This is my only OU team, and I have been using it on PO for a while now. It has worked pretty well, I just want all of your opinions and suggestions to iron out the mistakes and make the team as good as it possibly can be. Here is a quick glance at my team (all images are from http://pokemondb.net/pokedex/national):
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Machamp (F) @ Leftovers
Trait: No Guard
EVs: 180 HP / 252 Atk / 76 SDef
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Bullet Punch
- Ice Punch
- Payback
This guy is a designated physical sweeper with moves selected for coverage. I took one guys solution to put in Ice Punch over Stone Edge because of my fear of having a team that can be destroyed by Dragons. I'm still unsure of his ability to take down most Dragons, as I have not yet tested it, but it gives that similar coverage that I was looking for with Stone Edge. Bullet Punch is for priority. Payback is to hit Ghost switch-ins and Psychics if needed. Dynamic Punch is a destructive Fighting type STAB move that, with No Guard, helps to make this guy a beast. I generally do not lead with this guy. His EVs are selected to make him be able to take some hits and give him max Attacking power.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 120 Def / 138 SDef
Sassy Nature (+SDef, -Spd)
- Leech Seed
- Stealth Rock
- Power Whip
- Gyro Ball
This guy is so defensively capable it is amazing. He is my wall and his use is to set up entry hazards. Leech Seed sucks the life out of my enemies, while Power Whip and Gyro Ball is for STAB. I have had suggestions to put Protect on him, but I don't think it is necessary because leftovers and Leech Seed will usually get the job done without stalling. His EVs are selected for maximum Defense, and equal Sp. Def and Def.
Hydreigon (F) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Draco Meteor
- Dark Pulse
- Surf
Hydreigon is one of my Special Sweepers. Choice Scarf is to speed him up, and his moves are selected for coverage. Draco Meteor and Dark Pulse are for STAB. Draco Meteor is also one of my only hopes for taking down Dragon types. That being said, it is another important reason for the Choice Scarf; I need to be able to outrun other Dragon types. Suggestions for improvements on this guy are welcome. I do not know if I would be able to put on Specs and still outrun other Dragons, or, as an alternative, make my nature Modest, and still be able to outrun Dragons. U-turn has been taken out from his moves because with Choice items I don't think it will be of much use.
Magnezone @ Air Balloon/Chople Berry
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Charge Beam/Thunderbolt
- Hidden Power [Fire]
- Substitute/Magnet Rise
- Flash Cannon
This is another one of my special sweepers. I found a similar setup on a friend RMT, and I used it with a few possible alterations. I am still debating between Charge Beam or Thunderbolt. Charge Beam is in hope of a lucky Sp. Atk. raise, while Thunderbolt is for a more powerful, and more accurate STAB move. Magnet Pull, HP fire and Substitute is to deal with the common Steel types running around OU now (Scizor, Ferrothorn, etc...). Flash Cannon is another STAB. His items are also debatable. Air Balloon save him from the 4x effective Ground moves, while Chople Berry is to make the power of Fighting weakened. I feel that the weakness to Fighting type attacks in my team may be a more important thing to address then his double weakness to Ground. It would be easier for me to switch into a Poke who can handle Ground attacks.
Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 156 HP / 252 Atk / 100 Def
Impish Nature (+Def, -SAtk)
- Acrobatics/Aerial Ace
- Fling/Ice Fang
- Ice Fang/Swords Dance/Protect
- Earthquake
Another sweeper. I realize these moves are options over Ice Fang, but I am still worried about my weakness to DD'ing Dragons. I might change it with more suggestions to, but Ice Fang is great for Coverage. It is also another option to choose an alternative moveset like the ones that are shown (the move set I am currently using is underlined). This guy could use some suggestions, but right now I think it may be best to just get rid of the fling idea =(. Anyways, his current moveset is selected for STAB, coverage, and Flinging toxic at people while laughing. Unfortunately, I rarely fling the orb at them anyways, so I don't get to laugh, and I feel that I should change the moveset. His EVs are because I read somewhere that it gives him the best possible defenses while still having max attack EVs.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 46 SDef
Bold Nature (+Def, -Atk)
- Surf
- Hex
- Will-O-Wisp
- Recover
My last guy at last. He is a wall, only a wall, really. His EVs are for Defense, and Will-O-Wisp is to cripple physical attacker as was suggested by a rater. Thank You! Water Absorb makes him great to switch into on Water attacks, so I can get a handy Sp. Atk boost. Recover is to, well, recover.... Surf over Scald b/c I have Will-O-Wisp and it makes for a more powerful STAB bonus, and move overall. Hex gets a boost when guys are burned, so it is more powerful then Shadow Ball in a way.
Changes will be made in BOLD, and, just for fun, you can also suggest nicknames for my Pokes. This is just for a fun side thing to do. Please only suggest nicknames if you also rate my team, as this thread is primarily for RATINGS. Thank you to everyone who rates.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Machamp (F) @ Leftovers
Trait: No Guard
EVs: 180 HP / 252 Atk / 76 SDef
Adamant Nature (+Atk, -SAtk)
- DynamicPunch
- Bullet Punch
- Ice Punch
- Payback
This guy is a designated physical sweeper with moves selected for coverage. I took one guys solution to put in Ice Punch over Stone Edge because of my fear of having a team that can be destroyed by Dragons. I'm still unsure of his ability to take down most Dragons, as I have not yet tested it, but it gives that similar coverage that I was looking for with Stone Edge. Bullet Punch is for priority. Payback is to hit Ghost switch-ins and Psychics if needed. Dynamic Punch is a destructive Fighting type STAB move that, with No Guard, helps to make this guy a beast. I generally do not lead with this guy. His EVs are selected to make him be able to take some hits and give him max Attacking power.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 120 Def / 138 SDef
Sassy Nature (+SDef, -Spd)
- Leech Seed
- Stealth Rock
- Power Whip
- Gyro Ball
This guy is so defensively capable it is amazing. He is my wall and his use is to set up entry hazards. Leech Seed sucks the life out of my enemies, while Power Whip and Gyro Ball is for STAB. I have had suggestions to put Protect on him, but I don't think it is necessary because leftovers and Leech Seed will usually get the job done without stalling. His EVs are selected for maximum Defense, and equal Sp. Def and Def.
Hydreigon (F) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Draco Meteor
- Dark Pulse
- Surf
Hydreigon is one of my Special Sweepers. Choice Scarf is to speed him up, and his moves are selected for coverage. Draco Meteor and Dark Pulse are for STAB. Draco Meteor is also one of my only hopes for taking down Dragon types. That being said, it is another important reason for the Choice Scarf; I need to be able to outrun other Dragon types. Suggestions for improvements on this guy are welcome. I do not know if I would be able to put on Specs and still outrun other Dragons, or, as an alternative, make my nature Modest, and still be able to outrun Dragons. U-turn has been taken out from his moves because with Choice items I don't think it will be of much use.
Magnezone @ Air Balloon/Chople Berry
Trait: Magnet Pull
EVs: 40 HP / 252 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Charge Beam/Thunderbolt
- Hidden Power [Fire]
- Substitute/Magnet Rise
- Flash Cannon
This is another one of my special sweepers. I found a similar setup on a friend RMT, and I used it with a few possible alterations. I am still debating between Charge Beam or Thunderbolt. Charge Beam is in hope of a lucky Sp. Atk. raise, while Thunderbolt is for a more powerful, and more accurate STAB move. Magnet Pull, HP fire and Substitute is to deal with the common Steel types running around OU now (Scizor, Ferrothorn, etc...). Flash Cannon is another STAB. His items are also debatable. Air Balloon save him from the 4x effective Ground moves, while Chople Berry is to make the power of Fighting weakened. I feel that the weakness to Fighting type attacks in my team may be a more important thing to address then his double weakness to Ground. It would be easier for me to switch into a Poke who can handle Ground attacks.
Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 156 HP / 252 Atk / 100 Def
Impish Nature (+Def, -SAtk)
- Acrobatics/Aerial Ace
- Fling/Ice Fang
- Ice Fang/Swords Dance/Protect
- Earthquake
Another sweeper. I realize these moves are options over Ice Fang, but I am still worried about my weakness to DD'ing Dragons. I might change it with more suggestions to, but Ice Fang is great for Coverage. It is also another option to choose an alternative moveset like the ones that are shown (the move set I am currently using is underlined). This guy could use some suggestions, but right now I think it may be best to just get rid of the fling idea =(. Anyways, his current moveset is selected for STAB, coverage, and Flinging toxic at people while laughing. Unfortunately, I rarely fling the orb at them anyways, so I don't get to laugh, and I feel that I should change the moveset. His EVs are because I read somewhere that it gives him the best possible defenses while still having max attack EVs.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 46 SDef
Bold Nature (+Def, -Atk)
- Surf
- Hex
- Will-O-Wisp
- Recover
My last guy at last. He is a wall, only a wall, really. His EVs are for Defense, and Will-O-Wisp is to cripple physical attacker as was suggested by a rater. Thank You! Water Absorb makes him great to switch into on Water attacks, so I can get a handy Sp. Atk boost. Recover is to, well, recover.... Surf over Scald b/c I have Will-O-Wisp and it makes for a more powerful STAB bonus, and move overall. Hex gets a boost when guys are burned, so it is more powerful then Shadow Ball in a way.
Changes will be made in BOLD, and, just for fun, you can also suggest nicknames for my Pokes. This is just for a fun side thing to do. Please only suggest nicknames if you also rate my team, as this thread is primarily for RATINGS. Thank you to everyone who rates.
Last edited: