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5th Gen Cores Discussion

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McDanger

Well-Known Member
Cores are the keystone for teambuilding, wither stall or hyper offensive. Now most people think of cores as F/G/W, but thats not true, cores are a group of pokemon, usually 2-4, that work together to complete a set job, either one of the sweeping, or breaking walls, volt turning, or passive damage.
Cores posted here will be archived here on the first post for people to see. People can also post cores that they need help with for advise. Feel free to post cores for other tiers outside of OU.

ex.
black_kyurem_sprite_by_creobnil-d53oij5.png

Kyurem-B @ Choice Scarf
Trait: Teravolt
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Outrage
- Fusion Bolt
- Ice Beam
- Dragon Claw

S_645b.png

Landorus-T (M) @ Leftovers
Trait: Intimidate
EVs: 68 HP / 252 Atk / 188 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Polish
- Swords Dance
- Stone Edge
- Earthquake

121.gif

Starmie @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 40 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Ice Beam
- Recover
- Rapid Spin

248.gif

Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature (+SDef, -Spd)
- Crunch
- Stealth Rock
- Pursuit
- Stone Edge

This core is ment to put a lot of pressure on the opponent with 2 of the biggest OU threats atm, kyurem black and landorus therian. Both kyurem black and landorus therian have strong offensive synergy as most of landorus therians walls, rotom wash, skarmory, are checked by kyurem black while landorus can set up on kyurem blacks checks like jirachi, terrakion, and scizor. The two are further supported with defensive starmie and bulky tyrannitar, starmie there to spin rocks and act as a second check to landorus therian and scizor while ttar is there as a scarfed latios check, while setting up rocks and a back up for volcarona.
 
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McDanger

Well-Known Member


http://www.serebiiforums.com/showthread.php?615646-5th-Gen-Cores-Discussion&p=16379446#post16379446 - Mcdanger

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Hydreigon @ Life Orb
Trait: Levitate
EVs: 4 Atk / 252 SAtk / 252 Spd
Mild Nature
- Draco Meteor
- Fire Blast
- Superpower
- Earthquake

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Latios @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Surf
- Hidden Power [Fire]
- Psyshock

This core features two of the most devastating Dragon types in the current OU meta, featuring Hydreigons insane ability to hit from both sides of the spectrum, combined with Latios' incredible coverage to hit a majority of the meta for super-effective damage. These two cover each others weaknesses quite well. Threats to this Hydreigon include, but are not limited to Thundurus-T, the possible next Uber, Keldeo, & Breloom, all of whom are promptly checked & KO'd by Latios. Meanwhile, the threats for Latios, including Tyranitar & Special Defensive Jirachi are helpless against the three-headed behemoth, as T-Tar gets taken out by a Superpower, meanwhile, Jirachi is KO'd by a Fire Blast + Earthquake combo. All in all, this core is incredibly dangerous, so I would highly recommend using it if you need a good offensive core.

http://www.serebiiforums.com/showthread.php?615646-5th-Gen-Cores-Discussion&p=16379640#post16379640 - Extroph

http://www.serebiiforums.com/showthread.php?615646-5th-Gen-Cores-Discussion&p=16379882#post16379882 - Jesusfreak

http://www.serebiiforums.com/showthread.php?615646-5th-Gen-Cores-Discussion&p=16380490#post16380490 - Usatoday

http://www.serebiiforums.com/showthread.php?615646-5th-Gen-Cores-Discussion&p=16382163#post16382163 - Ima_Penguin

http://www.serebiiforums.com/showthread.php?615646-5th-Gen-Cores-Discussion&p=16383235#post16383235 - Dr Ciel

http://www.serebiiforums.com/showthread.php?615646-5th-Gen-Cores-Discussion&p=16385374#post16385374 - Aura Sensei

http://www.serebiiforums.com/showthread.php?615646-5th-Gen-Cores-Discussion&p=16386230#post16386230 - Ghost of the Forums

http://www.serebiiforums.com/showthread.php?615646-5th-Gen-Cores-Discussion&p=16389868#post16389868 - Dr Ciel

http://www.serebiiforums.com/showthread.php?615646-5th-Gen-Cores-Discussion&p=16398286#post16398286 = MC Barrett

http://www.serebiiforums.com/showthread.php?615646-5th-Gen-Cores-Discussion&p=16390412#post16390412 - MC Barrett

http://www.serebiiforums.com/showthread.php?615646-5th-Gen-Cores-Discussion&p=16404790#post16404790 - jirachiuser







 
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Apollo77

John Doe
Because yay I like to contribute things

197.gif


Umbreon @ Leftovers
Trait: Synchronize
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Wish
- Foul Play
- Heal Bell
- Protect

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Hitmontop @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Rapid Spin
- Toxic
- Close Combat
- Stone Edge

563.gif


Cofagrigus @ Leftovers
Trait: Mummy
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Haze

This core contains three defensive mons that have great type synergy and a lot of walling capability. Umbreon can take pretty much any special hit with ease, cures crippling Toxic, and remedies Hitmontop's and Cofagrigus's lack of reliable recovery with Wish. Hitmontop keeps hazards off the field while walling physical attackers with Intimidate. Cofagrigus can stop set-up with Haze and further cripple physical attackers with Will-o-Wisp, while reliably checking spinners. Umbreon can take Psychic attacks aimed at Hitmontop, who can take Dark moves aimed at Cofagrigus, who can take Fighting moves aimed at Umbreon. The core supports each other and the rest of the team very well, and functions well in the UU environment.
 

Extroph

Gaijin Shogun
Not sure if this core is relatively useful generally, but it's pretty useful for my 3:3 Fighting mono:

Pokemon-Against-Psychics-And-Steel (PAPAS)
534.png

Who's Your Daddy (Conkeldurr) (M) @ Leftovers
Trait: Guts
EVs: 100 HP / 252 Atk / 154 SDef
Adamant Nature
- Payback
- Drain Punch
- Ice Punch
- Mach Punch

248.png

Big Papa (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
- Pursuit
- Stealth Rock
- Crunch
- Fire Blast​

Although these two fatherly figures are walled by Grass/Poison stall such as Amoonguss, they can fare relatively well against the likes of offensive Psychic and Steel types. These include Heatran, Starmie, Latios, Lucario, Jirachi, etc. The reasoning behind this statement is that Conkeldurr covers Tyranitar against Steel type moves, and for as long as Conkeldurr is in the team, it will make the opponent think twice before making a decision. Same goes for Tyranitar, who cover against Psychic powerhouses like Latios.

Due to the weakness of these two to Poison stall and their inability to cover Ground type attacks, I usually place Landorus and Jirachi along with them.
 

McDanger

Well-Known Member
Because yay I like to contribute things

197.gif


Umbreon @ Leftovers
Trait: Synchronize
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Wish
- Foul Play
- Heal Bell
- Protect

237.gif


Hitmontop @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature
- Rapid Spin
- Toxic
- Close Combat
- Stone Edge

563.gif


Cofagrigus @ Leftovers
Trait: Mummy
EVs: 248 HP / 252 Def / 8 SDef
Bold Nature
- Will-O-Wisp
- Shadow Ball
- Pain Split
- Haze

This core contains three defensive mons that have great type synergy and a lot of walling capability. Umbreon can take pretty much any special hit with ease, cures crippling Toxic, and remedies Hitmontop's and Cofagrigus's lack of reliable recovery with Wish. Hitmontop keeps hazards off the field while walling physical attackers with Intimidate. Cofagrigus can stop set-up with Haze and further cripple physical attackers with Will-o-Wisp, while reliably checking spinners. Umbreon can take Psychic attacks aimed at Hitmontop, who can take Dark moves aimed at Cofagrigus, who can take Fighting moves aimed at Umbreon. The core supports each other and the rest of the team very well, and functions well in the UU environment.

nice defensive UU core, it looks like it could work on a balanced as well as a stall team. Are rain dance teams a problem idk how much rain boosted hydro pump from kingdra does yo umbreon

Not sure if this core is relatively useful generally, but it's pretty useful for my 3:3 Fighting mono:

Pokemon-Against-Psychics-And-Steel (PAPAS)
534.png

Who's Your Daddy (Conkeldurr) (M) @ Leftovers
Trait: Guts
EVs: 100 HP / 252 Atk / 154 SDef
Adamant Nature
- Payback
- Drain Punch
- Ice Punch
- Mach Punch

248.png

Big Papa (Tyranitar) (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 4 Atk / 252 SDef
Sassy Nature
- Pursuit
- Stealth Rock
- Crunch
- Fire Blast​

Although these two fatherly figures are walled by Grass/Poison stall such as Amoonguss, they can fare relatively well against the likes of offensive Psychic and Steel types. These include Heatran, Starmie, Latios, Lucario, Jirachi, etc. The reasoning behind this statement is that Conkeldurr covers Tyranitar against Steel type moves, and for as long as Conkeldurr is in the team, it will make the opponent think twice before making a decision. Same goes for Tyranitar, who cover against Psychic powerhouses like Latios.

Due to the weakness of these two to Poison stall and their inability to cover Ground type attacks, I usually place Landorus and Jirachi along with them.

I`ve seen a core like this except it used tr reun to help conk sweep. Also why not use sheer force on conk as your not using bulk up and fire/thunder punch > pay back?
 
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Apollo77

John Doe
nice defensive UU core, it looks like it could work on a balanced as well as a stall team. Are rain dance teams a problem idk how much rain boosted hydro pump from kingdra does yo umbreon

I don't really see special Kindgra often, but Umbreon would usually get 2HKO'ed by Hydro Pump. I usually run Roserade alongside this core though, which can switch in during the turn rain is set up, take a Draco Meteor and recover enough health with Giga Drain/Black Sludge to survive the next one. Some balanced teams may not like using 4 defensive pokes though, so I left Roserade out.
 

McDanger

Well-Known Member
I don't really see special Kindgra often, but Umbreon would usually get 2HKO'ed by Hydro Pump. I usually run Roserade alongside this core though, which can switch in during the turn rain is set up, take a Draco Meteor and recover enough health with Giga Drain/Black Sludge to survive the next one. Some balanced teams may not like using 4 defensive pokes though, so I left Roserade out.

makes sense, i can see abomasnow helping too as he can switch in on the on hydro pump and force it out with wood hammer/giga drain or blizzard if its using tornadus to set up rain
 

Extroph

Gaijin Shogun
nice defensive UU core, it looks like it could work on a balanced as well as a stall team. Are rain dance teams a problem idk how much rain boosted hydro pump from kingdra does yo umbreon



I`ve seen a core like this except it used tr reun to help conk sweep. Also why not use sheer force on conk as your not using bulk up and fire/thunder punch > pay back?

I use Guts because Ttar/Jirachi/Landorus are all Physical in my team, and Will-o-wisp would really cripple them :] Plus, people voluntarily use Toxic/WoW on Conk thinking it's Sheer Force, so it's kind of fun when that happens as well.
 

McDanger

Well-Known Member
I use Guts because Ttar/Jirachi/Landorus are all Physical in my team, and Will-o-wisp would really cripple them :] Plus, people voluntarily use Toxic/WoW on Conk thinking it's Sheer Force, so it's kind of fun when that happens as well.

I see what your saying, but you could add reuniclus to take that and use TR to help conk sweep, added to the first post
 
Lol, 4 Pokemon is a big core. Still pretty solid, though.

This is one core that I used back during the summer in an attempt to make SD Bullet Punch Lucario work. See, Bullet Punch Lucario excels at taking care of its best offensive checks, Scarf Tyranitar, Terrakion, and Gengar, all of which resist or are immune to Extremespeed. However, this leaves it more vulnerable to raw counters like Jellicent and Landorus-T. A good way of dealing with these is by trapping, and so this core developed.

Lucario @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
-Swords Dance
-Close Combat
-Extremespeed
-Bullet Punch

Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
-Bullet Punch
-U-turn
-Superpower
-Quick Attack

Gothitelle @ Choice Specs
Trait: Shadow Tag
EVs: 208 HP / 252 SAtk / 48 Spd
Modest Nature
-Psyshock
-Thunderbolt
-Hidden Power [Ice]
-Grass Knot

The main aspect of this core that makes it so successful is that many of the same switch-ins to Lucario are shared by Scizor, and these often eat a U-turn and are trapped and killed off by Gothitelle. Scizor lures in Pokemon like Jellicent, Landorus-T, Gliscor, Gyarados, Tentacruel, and Hippowdon, all of which give BP Lucario trouble. Gothitelle 2HKOs Jellicent and OHKOs Gyarados with Thunderbolt, OHKOs Landorus-T and Gliscor with HP Ice, OHKOs Tentacruel with Psyshock after Stealth Rock, and OHKOs physically defensive Hippowdon with Grass Knot. Besides these specific counters, the combo works well as a general offensive core. Scizor's slow U-turn helps get Gothitelle in safely on as many Pokemon as possible in order to trap and remove them. It also helps Lucario get in for free whenever the opponent sends in something it can set up on.
 

McDanger

Well-Known Member
Lol, 4 Pokemon is a big core. Still pretty solid, though.

This is one core that I used back during the summer in an attempt to make SD Bullet Punch Lucario work. See, Bullet Punch Lucario excels at taking care of its best offensive checks, Scarf Tyranitar, Terrakion, and Gengar, all of which resist or are immune to Extremespeed. However, this leaves it more vulnerable to raw counters like Jellicent and Landorus-T. A good way of dealing with these is by trapping, and so this core developed.

Lucario @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
-Swords Dance
-Close Combat
-Extremespeed
-Bullet Punch

Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
-Bullet Punch
-U-turn
-Superpower
-Quick Attack

Gothitelle @ Choice Specs
Trait: Shadow Tag
EVs: 208 HP / 252 SAtk / 48 Spd
Modest Nature
-Psyshock
-Thunderbolt
-Hidden Power [Ice]
-Grass Knot

The main aspect of this core that makes it so successful is that many of the same switch-ins to Lucario are shared by Scizor, and these often eat a U-turn and are trapped and killed off by Gothitelle. Scizor lures in Pokemon like Jellicent, Landorus-T, Gliscor, Gyarados, Tentacruel, and Hippowdon, all of which give BP Lucario trouble. Gothitelle 2HKOs Jellicent and OHKOs Gyarados with Thunderbolt, OHKOs Landorus-T and Gliscor with HP Ice, OHKOs Tentacruel with Psyshock after Stealth Rock, and OHKOs physically defensive Hippowdon with Grass Knot. Besides these specific counters, the combo works well as a general offensive core. Scizor's slow U-turn helps get Gothitelle in safely on as many Pokemon as possible in order to trap and remove them. It also helps Lucario get in for free whenever the opponent sends in something it can set up on.

Ya most of my cores are 2-3 but i lost most of my good teams lol

Sexy core, does goth have enough bulk to trap keldeo cause it seems to be a big pain for the core
 
Somewhat. The only way Scarf or Expert Belt Keldeo can OHKO Gothitelle is if Rain is up and SR is down, and even then Gothitelle can take a Hydro Pump about half the time. It's certainly not very reliable, though, and so you'll need to reach into your other team slots to solve that weakness (as well as others). One version of the team with this core (there were a lot of versions) had specially defensive Celebi with SD + BP. So many people would use Tyranitar/Scizor's Pursuit without thinking about it and I would BP to Lucario, set up SD on the switch, and sweep at +3. Needless to say, Celebi also helped cover things like Keldeo and Thundurus-T, who might be trouble otherwise. If all else fails, don't forget that you have two Pokemon with Bullet Punch and Quick Attack/Extremespeed, which can possibly save your skin at the last minute.

Oh, and I forgot to mention that you can use Trick > Grass Knot on Gothitelle, but I prefer Grass Knot to OHKO Hippowdon and deal solid damage to CB Tyranitar. Btw, the EVs are designed to outspeed the standard CB Tyranitar, in case anyone was wondering.
 
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McDanger

Well-Known Member
Somewhat. The only way Scarf or Expert Belt Keldeo can OHKO Gothitelle is if Rain is up and SR is down, and even then Gothitelle can take a Hydro Pump about half the time. It's certainly not very reliable, though, and so you'll need to reach into your other team slots to solve that weakness (as well as others). One version of the team with this core (there were a lot of versions) had specially defensive Celebi with SD + BP. So many people would use Tyranitar/Scizor's Pursuit without thinking about it and I would BP to Lucario, set up SD on the switch, and sweep at +3. Needless to say, Celebi also helped cover things like Keldeo and Thundurus-T, who might be trouble otherwise. If all else fails, don't forget that you have two Pokemon with Bullet Punch and Quick Attack/Extremespeed, which can possibly save your skin at the last minute.

Oh, and I forgot to mention that you can use Trick > Grass Knot on Gothitelle, but I prefer Grass Knot to OHKO Hippowdon and deal solid damage to CB Tyranitar. Btw, the EVs are designed to outspeed the standard CB Tyranitar.

I`ll add that to the details
 

Usatoday

Eternal God
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Kingdra (M) @ Lum Berry
Trait: Swift Swim
EVs: 28 HP / 252 SAtk / 228 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Rain Dance
- Signal Beam
- Hydro Pump

Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Whirlwind
- Stealth Rock
- Slack Off
- Earthquake

Stoutland (F) @ Life Orb
Trait: Sand Rush
EVs: 88 HP / 252 Atk / 4 SDef / 164 Spd
Jolly Nature (+Spd, -SAtk)
- Pursuit / Wild Charge
- Superpower
- Frustration
- Ice Fang

Keldeo (Keldeo-R) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Rain Dance
- Secret Sword
- Hidden Power [Ice]
I can not express my love enough for this core it is simply amazing when it comes to destroying opposing weather teams as the ability to turn the tables with this essentially dual weather teams which is amazing when weater is dominant in today's metagame. The core itself should be used with a defensive backbone to help ware down the opponents weather team, I found that special defensive skarmory and specially defensive amoonguss specifically were very useful for spike stacking and status spreading. The actual sweep itself should be stoutland or kindgra with hippowdown and keldeo being supporters for the two, stoutland also doubles as a latios pursuit trapper or latias if its offensive as the removal of those two is greatly beneficial for keldeo to do its job better of punching holes into the opponent's team as it greatly aids kingdra and stoutland respectively. Now there are a few things that are going to look weird to you the first being wild charge on stoutland but as you notice this core hates and I mean absolutely hates defensive jellicent and wild charge is a nice way to get some chip damage on it. The other things will appear on kingdra with the first being lum berry this is for lead breloom as when they see your hippowdown they will lead with sashpunch loom and lum berry allows you to nuke it with a draco meteor and then kill it with a second draco or switch into hippowdown predicting mach punch to kill it with sand. The next this that is weird is that I run signal beam this is so that not only will keldeo aid kingdra but vice-versa as kingdra can now deal massive damage to celebi which can aid keldeo. The evs on kingdra are enough to outspeed breloom outside of rain and scarf latios inside of rain. The evs on stoutland are enough for scarf terrakion hence jolly which is weak but the speed is crucial at times.
 

McDanger

Well-Known Member
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stoutland.gif
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kingdra.gif
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hippowdon.gif
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keldeo-resolute.gif
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Kingdra (M) @ Lum Berry
Trait: Swift Swim
EVs: 28 HP / 252 SAtk / 228 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Rain Dance
- Signal Beam
- Hydro Pump

Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Whirlwind
- Stealth Rock
- Slack Off
- Earthquake

Stoutland (F) @ Life Orb
Trait: Sand Rush
EVs: 88 HP / 252 Atk / 4 SDef / 164 Spd
Jolly Nature (+Spd, -SAtk)
- Pursuit / Wild Charge
- Superpower
- Frustration
- Ice Fang

Keldeo (Keldeo-R) @ Choice Scarf
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Rain Dance
- Secret Sword
- Hidden Power [Ice]

nice core, very out of the box ideas and making use of underrated pokemon. It seems to me tho that you have to use amoonguss or latias as breloom is a huge threat.
 

Caluminousdugtrio

class on my back
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A neat Ubers sun core I came up with. The past standard sun core consists of Groudon, Forretress, and Ho-oh. Groudon sets up the weather as Ho-oh desperately needs, while Forry provides hazard support and removes the Stealth Rocks that Ho-oh despises so much. This core is kind of different, consisting of Double Dance Groudon, Specially Defensive Gastrodon, Magic Bounce Xatu, and SubRoost Ho-oh. Magic Bounce > Rapid Spin because the latter wastes a turn in which a magic bounce user could use to possibly cripple or even kill off a weakened opponent. With U-Turn and Magic Bounce, Xatu has great synergy with Ho-oh, as it prevents hazards and creates momentum. Double Dance Groudon puts huge amounts of pressure on the opponent as they are forced to switch into their Groudon counter as the dinosaur sets up, and at the same time, Sun is summoned that yet again, assists Ho-oh. Gastrodon is here mainly because of Kyogre, who crushes Groudon and Ho-oh. With Gastrodon, however, the opponent is prevented from spamming Water Spouts in fear of being absorbed by Gastro and striking back with +1 Scalds. Ho-oh is the center of this core, as when hazards and sun is up, Brave Birds and Sacred Fires can be spammed, killing everything.
 
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Ultimate Champion

The Great Pokémon Master
The standard sun core consists of Groudon, Forretress, and Ho-oh.

Actually, that isn't the standard Sun core in Übers. The standard Sun core in Übers is the following:

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Groudon, Palkia and Ho-Oh makes an excellent core. Ho-Oh can take any special attacks it is not weak to, such as Ice Beams and Grass Knots aimed at Groudon and Dragon Pulses and Draco Meteors aimed at Groudon or Palkia; Groudon can take any Electric and Rock-type attacks aimed at Ho-Oh, can also to an extent tank Outrages aimed at Palkia or Ho-Oh and of course set up the Sun for Ho-Oh; and Palkia has a quadruple resistance to Water, which is the common weakness of Groudon and Ho-Oh.

Sol (Groudon) @ Leftovers
Trait: Drought
EVs: 252 HP / 240 Def / 16 Spd
Impish Nature
- Dragon Tail
- Earthquake
- Stealth Rock
- Stone Edge

Sunna (Palkia) @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Fire Blast
- Hydro Pump
- Spacial Rend
- Thunder

Ra (Ho-Oh) @ Life Orb
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Brave Bird
- Flame Charge
- Roost
- Sacred Fire
 

Ultimate Champion

The Great Pokémon Master
Actually, I was the one who personally invented and first popularized the Groudon/Palkia/Ho-Oh core with this team, which was made long before Hack even used this core (to my knowledge). This is the one and only true Sun core in Übers, barring variations such as having Latias, Gastrodon or Arceus-Water over Palkia, due to the perfect defensive synergy the Pokémon that make up this core have with each other. While Forretress indeed helps the core with its hazard controlling abilities, it cannot be considered to be a part of the core itself due to its lack of defensive synergy with the core's other members, let alone replacing Palkia/Latias/Gastrodon/Arceus-Water in it, as that would result in the entire core being easily demolished by Water-type attacks.
 

Ultimate Champion

The Great Pokémon Master
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Both Giratina-A and Arceus-Ghost could very well go over Giratina-O in this core, especially in stall teams such as Donkey's #1 Rain Stall, but Giratina-O is by far the most common for this core from my experience, as I see Giratina-O as a member of this core in numerous teams that have reached #1 on ladders, including Sheetanshu's team, -Manaphy--'s DW Ubers team, another DW Ubers team of hers that I tried to replicate at one point in time, and Problematic. With both Ferrothorn and Giratina-O being resistant to both of Kyogre's weaknesses, Kyogre's Drizzle halving Ferrothorn's Fire weakness on top of both Kyogre and Giratina-O resisting Fire-type moves, Giratina-O being immune to Ferrothorn's Fighting weakness, Kyogre being resistant to Giratina-O's Ice weakness and Ferrothorn being resistant to Giratina-O's Dark, Ghost and Dragon weakness, it is no wonder that just like the Groudon/Ho-Oh/Palkia core described in the above post, this is one of the best cores in the Übers metagame, as it features a resistance or immunity against every single type of attack in the game barring Flying (come to think of it, I just realized that this is probably a fundamental part of why Ho-Oh is so good against rain stall), which is probably partially why Dialga is such a great teammate of this core, being even mistaken as a part of it by Smogon. Aside from the aforementioned near-perfect defensive synergy shared between the members of the Kyogre/Giratina-O/Ferrothorn core, there is also the fact that within this very core itself, there is a user of Spikes and a Ghost-type Pokémon to block Rapid Spin (Ferrothorn sometimes uses Stealth Rock instead of Spikes, but since Dialga is a very common and effective member of rain teams as mentioned earlier, combined with the fact that it is a great Stealth Rock user, the Ferrothorn in the rain core often uses Spikes instead) meaning that aside from being able to defend against the opponent's attacks incredibly well, this core could also utilize some very deadly offensive strategies with Ferrothorn's Spikes in combination with Kyogre's incredibly powerful attacks and Giratina-O's excellent pseudo-Hazing abilities. Within the presence of the incredible Spin-blocking ability of Giratina-O (or in this case, more commonly Giratina-A or Arceus-Ghost), Tentacruel also makes a great addition to this core with its Toxic Spikes and Rapid Spin support, especially in what I personally believe to be one of the best team archetypes in the Übers metagame: rain stall.

Leviathan (Kyogre) @ Choice Specs
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
- Ice Beam
- Surf
- Thunder
- Water Spout

Lucemon (Giratina-Origin) @ Griseous Orb
Trait: Levitate
Shiny: Yes
EVs: 176 Atk / 248 Def / 84 Spd
Adamant Nature
- Dragon Tail
- Magic Coat
- Outrage
- Shadow Sneak

C4 Durian (Ferrothorn) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 248 SDef / 8 Spd
Careful Nature
- Leech Seed
- Spikes
- Thunder Wave
- Power Whip
 
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