Shiny Espeon0429
Well-Known Member
Alright guys, I have finally beaten Grant even though it took a while. Plus, it got quite tough along the way but I made it! So, from last time, I eased through Route 4 without too much trouble and ended up in Lumiose City. After exploring a bit, I traveled to the lab and easily beat Professor Sycamore. I picked the Charmander from him and named him Dracos. I trained up Dracos to Lv16, where he evolved and I then decided to leave Lumiose. In Route 5, my catch was... Bunnelby, which I was disappointed with, so I named him Ears and promptly benched him. After having a bit of fun in the Skate Park, I continued onwards to Camphrier Town. I didn't stay here long, only staying to heal up and find Shauna in the Castle. At this point, I benched Chirpy at Lv18 when he evolved as I had Dracos so I didn't need another Flying Poke. We promptly headed off to Route 7 to do the Snorlax event and then off to Route 6 to get to Parfum Palace. I was VERY careful on Route 6 not to get a Bushes Encounter as I wanted a Pokemon from the side. Parfum Palace was pretty easy - I had a bit of an explore, collected HM01 - Cut and did the Furfrou side-quest with relative ease. Finally I collected the Pokeflute and left Parfum Palace.
After briefly struggling with the Furfrou double-battle, my Route 6 catch was... Honedge. Which I was a bit disappointed with. Normally, I'd love to use it, but I'd just used it in my last playthrough, so I wasn't too keen on using it. I nicknamed her Majesty and made her my Cut slave. After a bit of trouble in Route 6 where Akiro nearly died, I finally returned back to Route 7 to face the Snorlax. Due to the fact that Pokemon in a Nuzlocke should be random, I decided to kill the Snorlax first and then catch the first Pokemon in the grass. Snorlax fell easily and my first grass catch was... Smeargle. Which wasn't very useful. I named him Sketchy (Geddit) and benched him before moving on and having a bit of fun in the Battle Chateau. I won the double battle with Selena pretty easily (Using Cheekz, iirc) to get to Connecting Cave.
I had been a bit annoyed with my recent catches at this point and would happily settle for anything other than a Zubat (Having used one in my Emerald Nuzlocke) Which Pokemon turned up? You guessed it. Zubat. I named him Aero and benched him again, breezing through Connecting Cave easily. My Route 8 catch was sadly, YET AGAIN, a Pokemon I had used recently, namely Drifloon, who I nicknamed Casper and, Yes, benched again. I was feeling down at this point, due to the catches, but this was nothing to how I'd be feeling in a few minutes. I sent Cheekz out against an Axew and he used Assurance, taking Cheekz down to about 29HP. I used Quick Attack again, figuring Cheekz could survive another Assurance and he used Dragon Rage! Automatic 40HP KO. RIP CHEEKZ! The loss was bad. It was at this point I realised I was pretty underleveled as Akiro almost died to a Machop at the same level as him before Ambrette (The Exp Share had been off since I had received it)
At Ambrette Town I made a few decisions. Firstly, I'd train my three remaining Pokemon (Akiro, Belle, Dracos) to Lv24 and secondly I'd use my Route 9 catch. Sadly, though, even this wasn't meant to be. I calculated Akiro's Bubble wouldn't kill a Hippopotas (Incidently, yet AGAIN, my least favourite Pokemon in the route) in one shot. It did, meaning I had missed out on my Route 9 catch. Unbelievable. Luckily, though, in Glittering Cave, I finally caught a Pokemon I decided to use! Machop was the first Pokemon and called him ZeChopper. I exited Glittering Cave for GRINDIN TIME! Soon all my Pokemon were Lv24 and I proceeded on. Glittering Cave was much easier now my Pokemon were leveled, so I progressed easily and helped out Selena against Team Flare. At the Fossil Choice, I chose the Jaw Fossil and dashed back to Ambrette Town to revive Tyrunt for my Ambrette Town catch. I named him Trapjaw and trained him up on a par with the team. Next up? Travelling to Cyllage City.
On the lower part of Route 8, though, I had a heart-stopping moment when Trapjaw faced a Shellder with Icicle Spear. Which hit 5 times. With a Critical Hit. Trapjaw was left on 1HP! Luckily, the rest of the route passed without incident and I healed up at Cyllage City, before picking up the Green Bike and clearing out Grant's gym of trainers. I decided to head north and make my Route 10 catch before training everyone up. I was begging for an Eevee as I wanted an Espeon and I got............. a Snubbull. SIGH. Even worse was that Belle scored a critical hit to knock it out, meaning no catch for Route 10. Moving on, I trained everyone up to Lv28, where ZeChopper evolved and prepared for the gym!
Firstly, Ze Chopper easily took out Amaura with a Low Sweep OHKO. However, I nearly lost Belle to that Goddam Tyrunt. Stomp caused Flinch hax about 4 times and I had to heal Belle twice before Fairy Wind finally secured me the victory. PHEW, I had finally beaten Grant!
New Additions:
Dracos the Charmander
Ears the Bunnelby
Majesty the Honedge
Sketchy the Smeargle
Aero the Zubat
Casper the Drifloon
ZeChopper the Machop
Trapjaw the Tyrunt
New Evolutions:
Akiro Evolved into Frogadier
Dracos Evolved into Charmeleon
Chirpy Evolved into Pidgeotto
Belle Evolved into Floette
ZeChopper Evolved into Machoke
Akiro - Frogadier Lv28
Hasty Male
Water Pulse
Lick
Rock Smash
Round
Belle - Floette Lv28
Modest Female
Nature Power
Magical Leaf
Fairy Wind
Wish
Dracos - Charmeleon Lv28
Calm Male
Fire Fang
Dragon Rage
Ember
Shadow Claw
ZeChopper - Machoke Lv28
Hardy Male
Rock Tomb
Revenge
Strength
Low Sweep
Trapjaw - Tyrunt Lv28
Lax Male
Bite
Rock Tomb
Strength
Rock Smash
Drip-Drop - Azurill Lv6
Growly - Litleo Lv5
Ears - Bunnelby Lv8
Chirpy - Pidgeotto Lv18
Sketchy - Smeargle Lv14
Aero - Zubat Lv13
Casper - Drifloon Lv14
Majesty - Honedge Lv12
Cheekz the Pikachu Lv3-20, Killed by a Rising Star's Axew's Dragon Rage.
RIP
I'm adding another rule regarding Gen 6 specific features. The Exp. Share needs to be turned permanently off, I'm not allowed to Super train but I can use Pokemon Amie if I choose to (Though I haven't yet).
This was a LOONG update, so I hope you enjoyed it. I will update after beating Korrina so I hope you tune in then and fingers crossed my Pokemon will be better! See you!
After briefly struggling with the Furfrou double-battle, my Route 6 catch was... Honedge. Which I was a bit disappointed with. Normally, I'd love to use it, but I'd just used it in my last playthrough, so I wasn't too keen on using it. I nicknamed her Majesty and made her my Cut slave. After a bit of trouble in Route 6 where Akiro nearly died, I finally returned back to Route 7 to face the Snorlax. Due to the fact that Pokemon in a Nuzlocke should be random, I decided to kill the Snorlax first and then catch the first Pokemon in the grass. Snorlax fell easily and my first grass catch was... Smeargle. Which wasn't very useful. I named him Sketchy (Geddit) and benched him before moving on and having a bit of fun in the Battle Chateau. I won the double battle with Selena pretty easily (Using Cheekz, iirc) to get to Connecting Cave.
I had been a bit annoyed with my recent catches at this point and would happily settle for anything other than a Zubat (Having used one in my Emerald Nuzlocke) Which Pokemon turned up? You guessed it. Zubat. I named him Aero and benched him again, breezing through Connecting Cave easily. My Route 8 catch was sadly, YET AGAIN, a Pokemon I had used recently, namely Drifloon, who I nicknamed Casper and, Yes, benched again. I was feeling down at this point, due to the catches, but this was nothing to how I'd be feeling in a few minutes. I sent Cheekz out against an Axew and he used Assurance, taking Cheekz down to about 29HP. I used Quick Attack again, figuring Cheekz could survive another Assurance and he used Dragon Rage! Automatic 40HP KO. RIP CHEEKZ! The loss was bad. It was at this point I realised I was pretty underleveled as Akiro almost died to a Machop at the same level as him before Ambrette (The Exp Share had been off since I had received it)
At Ambrette Town I made a few decisions. Firstly, I'd train my three remaining Pokemon (Akiro, Belle, Dracos) to Lv24 and secondly I'd use my Route 9 catch. Sadly, though, even this wasn't meant to be. I calculated Akiro's Bubble wouldn't kill a Hippopotas (Incidently, yet AGAIN, my least favourite Pokemon in the route) in one shot. It did, meaning I had missed out on my Route 9 catch. Unbelievable. Luckily, though, in Glittering Cave, I finally caught a Pokemon I decided to use! Machop was the first Pokemon and called him ZeChopper. I exited Glittering Cave for GRINDIN TIME! Soon all my Pokemon were Lv24 and I proceeded on. Glittering Cave was much easier now my Pokemon were leveled, so I progressed easily and helped out Selena against Team Flare. At the Fossil Choice, I chose the Jaw Fossil and dashed back to Ambrette Town to revive Tyrunt for my Ambrette Town catch. I named him Trapjaw and trained him up on a par with the team. Next up? Travelling to Cyllage City.
On the lower part of Route 8, though, I had a heart-stopping moment when Trapjaw faced a Shellder with Icicle Spear. Which hit 5 times. With a Critical Hit. Trapjaw was left on 1HP! Luckily, the rest of the route passed without incident and I healed up at Cyllage City, before picking up the Green Bike and clearing out Grant's gym of trainers. I decided to head north and make my Route 10 catch before training everyone up. I was begging for an Eevee as I wanted an Espeon and I got............. a Snubbull. SIGH. Even worse was that Belle scored a critical hit to knock it out, meaning no catch for Route 10. Moving on, I trained everyone up to Lv28, where ZeChopper evolved and prepared for the gym!
Firstly, Ze Chopper easily took out Amaura with a Low Sweep OHKO. However, I nearly lost Belle to that Goddam Tyrunt. Stomp caused Flinch hax about 4 times and I had to heal Belle twice before Fairy Wind finally secured me the victory. PHEW, I had finally beaten Grant!
New Additions:
New Evolutions:
Hasty Male
Water Pulse
Lick
Rock Smash
Round
Modest Female
Nature Power
Magical Leaf
Fairy Wind
Wish
Calm Male
Fire Fang
Dragon Rage
Ember
Shadow Claw
Hardy Male
Rock Tomb
Revenge
Strength
Low Sweep
Lax Male
Bite
Rock Tomb
Strength
Rock Smash
RIP
I'm adding another rule regarding Gen 6 specific features. The Exp. Share needs to be turned permanently off, I'm not allowed to Super train but I can use Pokemon Amie if I choose to (Though I haven't yet).
1. When a Pokemon faints, it is considered dead. I cannot do anything with it, except put it in a Death Box in my PC. I can't use it for trades or anything like that. I can't revive it, it is dead.
2. I must nickname all of my Pokemon.
3. I will catch the first Pokemon I see on every route/city, but if I don't like it I can bench it and use it at a later date to replace a fallen comrade. However, I must use my starter.
4. Gift Pokemon count as the Pokemon for the area that they are given. I am not able to catch a gift Pokemon and a Pokemon from the grass.
5. If I accidentally kill the first Pokemon from a certain area, I can't capture a new one, I've lost my opportunity to capture a Pokemon from that area.
6. If the first Pokemon on a route is one I have caught before, then it doesn't count and the first Pokemon for that route is the first one I see that I haven't caught before. If a Pokemon from a previous route dies and I encounter it again first, I still cannot capture it.
7. If the first Pokemon on a route is an evolution of a previously caught Pokemon, then it doesn't count and the first Pokemon for that route is the first one I see that I haven't caught before.
8. If I have visited the route before I receive Pokeballs, I can still return to that Route and catch a Pokemon. The same applies if I haven't run into an encounter in that route and return at a later date.
9. I can use repels but not until I have encountered my first Pokemon in that area.
10. I can use healing items in battle.
11. To determine what starter I pick, I will look at my Trainer ID. If my ID ends in 1, 4 or 7, I must pick Chespin. If it ends in 2, 5 or 8, I must pick Fennekin. If it ends in a 3, 6 or 9, I must pick Froakie. If it ends in a 0, I get free reign over which starter I pick.
12. If I white out at any point in the game, it is considered a Game Over, even if I have Pokemon still remaining on the bench.
13. The game ends when either I run out of Pokemon and Benched Pokemon, white out or defeat Diantha at the Pokemon League.
14. There are no Pokemon Centre restrictions.
15. If I see a shiny in the wild, I reserve the right to catch it. However, I can't use it in my team unless it was the first Pokemon found in the route/city. If it wasn't the first found, it must be permanently boxed until the end of the challenge.
16. The Exp. Share must be turned off for the duration of the challenge for extra difficulty.
17. Super Training is prohibited, but Pokemon Amie is allowed.
2. I must nickname all of my Pokemon.
3. I will catch the first Pokemon I see on every route/city, but if I don't like it I can bench it and use it at a later date to replace a fallen comrade. However, I must use my starter.
4. Gift Pokemon count as the Pokemon for the area that they are given. I am not able to catch a gift Pokemon and a Pokemon from the grass.
5. If I accidentally kill the first Pokemon from a certain area, I can't capture a new one, I've lost my opportunity to capture a Pokemon from that area.
6. If the first Pokemon on a route is one I have caught before, then it doesn't count and the first Pokemon for that route is the first one I see that I haven't caught before. If a Pokemon from a previous route dies and I encounter it again first, I still cannot capture it.
7. If the first Pokemon on a route is an evolution of a previously caught Pokemon, then it doesn't count and the first Pokemon for that route is the first one I see that I haven't caught before.
8. If I have visited the route before I receive Pokeballs, I can still return to that Route and catch a Pokemon. The same applies if I haven't run into an encounter in that route and return at a later date.
9. I can use repels but not until I have encountered my first Pokemon in that area.
10. I can use healing items in battle.
11. To determine what starter I pick, I will look at my Trainer ID. If my ID ends in 1, 4 or 7, I must pick Chespin. If it ends in 2, 5 or 8, I must pick Fennekin. If it ends in a 3, 6 or 9, I must pick Froakie. If it ends in a 0, I get free reign over which starter I pick.
12. If I white out at any point in the game, it is considered a Game Over, even if I have Pokemon still remaining on the bench.
13. The game ends when either I run out of Pokemon and Benched Pokemon, white out or defeat Diantha at the Pokemon League.
14. There are no Pokemon Centre restrictions.
15. If I see a shiny in the wild, I reserve the right to catch it. However, I can't use it in my team unless it was the first Pokemon found in the route/city. If it wasn't the first found, it must be permanently boxed until the end of the challenge.
16. The Exp. Share must be turned off for the duration of the challenge for extra difficulty.
17. Super Training is prohibited, but Pokemon Amie is allowed.
This was a LOONG update, so I hope you enjoyed it. I will update after beating Korrina so I hope you tune in then and fingers crossed my Pokemon will be better! See you!