All right, so after fighting Burgh, I got some stuff done. Not a lot of stuff, but still enough to warrant an update, in my opinion.
Anyways, soon as I finished fighting Burgh, I ran north to Route 4 and decided to take on Colress. Though I forgot to switch around my team, there was no real harm done- I forgot that Colress' team were all Steel-types, so Asher/Flareon turned out to be the best lead to fight him with. Though his Magnemite didn't faint to one Fire Fang, a second quickly took it out. A third OHKO'd his Klink. I think Asher might have been confused, but I don't remember. Either way, I don't remember him taking any damage.
Once I was done with Colress, I started to think about my next team member. However, I wasn't sure exactly what I wanted to pick up, which lead to a rather interesting sequence of events where I picked up a Pokemon, then left it again when I realised that I had used it before, it didn't have a place on my team or I simply had a Pokemon of that type. Braviary (my 3DS is set a day early, for some reason), Pinsir, Heracross (I quickly gave up on that one), Maractus and Cinccinno were all some options I considered before simply pushing them aside and seeing what else I could find. In the end, though, I decided on Trapinch, seeing as I've never bothered to train one. I caught one after a while and called her 'Trenchant'. I decided to equip the EXP Share to her so that she could just sit in the back of my party and get experience until she evolved.
As I had reached Nimbasa by this point (yet decided not to do anything so that I could train my new team member), I decided to finally do stuff. I took on Ingo and Emmet in front of Gear Station (Miller/Elekid was my choice for that battle). Afterwards, I decided to go to Anville Town, picked up a Rare Candy there, and left to train.
Once Miller reached level 29, I fed him the Rare Candy so that he evolved into Electabuzz. I was honestly getting sick of trying to train him as an Elekid and having him be knocked out every battle, so... best that I use it on him. However, I know this is probably a terrible idea, but I don't plan on evolving him further into Electivire. The thing is, the item needed (what's it called? I forgot...) is something I'll be getting right at the end of the game, before the Elite 4, and by that time, Miller will be equipped for special attacks. Trying to make him a physical attacker right out of the blue would be a struggle at that point. Besides- I've used a Galvantula before, and it has similar stats, so it'll be quite familiar to me, I'm thinking.
As a matter of fact, too, I'm thoroughly considering leaving Fire Fang on Asher and using that for STAB instead of relying on his 95 SpA to get me a STAB move with more technical power. It's probably a little early to say, but despite being a 65-power move, Fire Fang's doing a lot for me so far.
EDIT: After I trained all of my team to level 30 (Trenchant reached level 32. Thanks, EXP Share!), I decided to take on Elesa. Trenchant was my forerunner for the gym, taking out so many Electric-types with one Bulldoze and taking hits better than I thought Trapinch usually could. When I got to Elesa, however, things were a different story. I led off with Trenchy against her Emolga, but Trenchy's Rock Slides kept missing, so I ended up taking some pretty serious damage against it due to Pursuit before it finally fainted. I switched, sending in a spare Minccino that I caught before, Akio. A Volt Switch and a Pursuit was enough to KO him, but I managed to get Trenchy healed.
If only I knew that I didn't need her for the rest of the fight.
I had a feeling that she wouldn't be able to live against Elesa's Zebstrika, so instead of Trenchy, I sent out Moth instead. Her first Dig hit, but Zebstrika outsped on the next turn, bringing Moth down to half-health and sending out her Flaaffy instead. Moth brought it down to about a quarter with her Dig, and though I intended to finish it off with Return, Flaaffy outsped (Static paralysed Moth) and switched into Zebstrika- and, thus, Return hit Zebstrika again and fainted it. I decided to switch to Asher to finish off Flaaffy, as Moth was down to 4HP and paralysed. Hilariously, Static paralysed him as soon as Flaaffy was taken down, making that the most hilarious end to that battle I'd experienced.
I left with my new Badge and will continue on to Driftveil soon.
Current team:
:507: Moth, level 31
;125; Miller, level 30
;136; Asher, level 30
;328; Trenchant, level 33