jstinftw!
hey trainer
The 2013 International Challenge - March
Battling has begun!
March 22nd-25th!
Good luck, trainers!
May your BATTLES be ever in your FAVOR!
The 2013 International Challenge - March is a Wi-Fi tournament held by The Pokemon Company, International, or TCPi.
Trainers from all over the world will be able to battle each other from the comforts of their own home, or wherever Wi-Fi is available.
And our prize for participating in this tournament?
The Rowap Berry!
When the holder takes damage from a special attack, the Pokémon that landed the attack is also damaged.
Also, if you are participating in the official Play! Pokemon VGC Events, you can earn Championship Points to play at Worlds if you rank well!
Be sure to sign up on the official Pokemon.com website, as well as on the Global Link to ensure that you can participate!
Use this thread as your way to discuss whatever you need with your fellow trainers in relation to the tournament.
Feel like talking about the current GBU Metagame, and what that could mean in the competition?
Or maybe you want to discuss possible teams, or Pokemon you may be using?
Maybe you just want to get a few practice battles in?
Could it be that you have a question?
Feel free to do so here!
Rules for this Competition:
• This competition will use Double Battle format.
• The Wonder Launcher will not be used.
• Players must use a copy of Pokémon Black Version 2 or Pokémon White Version 2 .
• Players may use Pokémon found in the Pokémon Black Version 2 or Pokémon White Version 2 National Pokédex, from No. 001–
649. However, the following Pokémon cannot be used: Mewtwo, Mew, Lugia, Ho-Oh, Chatot, Celebi, Kyogre, Groudon, Rayquaza,
Jirachi, Deoxys, Dialga, Palkia, Giratina, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem, Keldeo,
Meloetta, Genesect.
• Register 4–6 of your Lv. 1–100 Pokémon to your Battle Box.
• Pokémon Level 51 or higher will automatically become Level 50 during battles.
• Nicknames you have given to your Pokémon will not be displayed.
• A 30-minute time limit for each match will automatically be enforced in-game, beginning at the start of each battle. If the outcome
has not been determined when the time limit expires, the game will automatically apply tiebreakers to determine a winner.
• At the beginning of each battle, players have two minutes to select four Pokémon to battle with.
• At the beginning of each turn, players have one minute to select moves for both Pokémon, or change the Active Pokémon.
If a player has not made his or her selections at the end of this period, the game will automatically make selections for the player.
Age Divisions:
Players competing in the 2012 VGCS Winter Battle will be divided into two age divisions:
• Junior/Senior Division: Born 1998 or later
• Masters Division: Born 1997 or earlier
Battles and Result Tracking:
• Players may battle as often as they like during the Wi-Fi Competition.
• Competition results will be tracked separately from GBU Random Matchups, and the competition ranking will be displayed in the
Competition Info section.
Useable Pokemon:
• All Pokémon Level 51 or higher will have their level reduced to Level 50 during the battle.
• Pokémon below Level 50 remain at their actual level rather than being raised to Level 50 for the battle.
• A player's team may not contain two Pokémon with the same National Pokédex number.
• Pokémon may use only moves learned by one of these methods:
1) By leveling up
2) By TM or HM
3) As an Egg Move, through breeding
4) From a character in the game
5) Already known by a Pokémon received at an official Pokémon event or promotion
• Pokémon cannot use the move Sky Drop or Dark Void during battle.
Battle Box:
• Before the battle starts, the Pokémon on each player’s team will be displayed briefly to his or her opponent. Moves and held items
are not displayed.
• When you register your Pokémon for the Wi-Fi Competition after receiving the Digital Player ID, your Battle Box will be locked.
You will no longer be able to change your Pokémon’s moves or held items. Do not change the order of moves for Pokémon in your
locked Battle Box during the competition, or errors may occur that prevent you from completing your battles.
Items:
• Each Pokémon on a player’s team may use held items, though no two Pokémon may hold the same item during battle.
• All items must have been acquired in Pokémon Black Version 2, Pokémon White Version 2 , Pokémon Black Version , or Pokémon
White Version , through the Pokémon Global Link, or at an offi cial Pokémon event or promotion.
Move Effects:
• The move Nature Power will turn into Earthquake.
• The move Secret Power has a 30% chance of lowering the opponent's accuracy by one stage.
• The move Camoufl age changes the user's type to Ground type.
Winner in Special Cases:
• If a player’s fi nal Pokémon used Selfdestruct, Explosion, Destiny Bond, or Final Gambit, and both players’ fi nal Pokémon faint as
a result, the player who used the move loses that game.
• If a player’s fi nal Pokémon used Double Edge, Volt Tackle, Flare Blitz, Take Down, Submission, Brave Bird, Wood Hammer,
Head Smash, Struggle, or Wild Volt, or was holding Life Orb, and both players’ fi nal Pokémon faint as a result, the player who
used the move wins that game.
• If both players’ final Pokémon faint due to damage from a weather condition, such as Hail or Sandstorm, the player whose
Pokémon faints last wins the game.
• If a Pokémon’s Ability (such as Rough Skin, Aftermath, Liquid Ooze, or Iron Barbs) or held item (such as Rocky Helmet), results
in each player’s fi nal Pokémon fainting, the player whose Pokémon had the Ability or held item wins the game.
Time Limit:
• The tournament timer automatically counts down during your battle. If time runs out before either player causes his or her
opponent’s fi nal Pokémon to faint, the winner of the game will be determined by the criteria below.
1) Remaining Pokémon
a. If one player has more remaining Pokémon than the other, that player wins the game.
b. If both players have the same number of Pokémon remaining, the winner is determined by average
percentage of HP remaining.
2) Average Percentage of HP Remaining
a. If one player’s team has a higher average percentage of HP remaining, that player wins the game.
b. If both players’ teams have the same average HP remaining, the result of the game is determined by total HP remaining.
3) Total HP Remaining
a. If one player’s team has a higher total HP remaining, that player wins the game.
b. If both players’ teams have the same total HP remaining, the game is a tie.
Turn Timer:
• The timer counts down while players are choosing moves.
• If time runs out, a move is automatically chosen for you, so be careful.
• This competition will use Double Battle format.
• The Wonder Launcher will not be used.
• Players must use a copy of Pokémon Black Version 2 or Pokémon White Version 2 .
• Players may use Pokémon found in the Pokémon Black Version 2 or Pokémon White Version 2 National Pokédex, from No. 001–
649. However, the following Pokémon cannot be used: Mewtwo, Mew, Lugia, Ho-Oh, Chatot, Celebi, Kyogre, Groudon, Rayquaza,
Jirachi, Deoxys, Dialga, Palkia, Giratina, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Reshiram, Zekrom, Kyurem, Keldeo,
Meloetta, Genesect.
• Register 4–6 of your Lv. 1–100 Pokémon to your Battle Box.
• Pokémon Level 51 or higher will automatically become Level 50 during battles.
• Nicknames you have given to your Pokémon will not be displayed.
• A 30-minute time limit for each match will automatically be enforced in-game, beginning at the start of each battle. If the outcome
has not been determined when the time limit expires, the game will automatically apply tiebreakers to determine a winner.
• At the beginning of each battle, players have two minutes to select four Pokémon to battle with.
• At the beginning of each turn, players have one minute to select moves for both Pokémon, or change the Active Pokémon.
If a player has not made his or her selections at the end of this period, the game will automatically make selections for the player.
Age Divisions:
Players competing in the 2012 VGCS Winter Battle will be divided into two age divisions:
• Junior/Senior Division: Born 1998 or later
• Masters Division: Born 1997 or earlier
Battles and Result Tracking:
• Players may battle as often as they like during the Wi-Fi Competition.
• Competition results will be tracked separately from GBU Random Matchups, and the competition ranking will be displayed in the
Competition Info section.
Useable Pokemon:
• All Pokémon Level 51 or higher will have their level reduced to Level 50 during the battle.
• Pokémon below Level 50 remain at their actual level rather than being raised to Level 50 for the battle.
• A player's team may not contain two Pokémon with the same National Pokédex number.
• Pokémon may use only moves learned by one of these methods:
1) By leveling up
2) By TM or HM
3) As an Egg Move, through breeding
4) From a character in the game
5) Already known by a Pokémon received at an official Pokémon event or promotion
• Pokémon cannot use the move Sky Drop or Dark Void during battle.
Battle Box:
• Before the battle starts, the Pokémon on each player’s team will be displayed briefly to his or her opponent. Moves and held items
are not displayed.
• When you register your Pokémon for the Wi-Fi Competition after receiving the Digital Player ID, your Battle Box will be locked.
You will no longer be able to change your Pokémon’s moves or held items. Do not change the order of moves for Pokémon in your
locked Battle Box during the competition, or errors may occur that prevent you from completing your battles.
Items:
• Each Pokémon on a player’s team may use held items, though no two Pokémon may hold the same item during battle.
• All items must have been acquired in Pokémon Black Version 2, Pokémon White Version 2 , Pokémon Black Version , or Pokémon
White Version , through the Pokémon Global Link, or at an offi cial Pokémon event or promotion.
Move Effects:
• The move Nature Power will turn into Earthquake.
• The move Secret Power has a 30% chance of lowering the opponent's accuracy by one stage.
• The move Camoufl age changes the user's type to Ground type.
Winner in Special Cases:
• If a player’s fi nal Pokémon used Selfdestruct, Explosion, Destiny Bond, or Final Gambit, and both players’ fi nal Pokémon faint as
a result, the player who used the move loses that game.
• If a player’s fi nal Pokémon used Double Edge, Volt Tackle, Flare Blitz, Take Down, Submission, Brave Bird, Wood Hammer,
Head Smash, Struggle, or Wild Volt, or was holding Life Orb, and both players’ fi nal Pokémon faint as a result, the player who
used the move wins that game.
• If both players’ final Pokémon faint due to damage from a weather condition, such as Hail or Sandstorm, the player whose
Pokémon faints last wins the game.
• If a Pokémon’s Ability (such as Rough Skin, Aftermath, Liquid Ooze, or Iron Barbs) or held item (such as Rocky Helmet), results
in each player’s fi nal Pokémon fainting, the player whose Pokémon had the Ability or held item wins the game.
Time Limit:
• The tournament timer automatically counts down during your battle. If time runs out before either player causes his or her
opponent’s fi nal Pokémon to faint, the winner of the game will be determined by the criteria below.
1) Remaining Pokémon
a. If one player has more remaining Pokémon than the other, that player wins the game.
b. If both players have the same number of Pokémon remaining, the winner is determined by average
percentage of HP remaining.
2) Average Percentage of HP Remaining
a. If one player’s team has a higher average percentage of HP remaining, that player wins the game.
b. If both players’ teams have the same average HP remaining, the result of the game is determined by total HP remaining.
3) Total HP Remaining
a. If one player’s team has a higher total HP remaining, that player wins the game.
b. If both players’ teams have the same total HP remaining, the game is a tie.
Turn Timer:
• The timer counts down while players are choosing moves.
• If time runs out, a move is automatically chosen for you, so be careful.
Source.
Let us know you'll be playing! Fill up the form below! (note: I will do my very best to actually stay up to date, but it will still depend on my free time and availability. Do trust that all teams will eventually be up.)
-----------------------------------------------------------------------------------------------
SPPF Registration Form:
OT: (Your in-game character's name)
Gender: (Your in-game character's gender)
Trainer Sprite: (Breeder, Scientist, Hiker, Roughneck, Preschooler, Youngster, Ace Trainer, or Ranger)
Age Division: (Junior Division: Born 2002 or later / Senior Division Born 1998, 1999, 2000, or 2001 / Masters Division: Born 1997 or earlier)
Friend Code: (check your Pal Pad)
Location: (Where did you register yourself in the game? On the Globe in the Pokemon Centers!)
Message: (What is the message that you put into the bottom of your Trainer Card?)
Team: (What team will you be using? Don't know? Tell us when you figure it out!)
ex.
Gym Leader Cheren (Cheren)
Master Division
1234 5678 9101
From Nuvema Town, Unova.
"Everyone has a different dream. Search for your life's purpose."
Cheren's Team
---------------------------------------------
And that's it!
Feel free to discuss anything in relation to the tournament;
your teams, your strategies, your thoughts, practice battles, requests, trades, all of it!
Good luck in the tournament, trainers!
May the battles be ever in your favor!
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