Moltres @ Lum Berry ** Pheonix
Trait: Pressure
EVs: 22 HP / 236 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Flamethrower
- Hidden Power [Ice]
- Protect
- Sunny Day
speed set to 301 to outrun salamence. protect to stay alive if nessicary for eggy to kill something first.
Exeggutor (F) @ Lum Berry ** co co nut
Trait: Chlorophyll
EVs: 20 HP / 24 Def / 212 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Protect
- Psychic
- Sleep Powder
- Solar Beam
I hear Moltres and Eggy make a good team? these two start. and play out their sunny shenanigans... Lum Berry Kingdra starters seem to rain on my parade a bit... though if played right this combo can rape things.
Snorlax (M) @ Leftovers ** Laxative
Trait: Thick Fat
EVs: 12 HP / 160 Atk / 96 Def / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Earthquake
- Shadow Ball
- Yawn
taker of special hits... I guess this is part my lame attempt to avoid rapage by that kingdra / ludicolo-zapdos combo...
Gengar (M) @ Lum Berry ** CasperW/oProzac
Trait: Levitate
EVs: 44 HP / 2 Def / 212 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Destiny Bond
- Ice Punch
- Protect
- Thunderbolt
Go go gengar. you levitate and be immune to EQ. and take stuff out with D bond while you're at it.
Zapdos @ Lum Berry
Trait: Pressure
EVs: 36 HP / 220 Spd / 252 SAtk
Hasty Nature (+Spd, -Def)
- Hidden Power [Ice]
- Light Screen
- Protect
- Thunderbolt
give me some special cover with lightscreen. him and lax will attempt to balthar avec (you know you've taken french to long when you think with and say avec) kingdra and enemy zapdos.
Flygon (M) @ Lum Berry ** Lord Falieson
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Protect
- Quick Attack
- Hidden Power [Rock]
HP rock because its power is sooo lame in 2v2. doesn't even OHKO moltres. the only reason to use rockslide is for sheddy... but meh. I was debating using HP ghost or HP bug... or is HP rock good? quick attack for random cleaning up of stuff. protect for avoiding explosions, or staying alive while my partner saves his ***.
lum kindra starters are a ***** to take out for me.... but such is life. 2v2 is only about 10 turns anyways... and its all about momentum so a loss is a loss. this is my sunny day 2v2 team. sure I may lack explosion, but I have alot of protects to defend myself. dusclops can be a *****. but casper can usually catch it by surprise with a D bond.
Trait: Pressure
EVs: 22 HP / 236 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Flamethrower
- Hidden Power [Ice]
- Protect
- Sunny Day
speed set to 301 to outrun salamence. protect to stay alive if nessicary for eggy to kill something first.
Exeggutor (F) @ Lum Berry ** co co nut
Trait: Chlorophyll
EVs: 20 HP / 24 Def / 212 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Protect
- Psychic
- Sleep Powder
- Solar Beam
I hear Moltres and Eggy make a good team? these two start. and play out their sunny shenanigans... Lum Berry Kingdra starters seem to rain on my parade a bit... though if played right this combo can rape things.
Snorlax (M) @ Leftovers ** Laxative
Trait: Thick Fat
EVs: 12 HP / 160 Atk / 96 Def / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Body Slam
- Earthquake
- Shadow Ball
- Yawn
taker of special hits... I guess this is part my lame attempt to avoid rapage by that kingdra / ludicolo-zapdos combo...
Gengar (M) @ Lum Berry ** CasperW/oProzac
Trait: Levitate
EVs: 44 HP / 2 Def / 212 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Destiny Bond
- Ice Punch
- Protect
- Thunderbolt
Go go gengar. you levitate and be immune to EQ. and take stuff out with D bond while you're at it.
Zapdos @ Lum Berry
Trait: Pressure
EVs: 36 HP / 220 Spd / 252 SAtk
Hasty Nature (+Spd, -Def)
- Hidden Power [Ice]
- Light Screen
- Protect
- Thunderbolt
give me some special cover with lightscreen. him and lax will attempt to balthar avec (you know you've taken french to long when you think with and say avec) kingdra and enemy zapdos.
Flygon (M) @ Lum Berry ** Lord Falieson
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Protect
- Quick Attack
- Hidden Power [Rock]
HP rock because its power is sooo lame in 2v2. doesn't even OHKO moltres. the only reason to use rockslide is for sheddy... but meh. I was debating using HP ghost or HP bug... or is HP rock good? quick attack for random cleaning up of stuff. protect for avoiding explosions, or staying alive while my partner saves his ***.
lum kindra starters are a ***** to take out for me.... but such is life. 2v2 is only about 10 turns anyways... and its all about momentum so a loss is a loss. this is my sunny day 2v2 team. sure I may lack explosion, but I have alot of protects to defend myself. dusclops can be a *****. but casper can usually catch it by surprise with a D bond.