gameplay's more or less the exact same thing. Sure, you don't go around collecting gym badges or finding wild Pokemon in the grass, but it's still an RPG with the same battle system. If anything's wrong with it, it's that they couldn't take more advantage of the game being on an immensely more powerful system, but since they didn't, there's really not much of a "transition" from 2D in the first place, is there? They very well could've just released these games, with the Dark Pokemon plotlines and being able to Snatch from trainers, on the GBA, and if they did that, you'd all probably still be demanding a 3D RPG, wouldn't you?

Anyway, I agree with Paradox, best transition is Zelda, worst is Sonic. Zelda's main concept has always been about having a world to explore, and now that the franchise is in 3D, you just got a more realistic environment, and a bigger world, with which to do so. And the battle system, with the targetting, was pulled off rather flawlessly, unlike Sonic, where the homing attack will often glitch and send you falling to your death. The 3D hasn't exactly done wonders for the high-speed gameplay, neither. Doesn't help matters that Tails and Knuckles are constantly getting the shaft, being shoved in some mech or doing tedious treasure-hunting. At least the Adventure Fields let me do some old-fashion exploring with Tails (something I loved in S3&K).

I'd also say Mario, but only because I miss the power-ups (which don't go away after a set amount of time, but rather when you get hit by an enemy, which wouldn't happen if you're careful) and being able to ride a Yoshi that won't die from touching water, of all things. Levels where I just go from point A to point B rather than doing some mission were nice, too. Otherwise, they seemed to have gotten the traditional gameplay of platform jumping and such down pat.
 
Last edited:

ShiningClefairy

Meteor Trainer
The best one was Mario. Both Mario Kart and the platformers. It was what made the 3D platforming genre.

For worst, I'd have to say Castlevania. Only one or 2 3D Castlevanias have ever been slightly good. Mega Man X had a bad transition in MMX7.

I have a slightly off-topic comment. I like 3D gaming, like everyone else, but they shouldn't have almost eliminated 2D games.
 

Zora

perpetually tired
^I think he was refering to Side-scrolling to traditional 3d, so MK wouldn't count since it has a 3d enviroment.

Metroid/Zelda/FF
 

Zora

perpetually tired
Not only that, but the '3-d' parts are still side-scrolling. You just go in a circle rather then right to left (or vica-versa)
 

Bulk

Well-Known Member
I'd say the GTA series. The 2D games were good but eh series (for me and my peers) only really took off when it went to 3D. It's a fun game to take aggression out on and the game was pretty damn good.

The worst? Can't really think of any, I'll get back to you on that one.
 

ShiningClefairy

Meteor Trainer
Locke Yggdrasill said:
There were 2D Grand Theft Autos? ._.;
Grand Theft Auto, Grand Theft Auto: London, and Grand Theft Auto 2 were all 2D. I, for one, didn't find the transition to be that big of a change.

BTW, I'm sigging you!
 
Top