Novan_Hero
omnomnomnom
Ohai, I'm new to the Serebii Forums (Gamefaqs Users were being extremely rude) and I'm posting one of my Most Successful teams (Blah Blah It's on PO idc) anyway feel free to criticize and post suggestions.
(M) @
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Spikes/Toxic Spikes
- Gyro Ball
Standard Hazard Setter/Spinner. Sets up the ever so broken Stealth Rocks and if he has a chance, Spikes. Gyro Ball is for the taunters and STAB. Now I'm stuck whether I want Toxic Spikes or just Spikes because, Forretress is an awesome Example of a Pokemon with 4 Move Syndrome.
(M) @
Trait: Poison Heal
EVs: 200 HP / 252 Atk / 56 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Fang
- Rock Polish
- Swords Dance
It's an Effective Physical Tank and is able to become a Sweeper in about 2 moves. Sadly due to Gliscor's Double Weakness to Ice, it becomes useless pretty fast. Simple set Earthquake as obvious Ground STAB and Ice Fang against Dragons and other Gliscors that try to wall me. After 1 Rock Polish it reaches a nice 435 Speed that's w/o Speed Investment. Found out recently that Toxic Orb heals far more than Leftovers XD so yeah
(M) @
Trait: Flame Body
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Rest
Pretty Obvious about what it does Quiver Dance until it can't Quiver Dance no moar and then Chesto-Rest to completely Heal it. Fiery Dance for a Chance to boost SAtk and STAB and Bug Buzz for another STAB move. Obviously a Tank especially if it sets up. Even though it's Stealth Rock Weak, It can be an effective Sweeper if it can setup at the right time (even though I usually try to switch it in before they Set Up Stealth Rock)
(F) @
Trait: Water Absorb
EVs: 240 HP / 252 Def / 16 SDef
Bold Nature (+Def, -Atk)
- Taunt
- Ice Beam
- Scald
- Recover
The first of my Troll Duo. Taunticent is an awesome Stall-Staller (Especially THIS thing -->;242 Scald for STAB and Ice Beam just for coverage, Recover just to help survive hits and Taunt as above. It an Awesome Mixed wall able to survive a lot of hits. The reason for 240 HP is to make sure she gets the Least SR/Weather Damage and the most Leftovers Recovery (I didn't do the Calculations)
(F) @
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Volt Switch
- Hidden Power [Ice]
- Sunny Day
The last of my troll set, the point of it was to Troll Pokemon with Water Moves and Electric Moves (*cough*Starmie*Cough*) not much of a Sweeper the point of Jolteon is my Weather Stopper (I like prefer sun on this team, Except Jellicent) Volt Switch for STAB move allowing it to switch unto a Suitable Pokemon and Hidden Power Ice for Coverage especially Pokemon who are Earthquake Happy and Shadow Ball for Coverage. Choice Specs increase Jolteon's Special Attack to a 450+ (iirc) making it a Capable Revenge Killer at times.
(M) @
Trait: Guts
EVs: 200 HP / 56 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Rock Slide/Stone Edge
- Mach Punch
The MVP of this team, Specially Defensive allowing it to Wall it's Weakness. HP stat is for the same reason as Jellicent. I chose Rock Slide because of Flinch chance and better Accuracy (2 Friends of mine Like Spamming Snow Cloak Frosslass/Mamoswine) also to help it handle Volcarona's, Flyers etc and the other Moves for Good Recovery and Priority, Both STAB making it a Dangerous opponent.
The Challenge was to make a Team that's not Stall/Gimmick* and It eventually worked out in the end as making this team one of my most Useful teams.
*The Troll duo is the Gimmick I found XD
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Stealth Rock
- Rapid Spin
- Spikes/Toxic Spikes
- Gyro Ball
Standard Hazard Setter/Spinner. Sets up the ever so broken Stealth Rocks and if he has a chance, Spikes. Gyro Ball is for the taunters and STAB. Now I'm stuck whether I want Toxic Spikes or just Spikes because, Forretress is an awesome Example of a Pokemon with 4 Move Syndrome.
Trait: Poison Heal
EVs: 200 HP / 252 Atk / 56 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Ice Fang
- Rock Polish
- Swords Dance
It's an Effective Physical Tank and is able to become a Sweeper in about 2 moves. Sadly due to Gliscor's Double Weakness to Ice, it becomes useless pretty fast. Simple set Earthquake as obvious Ground STAB and Ice Fang against Dragons and other Gliscors that try to wall me. After 1 Rock Polish it reaches a nice 435 Speed that's w/o Speed Investment. Found out recently that Toxic Orb heals far more than Leftovers XD so yeah
Trait: Flame Body
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Rest
Pretty Obvious about what it does Quiver Dance until it can't Quiver Dance no moar and then Chesto-Rest to completely Heal it. Fiery Dance for a Chance to boost SAtk and STAB and Bug Buzz for another STAB move. Obviously a Tank especially if it sets up. Even though it's Stealth Rock Weak, It can be an effective Sweeper if it can setup at the right time (even though I usually try to switch it in before they Set Up Stealth Rock)
Trait: Water Absorb
EVs: 240 HP / 252 Def / 16 SDef
Bold Nature (+Def, -Atk)
- Taunt
- Ice Beam
- Scald
- Recover
The first of my Troll Duo. Taunticent is an awesome Stall-Staller (Especially THIS thing -->;242 Scald for STAB and Ice Beam just for coverage, Recover just to help survive hits and Taunt as above. It an Awesome Mixed wall able to survive a lot of hits. The reason for 240 HP is to make sure she gets the Least SR/Weather Damage and the most Leftovers Recovery (I didn't do the Calculations)
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Volt Switch
- Hidden Power [Ice]
- Sunny Day
The last of my troll set, the point of it was to Troll Pokemon with Water Moves and Electric Moves (*cough*Starmie*Cough*) not much of a Sweeper the point of Jolteon is my Weather Stopper (I like prefer sun on this team, Except Jellicent) Volt Switch for STAB move allowing it to switch unto a Suitable Pokemon and Hidden Power Ice for Coverage especially Pokemon who are Earthquake Happy and Shadow Ball for Coverage. Choice Specs increase Jolteon's Special Attack to a 450+ (iirc) making it a Capable Revenge Killer at times.
Trait: Guts
EVs: 200 HP / 56 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Rock Slide/Stone Edge
- Mach Punch
The MVP of this team, Specially Defensive allowing it to Wall it's Weakness. HP stat is for the same reason as Jellicent. I chose Rock Slide because of Flinch chance and better Accuracy (2 Friends of mine Like Spamming Snow Cloak Frosslass/Mamoswine) also to help it handle Volcarona's, Flyers etc and the other Moves for Good Recovery and Priority, Both STAB making it a Dangerous opponent.
The Challenge was to make a Team that's not Stall/Gimmick* and It eventually worked out in the end as making this team one of my most Useful teams.
*The Troll duo is the Gimmick I found XD
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