shoz999
Back when Tigers used to smoke.
Like how Garchomp dominated Gen 4, how Weather Wars dominated Gen 5, and how Mega Evolutions dominated Gen 6, Trick Room is the new dominant feature of Gen 7 and unlike the past Generations, almost everyone loves the Trick Room meta of Gen 7 turning many slow weights into very dangerous anti-Meta Pokemon. So some of you know that I team-build for both the single player and multiplayer experience. Here's the 7th gen team I am building.
Incineroar
Adamant Nature
252 Atk/176 HP/76 Sp. Def
Assault Vest/Eject Button
Intimidate Ability
Fake Out
Flare Blitz
Knock-Off/Darkest Lariat
U-Turn/Drain Punch/Protect
He'll serve as the team's bulk thanks to his intimidate ability. Funny how one change can easily transform the worst competitive Alolan Starter to debatable the best competitively Alolan starter.
Vikavolt
Modest Nature
252 Sp. Atk/252 Speed
Focus Sash/Life Orb/ Electrium Z
Levitate Ability
Thunderbolt
Energy Ball/Protect
Bug Buzz
Agility
He's my glass cannon wall breaker.
Shiinotic
Modest Nature
252 Sp. Atk/252 HP
Focus Sash/ Life Orb/ Coba Berry/Leftovers
Effect Spore Ability
Spore
Moon Blast
Giga Drain
Dream Eater/Spotlight/Protect
I'm just using him because A) He has spore and B) I probably will never ever use a Trick room team again and this will probably be the only time I Shiinotic will ever be competitively viable on one of my teams.
Oranguru
Relaxed Nature
252 Sp. Atk/ 252 HP
Focus Sash/Mental Herb
Telepathy Ability
Instruct
Psychic
Foul Play/Thunder Wave
Trick Room
Everyone's favorite Anti-Meta enforcer!
Alolan Golem
Jolly Nature
252 Atk/252 Spd
Focus Sash/Air Balloon
Galvanize Ability
Earthquake/Explosion
Stone Edge
Double Edge
Rock Polish
He's meant to sweep in several different ways. Attack fast-sweeping Pokemon while under TrickRoom or Tailwind while setting up Rock Polish at the end of both moves effects.
Drampa
Timid Nature or Modest Nature
252 Sp. Atk/252 Spd or 252 Sp. Atk/252 HP
Focus Sash/Salac Berry/Haban Berry
Berserk Ability
Draco Meteor/Dragon Pulse
Hyper Voice
Tailwind
Ice Beam
He's a very vital member and probably hardest to keep him on the field. He's the only member that uses Ice Beam, good against Garchomp and Landorus so I'm thinking of keeping Draco Meteor over Dragon Pulse since there already a lot of Dragon Types with no 4x weakness
of ice-types. Also I probably need another very slow Pokemon for Trick Room to counter other slow Trick Room teams so having HP over speed might be a good idea too.
So what do you think of my very risky very anti-meta very unpredictable team that combines Tailwind and Trickroom together?
Incineroar
Adamant Nature
252 Atk/176 HP/76 Sp. Def
Assault Vest/Eject Button
Intimidate Ability
Fake Out
Flare Blitz
Knock-Off/Darkest Lariat
U-Turn/Drain Punch/Protect
He'll serve as the team's bulk thanks to his intimidate ability. Funny how one change can easily transform the worst competitive Alolan Starter to debatable the best competitively Alolan starter.
Vikavolt
Modest Nature
252 Sp. Atk/252 Speed
Focus Sash/Life Orb/ Electrium Z
Levitate Ability
Thunderbolt
Energy Ball/Protect
Bug Buzz
Agility
He's my glass cannon wall breaker.
Shiinotic
Modest Nature
252 Sp. Atk/252 HP
Focus Sash/ Life Orb/ Coba Berry/Leftovers
Effect Spore Ability
Spore
Moon Blast
Giga Drain
Dream Eater/Spotlight/Protect
I'm just using him because A) He has spore and B) I probably will never ever use a Trick room team again and this will probably be the only time I Shiinotic will ever be competitively viable on one of my teams.
Oranguru
Relaxed Nature
252 Sp. Atk/ 252 HP
Focus Sash/Mental Herb
Telepathy Ability
Instruct
Psychic
Foul Play/Thunder Wave
Trick Room
Everyone's favorite Anti-Meta enforcer!
Alolan Golem
Jolly Nature
252 Atk/252 Spd
Focus Sash/Air Balloon
Galvanize Ability
Earthquake/Explosion
Stone Edge
Double Edge
Rock Polish
He's meant to sweep in several different ways. Attack fast-sweeping Pokemon while under TrickRoom or Tailwind while setting up Rock Polish at the end of both moves effects.
Drampa
Timid Nature or Modest Nature
252 Sp. Atk/252 Spd or 252 Sp. Atk/252 HP
Focus Sash/Salac Berry/Haban Berry
Berserk Ability
Draco Meteor/Dragon Pulse
Hyper Voice
Tailwind
Ice Beam
He's a very vital member and probably hardest to keep him on the field. He's the only member that uses Ice Beam, good against Garchomp and Landorus so I'm thinking of keeping Draco Meteor over Dragon Pulse since there already a lot of Dragon Types with no 4x weakness
of ice-types. Also I probably need another very slow Pokemon for Trick Room to counter other slow Trick Room teams so having HP over speed might be a good idea too.
So what do you think of my very risky very anti-meta very unpredictable team that combines Tailwind and Trickroom together?
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