Fabulous Ampharos
Pokemon Breeder :3
Skarmory (F) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
My new hazard layer. Skarmory has amazing defense and can wall out many attacks, such as physical electric moves that are thrown at me. Spikes is a great replacement to Stealth Rock because I can set it up twice and make the opponent get more residual damage from switchouts. Brave bird is a strong stab that does have recoil, but does a ton of damage to pokemon that do not resist Flying type attacks. Roost is great for that HP recovery, so that when I am setting up more than once, I can just use Roost to heal my HP back to full. Finally, there is Whirlwind, which is mainly used so that I can throw off their strategy by making them waste a turn by switching.
Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Signal Beam
Jolteon. The best Special Sweeper on my team and a better replacement for Ampharos. Timid nature is great to have because Jolteon, who already has a high speed. gets an extra boost from the nature. Volt Switch is useful on this set because I can use it to deal damage to water type pokemon while switching out, or just switch out to avoid a move that can potentially take down Jolteon. Also, it is a useful stab move. Then comes Thunderbolt,which is not only a strong stab, but it is used to take down pesky hazard layers like Skarmory, who would normally wall Physical attacks. Also, Thunderbolt could get the parahax and help me win a battle. Along with that, it is used to take down those water types, that are generally difficult to take down. Next, there is HP ice. This is used to take down those pesky dragon types in OU , such a Hydriegon,Salamence, or Flygon, which could set up and kill my team really badly. Then it is a way to kill pokemon that can potentially take out Jolteon, such as dugtrio or some other ground type. Finally, we have Signal Beam, which is generally used to take down the most annoying psychic types in the tier, such as Espeon which could easily render my setting up useless.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Recover
- Thunder Wave
- Leech Seed
Here we have a great replacement for Leafeon, Celebi. Natural Cure allows automatic healing of status conditions on the switch out, therefore allowing Celebi to continue serving as an effective wall. Giga Drain is one of the most important moves on Celebi, because not only is it used to take out Ground/Water/Rock types which could potentially result in a loss, it is a great source of recovery as well. It also serves as protection for Jolteon, taking out those types that could potentially KO Jolteon. Next, we have Recover, which is used to heal off damage, and stall off a team to take further attacks or to heal HP later in the battle if hit by a super effective move before switching out. Next ,we have Thunder Wave, which is used to get the parahax on a pokemon ,therefore hendering its speed. This is used to take out those speedy sweepers, such as Jolteon, if it doesn't have Volt Absorb. It can also paralyze other sweepers on a team, like Dragonite, which normally set up and sweep. Lastly, there is Leech Seed. Leech Seed is generally a late battle move, and it is used to get health from the opponent, when say they are down to their last pokemon.
Tentacruel (M) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 172 Def / 84 Spd
Nature : Relaxed
- Scald
- Toxic Spikes
- Rapid Spin
- Hidden Power [Ground]
Tentacruel is the sole support of this team. Tentacruel not only serves as a special wall on this team, but also as a physical wall and a rapid spinner who can take out the various entry hazards, like Stealth Rock, which screw with my Dragonite or Infernape's sweeping abilities. Relaxed is great to have because it raises the defense of Tentacruel, allowing it to withstand more Physical hits. Scald is am must have on Tentacruel, because it serves as a status conditioner on my team, and it is a STAB move which can kill off potential threats or hinder their abilities of sweeping by inflicting a burn . Next, we have Toxic Spikes, which is another reason to have Tentacruel. I can send out Tentacruel after Skarmory and set up Toxic Spikes, while I switch out and watch the team get easily poisoned. Third, we have Rapid Spin . Rapid Spin is useful because it can take out the numerous entry hazards which threaten Jolteon,Infernape or Dragonite, therefore crippling my abilty to sweep a team. Lastly , we have HP Ground. HP Ground is used to take out those pesky electric type sweepers like Electivire or Jolteon ,which could possibly take out my entire team to a loss.
Infernape (M) @ Choice Band
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- U-turn
- Mach Punch
Lastly , we have one of the best sweepers on the team, Infernape. The Jolly nature helps it hit fast and hard, therefore crippling teams in a instant. First, we have the move Flare Blitz. Flare Blitz is generally used a strong stab and to eliminate pokemon like Abomasnow, which could kill off my Dragonite, therefore crippling my team severely. Close Combat and U-Turn tie into together so, I will explain each one and how they help this pokemon. First, Close Combat is used to generally take out those types that are weak to fighting or one of those sweepers, that is sent out, literally mean death. Then after the -2 defense drop, I just go for a U-turn and switch out into another pokemon that can deal with the one sent out. Finally, there is Mach Punch. Not only is Mach Punch a STAB, it is a priority move which can be used to take out sweepers like Abomasnow or Hydriegon, which could take out an entire team.
Dragonite (M) @ Dragon Gem
Trait: Inner Focus
EVs: 252 Atk/252 Spd/4 HP
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Fire Punch
- Outrage
- ExtremeSpeed
The physical sweeper of my team and an effective one at it too. Dragon Dance allows me to set up a couple of times and make a dangerous threat to many pokemon of the tier that don't resist Dragon type moves. Fire Punch is there to potentially kill off the pokemon that may wall outrage, such as Lucario or any other dangerous steel types. Lastly, ExtremeSpeed is there to kill off the pokemon that have low health before they attempt to make another move
(hope this is in the right thread...)
Trait: Keen Eye
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Brave Bird
- Roost
- Whirlwind
My new hazard layer. Skarmory has amazing defense and can wall out many attacks, such as physical electric moves that are thrown at me. Spikes is a great replacement to Stealth Rock because I can set it up twice and make the opponent get more residual damage from switchouts. Brave bird is a strong stab that does have recoil, but does a ton of damage to pokemon that do not resist Flying type attacks. Roost is great for that HP recovery, so that when I am setting up more than once, I can just use Roost to heal my HP back to full. Finally, there is Whirlwind, which is mainly used so that I can throw off their strategy by making them waste a turn by switching.
Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Signal Beam
Jolteon. The best Special Sweeper on my team and a better replacement for Ampharos. Timid nature is great to have because Jolteon, who already has a high speed. gets an extra boost from the nature. Volt Switch is useful on this set because I can use it to deal damage to water type pokemon while switching out, or just switch out to avoid a move that can potentially take down Jolteon. Also, it is a useful stab move. Then comes Thunderbolt,which is not only a strong stab, but it is used to take down pesky hazard layers like Skarmory, who would normally wall Physical attacks. Also, Thunderbolt could get the parahax and help me win a battle. Along with that, it is used to take down those water types, that are generally difficult to take down. Next, there is HP ice. This is used to take down those pesky dragon types in OU , such a Hydriegon,Salamence, or Flygon, which could set up and kill my team really badly. Then it is a way to kill pokemon that can potentially take out Jolteon, such as dugtrio or some other ground type. Finally, we have Signal Beam, which is generally used to take down the most annoying psychic types in the tier, such as Espeon which could easily render my setting up useless.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 224 Def / 32 Spd
Bold Nature (+Def, -Atk)
- Giga Drain
- Recover
- Thunder Wave
- Leech Seed
Here we have a great replacement for Leafeon, Celebi. Natural Cure allows automatic healing of status conditions on the switch out, therefore allowing Celebi to continue serving as an effective wall. Giga Drain is one of the most important moves on Celebi, because not only is it used to take out Ground/Water/Rock types which could potentially result in a loss, it is a great source of recovery as well. It also serves as protection for Jolteon, taking out those types that could potentially KO Jolteon. Next, we have Recover, which is used to heal off damage, and stall off a team to take further attacks or to heal HP later in the battle if hit by a super effective move before switching out. Next ,we have Thunder Wave, which is used to get the parahax on a pokemon ,therefore hendering its speed. This is used to take out those speedy sweepers, such as Jolteon, if it doesn't have Volt Absorb. It can also paralyze other sweepers on a team, like Dragonite, which normally set up and sweep. Lastly, there is Leech Seed. Leech Seed is generally a late battle move, and it is used to get health from the opponent, when say they are down to their last pokemon.
Tentacruel (M) @ Leftovers
Trait: Rain Dish
EVs: 252 HP / 172 Def / 84 Spd
Nature : Relaxed
- Scald
- Toxic Spikes
- Rapid Spin
- Hidden Power [Ground]
Tentacruel is the sole support of this team. Tentacruel not only serves as a special wall on this team, but also as a physical wall and a rapid spinner who can take out the various entry hazards, like Stealth Rock, which screw with my Dragonite or Infernape's sweeping abilities. Relaxed is great to have because it raises the defense of Tentacruel, allowing it to withstand more Physical hits. Scald is am must have on Tentacruel, because it serves as a status conditioner on my team, and it is a STAB move which can kill off potential threats or hinder their abilities of sweeping by inflicting a burn . Next, we have Toxic Spikes, which is another reason to have Tentacruel. I can send out Tentacruel after Skarmory and set up Toxic Spikes, while I switch out and watch the team get easily poisoned. Third, we have Rapid Spin . Rapid Spin is useful because it can take out the numerous entry hazards which threaten Jolteon,Infernape or Dragonite, therefore crippling my abilty to sweep a team. Lastly , we have HP Ground. HP Ground is used to take out those pesky electric type sweepers like Electivire or Jolteon ,which could possibly take out my entire team to a loss.
Infernape (M) @ Choice Band
Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- U-turn
- Mach Punch
Lastly , we have one of the best sweepers on the team, Infernape. The Jolly nature helps it hit fast and hard, therefore crippling teams in a instant. First, we have the move Flare Blitz. Flare Blitz is generally used a strong stab and to eliminate pokemon like Abomasnow, which could kill off my Dragonite, therefore crippling my team severely. Close Combat and U-Turn tie into together so, I will explain each one and how they help this pokemon. First, Close Combat is used to generally take out those types that are weak to fighting or one of those sweepers, that is sent out, literally mean death. Then after the -2 defense drop, I just go for a U-turn and switch out into another pokemon that can deal with the one sent out. Finally, there is Mach Punch. Not only is Mach Punch a STAB, it is a priority move which can be used to take out sweepers like Abomasnow or Hydriegon, which could take out an entire team.
Dragonite (M) @ Dragon Gem
Trait: Inner Focus
EVs: 252 Atk/252 Spd/4 HP
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Fire Punch
- Outrage
- ExtremeSpeed
The physical sweeper of my team and an effective one at it too. Dragon Dance allows me to set up a couple of times and make a dangerous threat to many pokemon of the tier that don't resist Dragon type moves. Fire Punch is there to potentially kill off the pokemon that may wall outrage, such as Lucario or any other dangerous steel types. Lastly, ExtremeSpeed is there to kill off the pokemon that have low health before they attempt to make another move
(hope this is in the right thread...)
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