In sections of the fandom that don't mean jack, i.e. the jaded 13-year-olds who were pouting because they couldn't transfer their Lv. 100 Charizard they started with in Red or Blue all the way ahead to Ruby and Sapphire.
Well there's that, and that I thought (at the time), that they were replacing what I considered to be good with crappier and less original ones. Obviously that is a ridiculous thought looking back, but regardless, cutting off all ties with previous pokemon games while only including a fourth of the original ones was a scary thought.
What? According to whom? You're not really going to try and make the case that there aren't millions of kids worldwide for whom Ruby or Sapphire were their first Pokémon game, are you?
I'm sure there are, in fact a friend of mine started with Ruby and Sapphire. But for the rest of us, the lack of communication with the 2nd gen and the lack of old pokemon killed any nostalgia we could've had for the game.
You may think this, but go play a few hours of a 3rd generation title and then do the same with a 4th generation title. The difference in all facets is significant and evident and that difference isn't going to shrink with a new generation right around the corner.
Yeah, but I can see why he says this. The art style in the 4th gen is similar to the 3rd gen, except more vibrant and more 3D. The differences are significant and evident, but not by much.
It absolutely is xD One of the biggest reasons for remaking older games is to make them current again, which includes any new game mechanics that have been introduced.
Not really. The biggest would be if the pokemon in that game are unavailable/too rare. But that is one of the other reasons why. The others would be nostalgia factor, lack of availability of a working copy of the original, and for people who entered the series much later so they could experience the older games. As for the game mechanics excuse, that would really depend on what gets changed from 4th gen to 5th. The 4th gen mechanics are mainly the same, the only major difference being the physical-special split. Remaking the 1st and 2nd gen games was viable by that logic because so much was changed from 2nd to 3rd gen. The inclusion of abilities, natures, double battles, all revolutionized the way we play pokemon. Add to that the changes from 1st to 2nd (FRLG) and 3rd to 4th (HGSS). While not as drastic as the changes from 2nd to 3rd, they are no less significant. So naturally, with all of those changes, the aforementioned remakes would be a slightly different experience than the originals. So we'd have to wait and see what get change in the 5th gen before we can judge that. Who knows, even if all they change is the inclusion of triple battles, that maybe be all the RS needs to be mechanically different enough for a remake.
While that's true, it doesn't apply to Ruby and Sapphire. The only new mechanics that have been introduced since RS is the physical / special split (which isn't such a major change anyway) and triple battles (which wouldn't really be used much, if at all).
It's too early to say that because we don't know what else has changed besides triple battles. As for the physical/special split not being major, consider a few scenarios. Consider how much more deadly Morty's Gengar is because Shadow Ball is now a Special attack (and Gengar has a monstrous Special Attack stat). Consider how Sneasel couldn't take advantage of either of its types due to a dismal Special Attack stat (and both of its types were Specially inclined), but now he and his evolved form Weavile are now beasts at Physical Sweeping. Consider how Hitmonchan couldn't really use his elemental punches due to a low Special Attack stat, but now can. And those are just a few examples. Consider all of those and then tell me that the physical/special split wasn't major.