So, a while back my friend decided to start playing Yellow again, and start playing competitively. While I liked the idea, I was to absorbed into Pokemon White at the time and didn't think twice about going back to my Gameboy. But once the novelty of 5th Gen wore off (and Magnezone became a pain to attempt to make), I decided to try it out and see what I could do. While I'm not on simulators or whatnot, I have returned to Stadium and actually have started a good following at my school for Competitive 1st Gen Battling. So, I decided to step up to the plate and Try out a Pokemon Yellow Team. While it may be a little standard, I have made a few tweaks that I was hoping to get input about. Also, while there are 6 Pokemon here (this is a RMT after all), I have about 10 OTHER Pokemon that I might rotate between, but I wouldn't post this in the initial post, and only if other people are interested in seeing the other Pokemon. So here it is:
Exeggutor
Psychic
Mega Drain
Leech Seed
Sleep Powder
Exeggutor has always been on my To-Do list, and finally I was able to stop procrastinating and see the 1st Gen Monster he is. Psychic is a broken type in Generation I, and 2 of Exeggutor's 7 Weaknesses disappear, while most others aren't very prominent in Generation I. That leaves Ice moves as the only prominent type Exeggutor is weak to, which allows him to be an effective Defensive beast. Psychic is obvious STAB, which is only resisted by other Psychic Pokemon. In terms of Tanking Exeggutor technically has 2 Healing options: Mega Drain, which has Grass STAB and ruins Rhydon/Golem's day, and Leech Seed, a personal favorite move of mine and an interesting Status option (instead of Stun Spore). Leech Seed also has the fun of sapping Chansey and cut down on her time as a powerhouse, forcing her to switch lest she starts hemorrhaging HP. Really a fun Pokemon to work with.
[IMG200]http://archives.bulbagarden.net/media/upload/f/f3/131Lapras_RG.png[/IMG200]
Lapras
Ice Beam
Body Slam
Confuse Ray
Sing
Ice-types may not be the best Defensive types, Lapras is no slouch in soaking up hits with its 125 Base HP Stat, and firing back with Ice/Normal coverage (surprisingly enough, Normal/Ice was like Normal/Water in Gen I, and gave Neutral Coverage). Lapras can actually afford to not learn any TMs at all, and use Ice Beam for STAB and a jump on Grass types expecting Water moves (although, Surf isn't really Lapras' gig), while Body Slam is one of the most coveted Moves in the game, and gives Lapras a chance to Paralyze an unsuspecting Sweeper. Confuse Ray ups the ante with a chance for Parafusion, and in a pinch, Sing can incapacitate a supposed Counter so something more effective can switch in Safely, as a Waking Pokemon won't immediately attack.
Alakazam REPLACED VICTREEBEL
Psychic
Recover
Reflect
Seismic Toss
As Fleischmann noted in the post below, this team lacked a means of covering Stall. Well Alakazam, although not quite what he was mapped out to do, is somewhat of the answer to this problem. With a Base 135 Special (which covers both Sp. ATK and Sp. DEF), he can take Special hits like nothing and Recover the damage. Reflect is also a healthy option to make Alakazam MUCH more Bulky, as in this case he now has Double the Defense he normally has (although his HP is still nothing). While many people expect Alakazam to be a Status machine, this Alakazam is more tailored towards the offensive nature, using Seismic Toss as a means of taking down other Specially oriented Pokemon (like other Alakazam for example). Psychic was for obvious STAB. This is probably my least favorite Pokemon on the team currently though, so if there’s any ideas on a Pokemon to swap out, Alakazam is probably going to be swapped.
Dugtrio REPLACED RHYDON
Earthquake
Slash
Sand Attack
Mimic
Dugtrio is my replacement to both Persian and Rhydon in one sitting, which comes at somewhat of a surprise. Fortunately, like Water/Normal, Ground/Normal gets almost perfect coverage in Gen I, with Aerodactyl as the only Pokemon to resist it. Earthquake is obvious STAB, and with a 187.52% chance to Critical Hit with Slash (you read that right), this thing is going to pack some punch, even if it’s only from an 80 Base Attack Stat. The other two moves are when things get interesting. While Evasion Clause is usually up, that doesn’t mean that Dugtrio can’t force some switches with a Sand-Attack, leaving the opponent frustrated. Moreover, the lack of accuracy coupled with Dugtrio’s speed changes Mimic into a gimmicky idea into a potent threat. Dugtrio can Sand Attack an opposing Sleeper, Mimic its Sleep Powder, and then start causing Sleep of it’s own. Also, a Ground typing can mean that it could also switch in and Mimic Thunder Wave with zero detriment. Although far from the powerhouse Rhydon was, Dugtrio is sure to score some good Revenge Kills.
Slowbro
Surf
Psychic
Thunder Wave
Amnesia
The original Bro. Surf/Psychic is a powerful STAB, only really countered by Starmie, Exeggutor, and other Slowbro. While also Paralysis reliant, Slowbro has the ability to guarantee Paralysis with Thunder Wave, which is only stopped by Ground Pokemon, who wouldn't risk a chance to be Surfed to death. Amnesia is one of the very reliable Stat-up moves, as it's like an Uber Calm Mind. If Slowbro is given the chance to set up an Amnesia or 2 (God forbid he got 3), it's really only a Critical Hit that will save you from being wrecked by Slowbro's moves.
[IMG200]http://archives.bulbagarden.net/media/upload/d/da/149Dragonite_RG.png[/IMG200]
Dragonite REPLACED PERSIAN
Wrap
Thunder Wave
Surf
Hyper Beam
With the addition of Dugtrio, Persian’s critical niche is no longer mandatory, meaning that I can switch him out for a more Bulky Normal Monster. The thing is, I was torn between Snorlax and Dragonite, and Dragonite came out the clear winner in my book. Despite NOT being a Normal type, Dragonite lacks STAB, and Normal moves still work amazing on him. I always enjoy the trollish Wrap of 1st Generation, and Dragonite gets to use it in full force, coming off of a Base 134 ATK stat. After Thunder Wave is used to slow uber fast opponents, Dragonite will pretty much always go first, meaning that I can stall out the opponent into Hyper Beam KO range. Speaking of which, even though I’m planning on playing in Stadium, Hyper Beam appealed to me as a good finishing move, and if I’m not on Stadium it becomes even more potent with the lack of recharging (pending a KO). A Base 150 Move with a Base 134 ATK is no laughing matter, as it can maul even the healthiest Pokemon. Surf was for coverage against Rock-types, and works well with Dragonite’s still decent special. Also, imagine Surfing on a Dragonite: Pretty Awesome, no?
So right now that's what I have. I would love more Speed on this Team, but at the same time these guys are able to pick up the slack and hit hard. Unfortunately while more TMs would be lovely, the whole In-Game thing has forced me to stick to only 1 of each TM, which really is a kick in the balls. I would love feedback, but in this section I'm not sure what I'll get. Also if requested, I would love to post my Reserve Pokemon. But for now; I wanna be the very best.
Exeggutor
Psychic
Mega Drain
Leech Seed
Sleep Powder
Exeggutor has always been on my To-Do list, and finally I was able to stop procrastinating and see the 1st Gen Monster he is. Psychic is a broken type in Generation I, and 2 of Exeggutor's 7 Weaknesses disappear, while most others aren't very prominent in Generation I. That leaves Ice moves as the only prominent type Exeggutor is weak to, which allows him to be an effective Defensive beast. Psychic is obvious STAB, which is only resisted by other Psychic Pokemon. In terms of Tanking Exeggutor technically has 2 Healing options: Mega Drain, which has Grass STAB and ruins Rhydon/Golem's day, and Leech Seed, a personal favorite move of mine and an interesting Status option (instead of Stun Spore). Leech Seed also has the fun of sapping Chansey and cut down on her time as a powerhouse, forcing her to switch lest she starts hemorrhaging HP. Really a fun Pokemon to work with.
[IMG200]http://archives.bulbagarden.net/media/upload/f/f3/131Lapras_RG.png[/IMG200]
Lapras
Ice Beam
Body Slam
Confuse Ray
Sing
Ice-types may not be the best Defensive types, Lapras is no slouch in soaking up hits with its 125 Base HP Stat, and firing back with Ice/Normal coverage (surprisingly enough, Normal/Ice was like Normal/Water in Gen I, and gave Neutral Coverage). Lapras can actually afford to not learn any TMs at all, and use Ice Beam for STAB and a jump on Grass types expecting Water moves (although, Surf isn't really Lapras' gig), while Body Slam is one of the most coveted Moves in the game, and gives Lapras a chance to Paralyze an unsuspecting Sweeper. Confuse Ray ups the ante with a chance for Parafusion, and in a pinch, Sing can incapacitate a supposed Counter so something more effective can switch in Safely, as a Waking Pokemon won't immediately attack.
Alakazam REPLACED VICTREEBEL
Psychic
Recover
Reflect
Seismic Toss
As Fleischmann noted in the post below, this team lacked a means of covering Stall. Well Alakazam, although not quite what he was mapped out to do, is somewhat of the answer to this problem. With a Base 135 Special (which covers both Sp. ATK and Sp. DEF), he can take Special hits like nothing and Recover the damage. Reflect is also a healthy option to make Alakazam MUCH more Bulky, as in this case he now has Double the Defense he normally has (although his HP is still nothing). While many people expect Alakazam to be a Status machine, this Alakazam is more tailored towards the offensive nature, using Seismic Toss as a means of taking down other Specially oriented Pokemon (like other Alakazam for example). Psychic was for obvious STAB. This is probably my least favorite Pokemon on the team currently though, so if there’s any ideas on a Pokemon to swap out, Alakazam is probably going to be swapped.
Dugtrio REPLACED RHYDON
Earthquake
Slash
Sand Attack
Mimic
Dugtrio is my replacement to both Persian and Rhydon in one sitting, which comes at somewhat of a surprise. Fortunately, like Water/Normal, Ground/Normal gets almost perfect coverage in Gen I, with Aerodactyl as the only Pokemon to resist it. Earthquake is obvious STAB, and with a 187.52% chance to Critical Hit with Slash (you read that right), this thing is going to pack some punch, even if it’s only from an 80 Base Attack Stat. The other two moves are when things get interesting. While Evasion Clause is usually up, that doesn’t mean that Dugtrio can’t force some switches with a Sand-Attack, leaving the opponent frustrated. Moreover, the lack of accuracy coupled with Dugtrio’s speed changes Mimic into a gimmicky idea into a potent threat. Dugtrio can Sand Attack an opposing Sleeper, Mimic its Sleep Powder, and then start causing Sleep of it’s own. Also, a Ground typing can mean that it could also switch in and Mimic Thunder Wave with zero detriment. Although far from the powerhouse Rhydon was, Dugtrio is sure to score some good Revenge Kills.
Slowbro
Surf
Psychic
Thunder Wave
Amnesia
The original Bro. Surf/Psychic is a powerful STAB, only really countered by Starmie, Exeggutor, and other Slowbro. While also Paralysis reliant, Slowbro has the ability to guarantee Paralysis with Thunder Wave, which is only stopped by Ground Pokemon, who wouldn't risk a chance to be Surfed to death. Amnesia is one of the very reliable Stat-up moves, as it's like an Uber Calm Mind. If Slowbro is given the chance to set up an Amnesia or 2 (God forbid he got 3), it's really only a Critical Hit that will save you from being wrecked by Slowbro's moves.
[IMG200]http://archives.bulbagarden.net/media/upload/d/da/149Dragonite_RG.png[/IMG200]
Dragonite REPLACED PERSIAN
Wrap
Thunder Wave
Surf
Hyper Beam
With the addition of Dugtrio, Persian’s critical niche is no longer mandatory, meaning that I can switch him out for a more Bulky Normal Monster. The thing is, I was torn between Snorlax and Dragonite, and Dragonite came out the clear winner in my book. Despite NOT being a Normal type, Dragonite lacks STAB, and Normal moves still work amazing on him. I always enjoy the trollish Wrap of 1st Generation, and Dragonite gets to use it in full force, coming off of a Base 134 ATK stat. After Thunder Wave is used to slow uber fast opponents, Dragonite will pretty much always go first, meaning that I can stall out the opponent into Hyper Beam KO range. Speaking of which, even though I’m planning on playing in Stadium, Hyper Beam appealed to me as a good finishing move, and if I’m not on Stadium it becomes even more potent with the lack of recharging (pending a KO). A Base 150 Move with a Base 134 ATK is no laughing matter, as it can maul even the healthiest Pokemon. Surf was for coverage against Rock-types, and works well with Dragonite’s still decent special. Also, imagine Surfing on a Dragonite: Pretty Awesome, no?
So right now that's what I have. I would love more Speed on this Team, but at the same time these guys are able to pick up the slack and hit hard. Unfortunately while more TMs would be lovely, the whole In-Game thing has forced me to stick to only 1 of each TM, which really is a kick in the balls. I would love feedback, but in this section I'm not sure what I'll get. Also if requested, I would love to post my Reserve Pokemon. But for now; I wanna be the very best.
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