Spacial Rend
Ultra Trainer
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk,-SpAtk)
- Fire Punch
- Iron Head
- ThunderPunch
- Trick
---
He screws up a lot of bulky leads by Iron Head kill, or TrickScarf annoyance. Basically, the standard attacking HaxRachi that really works as an anti-lead against frail Sashers (like Aero) who can't set up rocks after the flinch.
Rotom-w @ Leftovers
Ability: Levitate
EVs: 252 HP/204 Def/52 SpAtk
Bold nature (+Def,-Atk)
- Reflect
- Shadow Ball
- Thunderbolt
- Will-O-Wisp
---
Anyone who thinks that Rotom can't be a wall is wrong. This thing walls to death against just about any Steel (Metagross, Scizor, etc) and fightings, along with Electrivire. Even with Payback, Reflect and WoW make it do next to nothing. The only bad part is the lack of healing, but if I use him right, Rotom never dies, just comes in and out, while Reflect supporting Blissey. Btw, this guy is the fav on my team.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd,-SpAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower
---
Annoying TrapTar to kill Gengars, Alakazams, and many others. Earthquake might be a good idea, but too easy of a switch-in, but I never use Crunch anyway, since Pursuit exists. Any good ideas for a filler would be appreciated, just not sure which move to pick.
Scizor (M) @ Leftovers
Ability: Technician
EVs: 176 HP/252 Atk/32 Def/48 SpDef
Adamant nature (+Atk,-SpAtk)
- Bug Bite
- Bullet Punch
- Superpower
- Swords Dance
---
Just enough SpD and HP to survive unboosted HP Fires from bulky Celebis and Cress's nicely. Then hits back like death itself, either setting up against walls, or after Rotom successfully uses WoW and Reflect to make Physical attacks do next to nothing.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Def/252 SpDef
Bold nature (+Def,-Atk)
- Aromatherapy
- Seismic Toss
- Softboiled
- Toxic
---
The all-common mixed Electrivire is killed after Rotom kills it's attack, then it's just got SpAtking moves, for Blissey to enjoy. Aromatherapy REALLY helps Scizor and TTar when they get burnt/paralyzed. Natural Cure is a GREAT ablity (Breloom/Freeze Hax) and makes it great. Everybody knows how annoying Bliss can be, and no, I'm not making it TWave, my team is pretty dang fast already and Toxic lets Blissey kill on it's own.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Ice Beam
- Rapid Spin
- Surf
- Thunderbolt
---
Other than changing to Leftovers possibly, I don't think I'll be changing this guy. Starmie's supreme Speed, epic ability, and Rapid Spin all make it an amazing asset to the team. Basically comes in on Blissey, takes Thunderwave/Toxic (which is stopped when I switch out) and I Spin. Against Pokemon other than Blissey, it can sweep really nicely, as anybody obviously knows. So... that's it.
Wow, copy-pasting that was easy from the server! Anyway, it's won most battles (bit over 3/4, maybe 4/5, don't keep track really).
Ability: Serene Grace
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk,-SpAtk)
- Fire Punch
- Iron Head
- ThunderPunch
- Trick
---
He screws up a lot of bulky leads by Iron Head kill, or TrickScarf annoyance. Basically, the standard attacking HaxRachi that really works as an anti-lead against frail Sashers (like Aero) who can't set up rocks after the flinch.
Rotom-w @ Leftovers
Ability: Levitate
EVs: 252 HP/204 Def/52 SpAtk
Bold nature (+Def,-Atk)
- Reflect
- Shadow Ball
- Thunderbolt
- Will-O-Wisp
---
Anyone who thinks that Rotom can't be a wall is wrong. This thing walls to death against just about any Steel (Metagross, Scizor, etc) and fightings, along with Electrivire. Even with Payback, Reflect and WoW make it do next to nothing. The only bad part is the lack of healing, but if I use him right, Rotom never dies, just comes in and out, while Reflect supporting Blissey. Btw, this guy is the fav on my team.
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd,-SpAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower
---
Annoying TrapTar to kill Gengars, Alakazams, and many others. Earthquake might be a good idea, but too easy of a switch-in, but I never use Crunch anyway, since Pursuit exists. Any good ideas for a filler would be appreciated, just not sure which move to pick.
Scizor (M) @ Leftovers
Ability: Technician
EVs: 176 HP/252 Atk/32 Def/48 SpDef
Adamant nature (+Atk,-SpAtk)
- Bug Bite
- Bullet Punch
- Superpower
- Swords Dance
---
Just enough SpD and HP to survive unboosted HP Fires from bulky Celebis and Cress's nicely. Then hits back like death itself, either setting up against walls, or after Rotom successfully uses WoW and Reflect to make Physical attacks do next to nothing.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 4 HP/252 Def/252 SpDef
Bold nature (+Def,-Atk)
- Aromatherapy
- Seismic Toss
- Softboiled
- Toxic
---
The all-common mixed Electrivire is killed after Rotom kills it's attack, then it's just got SpAtking moves, for Blissey to enjoy. Aromatherapy REALLY helps Scizor and TTar when they get burnt/paralyzed. Natural Cure is a GREAT ablity (Breloom/Freeze Hax) and makes it great. Everybody knows how annoying Bliss can be, and no, I'm not making it TWave, my team is pretty dang fast already and Toxic lets Blissey kill on it's own.
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP/252 Spd/252 SpAtk
Timid nature (+Spd,-Atk)
- Ice Beam
- Rapid Spin
- Surf
- Thunderbolt
---
Other than changing to Leftovers possibly, I don't think I'll be changing this guy. Starmie's supreme Speed, epic ability, and Rapid Spin all make it an amazing asset to the team. Basically comes in on Blissey, takes Thunderwave/Toxic (which is stopped when I switch out) and I Spin. Against Pokemon other than Blissey, it can sweep really nicely, as anybody obviously knows. So... that's it.
Wow, copy-pasting that was easy from the server! Anyway, it's won most battles (bit over 3/4, maybe 4/5, don't keep track really).