Time for an update on The Benmeister's
Tag Team Wonderlocke!
We last left off with zero deaths, having obtained our first badge. Our first of the two teams in our party were
Team 2Bugs1Bull, consisting of
Dr. Bees the Beedrill,
The General the Tauros and
M'lady the Ledian. The second were
Team Ragtag Misfits containing
Blobzilla the Goomy,
Dunny Lad the Dunsparce and
Grim the Sneasel.
Having gotten a Chimchar from the Lumiose trade, heading west I snagged a Pancham, which I traded and got a Buneary, the first of many I'm sure! I almost met my doom at the hands of Tierno's Sword Dance-ing Corphish but Grim managed to make his debut appearance to save the day. On my trip west I also nabbed a Nincada which I sent off, and got a Larvesta, forming a team of Chimchar, Buneary and Larvesta as team three, with Chimchar as captain. During this period M'lady evolved into a Ledian, hopefully to greater use.
I caught the Snorlax as my Route 7 encounter and sent that off for my captain of team four, a Zigzagoon...yay? The cave supplied me with a Meditite which I traded for a Charmander. I sure do have a bunch of Normal and Fire types!
Then onto Route 8, and I find an Inkay as my encounter...but then disaster strikes! M'lady gets confused by Swagger, and thinking nothing of it, I decide to try set up a Reflect just to minimise damage. But then, M'lady strikes herself with confusion, and then Inkay brings out its secret weapon...Foul Play! I knew M'lady was doomed but I still could only look on in disbelief as my Ledian was struck dead by a wild Pokemon, of all things.
R.I.P. M'lady.
Determined for M'lady not to have died in vain, I sent out The General and just tossed a Pokeball in hope, and somehow it worked. I sent the cursed Inkay away as quickly as possible and got back a pretty nice Larvitar in return with some cool moves, making a team of Zigzagoon, Charmander and Larvitar with Zigzagoon as captain...I just hope the Larvitar was worth the harsh loss of M'lady, and that it realises the sacrifice made for it...
It was time to move on and push forward, though. I got the Old Rod and promptly fished up a Luvdisc in town, and traded it away for my fifth team captain...a Spewpa, seriously? To the east, I got a Hippopotas which I traded for a Ralts, and in the cave, I got a Machop which I traded for another gosh darned Bug in Illumise, making a team of Spewpa, Ralts and Illumise. At least it provides Fighting resistances? I dealt with Team Flare despite a scare in which I had The General out in the double battle against Croagunk and Scraggy, but Dr. Bees came in and saved the day!
I fished up another Luvdisc in Cyllage City, and traded it away for my sixth team captain, an Abra, which is pretty cool I guess except it currently only knows Teleport. I tried getting an encounter to the north but it was a Sigyliph, which almost knocked out The General, losing two Pokemon to wild Pokemon between badges would be unthinkable, and it actually used Whirlwind to end the battle. I got everyone up to near the level limit, but it was going to be tough, as my team was not best equipped for Rock types.
I decided to go with Team Ragtag Misfits and lead with Dunny Lad. It had Yawn, Rock Smash and Roost. The plan was to put the Amaura to sleep, and then with Serene Grace plough through it with increased defence lowering, using Roost if need be to save on healing items (I have a three item limit per battle per team).
Sadly, that plan never came to fruition. I managed to get off a Yawn, but was slower and took some damage from Take Down. I would be fine if I just used Roost the next turn, as long as I didn't get hit with a critical. Well, you can probably guess what happened.
R.I.P. Dunny Lad.
So my plan was completely in tatters, but Dunny Lad at least managed to get the Amaura to sleep. Despite being team captain, Blobzilla wasn't of any use, especially being weak to both Ice and Dragon and having no good move. So, despite being weak to Rock, it was all up to Grim. With the one sleep turn, Grim got off a Hone Claws to get its attack up, which would prove crucial. With Metal Claw, Amaura was down. Last up was Tyrunt. Metal Claw got it down to half health, but Grim got hit almost to death with a Rock Tomb, which lowered its speed. I would just have to hope that Grim was still faster than Tyrunt, and managed to hit with a non-100% accurate Metal Claw.
Thankfully fortune favoured me this time, and Grim took down Tyrunt, winning me the second badge. I guess luck balances itself out.
But now I'm stuck with two teams of two Pokemon each - remember for this challenge, I can't deposit anyone I currently have in my party, and I have to withdraw teams of three as a whole, meaning I'm stuck with a team of four Pokemon until the unfortunate happens and someone else dies. Not only that, but there's a Fighting gym next, and both The General and Grim, my gym heroes so far, are horribly weak to Fighting. Unless my teams change by that point, almost unbelievably it's going to be up to Dr. Bees to save the day.
To wind down from the tragedy, I fished up a Magikarp in the Parfum Palace to trade for a second team member for Abra. It was a Luvdisc, blech.
My team:
Team 2Bugs1Bull
Captain: Dr. Bees
Seconds: The General
Team Ragtag Misfits
Captain: Blobzilla
Seconds: Grim
Badges: 2
Deaths: 2
M'lady (Team 2Bugs1Bull)
Dunny Lad (Team Ragtag Misfits)