3 Cutemons and a God
As for the original creator of this this thread, I'm asking you a question. What happened to the cores I've posted? I cant find it on the choice boxes that you posted on the edited second post. I can't even find the linked post of my RU core set consisting of Cinccino and Medicham on the RU offensive core Spoiler Box
EDIT: I've placed sprites on every team core that I've posted here just to update it.
Anyways, this going to be my first try on posting a 4 pokemon member offensive core for Ubers. Wish me Luck...
I call this title "Three Cutemons and a God"
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 120 Def / 120 SDef / 16 Spd
Jolly Nature
- Body Slam / Wish
- Iron Head
- Cosmic Power
- Fire Punch
Victini @ Choice Scarf
Trait: Victory Star
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Bolt Strike
- Trick
- U-turn
- V-create
Latias (F) @ Soul Dew
Trait: Levitate
EVs: 252 HP / 252 SAtk / 4 Spd
Timid Nature
- Recover
- Draco Meteor
- Psyshock
- Hidden Power [Fighting]
Arceus-Grass @ Meadow Plate
Trait: Multitype
EVs: 252 HP / 12 Def / 4 SAtk / 240 Spd
Timid Nature
- Judgment
- Calm Mind
- Flamethrower
- Spacial Rend
This set takes advantage of Victini's Raw Power on the Sun, Jirachi's typing and the usual "HHHAAAAAAAAAAAXXXX!!!!", Latias' Soul Dew offense, and Grass Arceus' role to stop Groudon and Kyogre (with the occasional Tyranitar / Hippowdon from time to time). Simply, this is a team built to be Anti Rain
First, I'll talk about Victini and his Choice Scarf. Usually, if you see a Victini fighting with Groudon, one cannot deny Victini's signature move under the sun. But THIS victini of mine is not my key sweeper. This victini is meant to disrupt hazard setters (Notably Ferrothorn, Skarmory, and Forretress) with trick. With their Custap Berry / Leftovers gone, no extra Hazards to add (unless they used Toxic Spikes / Spikes). And Just start guessing the enemy's move. If it wants to go to another Pokemon, U-turn out of the battle (from my experience, either Kyogre or Groudon, with the Occasional Giratina on the mix). Or if it's just gonna sacrifice the hazard setter, cook them with V-create. But Bolt strike is there if you want to land a painful hit to Kyogre on the switch
Jirachi on the other hand goes on the offensive coverage. But she has other things to make her more versatile. Cosmic power is there to make her more versatile while she slowly heals back with her lefties. Fire Punch is there to fight on the hazard setters. Iron head is for the Stab of things and flinches. Body slam for that 60% paralysis if you want to improve the delay chance. But if you want her to be tanky, go for Wish. Her role is meant to hax her opponents as much as she can. But with the two Pixies together who are my favorite legendaries as well ended up having ground weaknesses.
Where to call for help?
This is where the next two pokemon come to play as anti Rain and Ground.
Latias with Soul dew is already easy to tell. Give her 3 attacks and Recover. And you're good to go. Draco meteor is there for the dragons going on the switch. Mostly, Jirachi should have those dragons paralyzed first. Psyshock is a necessity to prey on Kyogre's weaker defense stat. Hidden Power Fighting is there for a paralyzed Darkrai. Keep in mind that Jirachi has to get him paralyzed too. Recover is self explanatory.
Grass Arceus on the other hand is a calm mind set meant to go for the kill. Note that this Arceus is meant to be used on Defeating Kyogre and Groudon. So get rid of the other pokemon first. Spacial Rend is there for opposing Dragons not named Reshiram or Rayquaza. Flamethrower for the steel types. Judgement is your go to move against the Weather legendaries
But on this set though, Find a way on dealing against Ho-oh, Giratina, and Palkia, which troubles this core a lot.