New Team!
I tried to cover up as much weaknesses as possible by using powerhouses.
Suggestions, modifications, anything welcome. I want to build up a good team and make the time I'll spend on it worthwhile.
I also need help choosing the Starter!
TEAM:
Garchomp @ Yache Berry
Jolly Nature
EVs: 252 Atk/ 252 Speed/ 6HP
Moves:
-Swords Dance
-Dragon Claw
-Fire Fang
-Earthquake
Ordinary, common Garchomp, but can be very useful on the team.
I'm hesitating about the nature, something boosting Speed for a change could also have been a good advantage if I ever use this pokemon as my Starter.
_______________________________
Gengar @ Choice Scarf
Modest Nature
EVs: 252 Sp.Atk/ 252 Speed/ 6 HP
Moves:
-Hypnosis/Destiny Bond
-Focus Blast
-Thunderbolt
-Shadow Ball
The choice Scarf is there to boost it's speed because of the Modest nature. With maxed-out Special attack and boosted Speed, this one can caude tons of damage. I need help choosing the first move, since the two could be useful:
Hypnosis- If I start with this, I have to switch-out. Could be useful, though, since putting the for to sleep can assure a safe switch-out, plus I can take out any good pokemon who could KO the opponent, leaving no damage. ^^
Destiny Bond- I would only use this move if I face a way too powerful opponent, or a pokemon I have no way of countering. Otherwise, I would use it on a switch-out where Gengar has few HP left and where the opponent still had all of it. For example, if I battled and defeated a pokemon with Gengar but it took some damage. I might eventually use it against another pokemon and just use Destiny Bond to take it down.
_______________________________
Forretress @ Leftovers
Relaxed Nature
EVs: 252 HP / 216 Def / 40 SDef
Moves:
-Gyro Ball
-Stealth Rock
-Earthquake
-Spikes
Physical wall, Spikes is a nuisance to the other team, other moves used for support. Unsure about keeping it, though, since I have 2 physical walls...
_______________________________
Starmie @ Leftovers
EVs: 236 HP/ 56 S.Atk/ 216 Speed
Timid Nature/Natural Cure Ability
Moves:
-Rapid Spin
-Recover
-Thunderbolt
-Surf
Sp.Atk EVs allow me to KO regular Garchomp with Ice Beam.
_______________________________
Weavile @ Choice Band--- Most likely to be my Starter.
Jolly Nature
EVs: 252 Atk/ 252 Speed/ 6HP
Moves:
-Pursuit
-Ice Shard
-Brick Break
-Aerial Ace
Has ONE major weakness, but one immunity. They generally do well on a team, so I wanted to give it a try.
_______________________________
Blissey @ Leftovers
Bold Nature
EVs: 252 Def/ 252 HP/ 6 Sp.Def
Moves:
-Toxic
-Softboiled
-Aromatherapy
-Seismic Toss
Wall. =] Unsure about keeping this one because of Forry ^ or maybe I'll change it back into a Special Wall, or just switch it for a Cresselia.
_______________________________
This is it for now. ^^
I need advice on the Natures and Moves. I'd also like to know if Roserade fits with the rest of the team or if I should switch for something else. I need to choose the starter as well. Reviews appreciated.
Thanks to everyone!
I tried to cover up as much weaknesses as possible by using powerhouses.
Suggestions, modifications, anything welcome. I want to build up a good team and make the time I'll spend on it worthwhile.
I also need help choosing the Starter!
TEAM:

Garchomp @ Yache Berry
Jolly Nature
EVs: 252 Atk/ 252 Speed/ 6HP
Moves:
-Swords Dance
-Dragon Claw
-Fire Fang
-Earthquake
Ordinary, common Garchomp, but can be very useful on the team.
I'm hesitating about the nature, something boosting Speed for a change could also have been a good advantage if I ever use this pokemon as my Starter.
_______________________________

Gengar @ Choice Scarf
Modest Nature
EVs: 252 Sp.Atk/ 252 Speed/ 6 HP
Moves:
-Hypnosis/Destiny Bond
-Focus Blast
-Thunderbolt
-Shadow Ball
The choice Scarf is there to boost it's speed because of the Modest nature. With maxed-out Special attack and boosted Speed, this one can caude tons of damage. I need help choosing the first move, since the two could be useful:
Hypnosis- If I start with this, I have to switch-out. Could be useful, though, since putting the for to sleep can assure a safe switch-out, plus I can take out any good pokemon who could KO the opponent, leaving no damage. ^^
Destiny Bond- I would only use this move if I face a way too powerful opponent, or a pokemon I have no way of countering. Otherwise, I would use it on a switch-out where Gengar has few HP left and where the opponent still had all of it. For example, if I battled and defeated a pokemon with Gengar but it took some damage. I might eventually use it against another pokemon and just use Destiny Bond to take it down.
_______________________________

Forretress @ Leftovers
Relaxed Nature
EVs: 252 HP / 216 Def / 40 SDef
Moves:
-Gyro Ball
-Stealth Rock
-Earthquake
-Spikes
Physical wall, Spikes is a nuisance to the other team, other moves used for support. Unsure about keeping it, though, since I have 2 physical walls...
_______________________________

Starmie @ Leftovers
EVs: 236 HP/ 56 S.Atk/ 216 Speed
Timid Nature/Natural Cure Ability
Moves:
-Rapid Spin
-Recover
-Thunderbolt
-Surf
Sp.Atk EVs allow me to KO regular Garchomp with Ice Beam.
_______________________________

Weavile @ Choice Band--- Most likely to be my Starter.
Jolly Nature
EVs: 252 Atk/ 252 Speed/ 6HP
Moves:
-Pursuit
-Ice Shard
-Brick Break
-Aerial Ace
Has ONE major weakness, but one immunity. They generally do well on a team, so I wanted to give it a try.
_______________________________

Blissey @ Leftovers
Bold Nature
EVs: 252 Def/ 252 HP/ 6 Sp.Def
Moves:
-Toxic
-Softboiled
-Aromatherapy
-Seismic Toss
Wall. =] Unsure about keeping this one because of Forry ^ or maybe I'll change it back into a Special Wall, or just switch it for a Cresselia.
_______________________________
This is it for now. ^^
I need advice on the Natures and Moves. I'd also like to know if Roserade fits with the rest of the team or if I should switch for something else. I need to choose the starter as well. Reviews appreciated.
Thanks to everyone!
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