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A little bit of everything! (ORAS OU) ~with Battle Videos so you can see the team act

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! Q

I do what I want!
When team building, there are a few roles I like to cover. I think that covering all or most of these roles is the way to victory. That being said, I can't get past a rank of 1350 in Smogon OU. Care to help me out? Cause for now, I like my teams to have...

A Little Bit of Everything!​

Which may not be the best thing. Anyhow, lets get started with the summary and those roles.


I like a lead that can scout or wreak my opponent instantly, granting me early advantage. Also, no OU team is complete without strong priority.
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Next, I need a way to set up hazards quickly. Status-infliction support is also nice to have.
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Let's not forget the all important physical sweeper. Things to look for include: high Speed, strong offense, and coverage.
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I also like my special sweepers to be fast and furious. But unless you want to settle for Calm Mind, you need to look extra hard for something that can boost.
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No matter where you go, no matter who you battle, you need a method for clearing hazards. I prefer good-ole bulky Spinners.
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And finally, the last-resort wall that can also act as a partial cleric. If you can have the element of surprise, that's a bonus.
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Captain Falcon
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Nature: Adamant (+Atk -SpA)
EVs: 4 HP, 252 Atk, 252 Spe
IVs: 31/31/31/31/31/31
Actual Stats: (Normal/Item)
HP = 298
Atk = 287/430.5
Def = 178
SpA = 165
SpD = 174
Spe = 351​
Ability: Gale Wings
Item: Choice Band
Moves:
~Brave Bird
~Flare Blitz
~Steel Wing
~U-turn

Falcon Kick! It's the kamikaze everyone loves to hate. T-Flame makes such great use of Brave Bird, it might as well be its signature move. Flare Blitz is the alternative STAB. U-turn lets T-Flame act as a scout lead. Even if I lead with advantage, I typically use U-turn first in case they switch on me. Steel Wing is just filler. Man, I really wish we had the Flying Gem back...

Monroe
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Nature: Adamant (+Atk -SpA)
EVs: 252 Atk, 4 Def, 252 Spe
IVs: 31/31/31/31/31/31
Actual Stats: (Normal/Item)
HP = 271/271
Atk = 276/408
Def = 205/225
SpA = 129/129
SpD = 228/228
Spe = 309/369​
Ability: Limber -> Scrappy
Item: Lopunnite
Moves:
~Return
~Drain Punch
~Quick Attack
~Power-Up Punch

Hop to it! Thanks to the magic of Megalution, this once useless bunny has become a force to be reckoned with. Holding a break-neck base 135 Spe, this Mon doesn't even need a Jolly nature to leave everyone in the dust! It's so fast, I'm actually thinking about using some of those Spe EVs to crank up her bulk. I left out High-Jump Kick because Return provides plenty of power, and Drain Punch provides much needed recovery. I chose Quick Attack over Fake-Out cause I'd rather have priority available when I need it. Power-Up Punch may seem odd, but it's good for finishing off weaker foes while boosting at the same time.

Tink
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Nature: Bold (+Def -Atk)
EVs: 248 HP, 152 Def, 108 SpD
IVs: 31/0/31/31/31/31
Actual Stats:
HP = 393
Atk = 130
Def = 242
SpA = 226
SpD = 243
Spe = 156​
Ability: Unaware
Item: Leftovers
Moves:
~Moonlight
~Heal Bell
~Cosmic Power / Toxic
~Moonblast

U mad bro? One of the things that I love about this set is that it catches so many people off guard. I was amazed to find out everyone was expecting Magic Guard. While my foe keeps trying to gain the upper hand in a stat boosting arms race, this fairy just keeps on stacking Cosmic Powers all the live-long-day. And thanks to Moonlight, she wont be going anywhere any time soon. Once we've turned into an indestructible titan, it's time to chip down the foe with Moonblast. Lastly, there's Heal Bell for the rest of the team.
Nature: Bold (+Def -Atk)
EVs: 252 HP, 252 Def, 4 SpD
IVs: 31/0/31/31/31/31
Actual Stats:
HP = 394
Atk = 130
Def = 269
SpA = 226
SpD = 217
Spe = 156​
Ability: Unaware
Item: Leftovers
Moves:
~Moonlight
~Heal Bell
~Calm Mind
~Moonblast

This Clefable is meant to be better at handling other walls. I have invested fully in her physical bulk because she no longer has Cosmic Power to boost her Def.

Dumbo
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Nature: Careful (+SpD -SpA)
EVs: 248 HP, 128 Def, 132 SpD
IVs: 31/31/31/31/31/31
Actual Stats: (Normal/Item)
HP = 383
Atk = 276
Def = 308
SpA = 140
SpD = 207/309
Spe = 136​
Ability: Sand Veil / Sturdy
Item: Assault Vest
Moves:
~Earthquake
~Head Smash
~Ice Shard
~Rapid Spin

A support Mon... with an Assault Vest? IMPOSSIBRU! Well, they said the same thing about a flying elephant. Although EQ and Head Smash provide decent offense and coverage, his main job is to Spin away hazards. Ice Shard may hit like a floppy rubber club, but the priority dose seem to surprise some people who thought they had this covered. I gave him Sand Veil rather than Sturdy because HE'S A SPINNER! Switching into Sturdy-breaking hazards is in this guy's job description. And besides, look at that bulk! It's not like you can OHKO him anyway.

Salizar
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Nature: Timid (+Spe -Atk)
EVs: 4 Def, 252 SpA, 8 SpD, 244 Spe
IVs: 31/0/31/30/31/30
Actual Stats: (Normal/Item)
HP = 291
Atk = 139/180.7
Def = 227
SpA = 248/322.4
SpD = 228
Spe = 354​
Ability: Contrary
Item: Life Orb
Moves:
~Leaf Storm
~Dragon Pulse
~Hidden Power (Fire)
~Giga Drain

My Leaf Storm doubles as a Nasty Plot. Your argument is invalid. A sweeper with base 75 offense may seem absurd, but that's exactly what this grass snake is. Despite having perhaps the most pathetic move pool puddle in OU history, it's exactly what he needs. Dragon Pulse and HP Fire wrap up some almost perfect coverage and pack quite a punch after some boosting. Giga Drain provides ever so valuable recovery, especially when that LO is ticking away your health. And 244 Spe EVs put us just above Spe Nature Base 111s.

Yale
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Nature: Calm (+SpD -Atk)
EVs: 252 HP, 156 Def, 100 SpD
IVs: 31/0/31/31/31/31
Actual Stats:
HP = 318
Atk = 148
Def = 257
SpA = 196
SpD = 258
Spe = 186​
Ability: Prankster
Item: Sitrus Berry*
Moves:
~Magic Coat
~Thunder Wave
~Spike
~Foul Play

I could really use this Mon in my life, cause I'm always loosing my keys. To be honest, this was just team filler at first. I would much rather have Stealth Rocks than Spikes. On the other hand, I've been having some fun with Magic Coat, and priority T-Wave as proven quite useful at times. With no offenses above 200, we choose to get out power from Foul Play.

Well I guess that's everything... Oh wait! I almost forgot! Here are some recorded Showdown videos. Now you can see the team in action! There may be a few things different here and there, but over all, it's the same team. Enjoy! (if a link is in italics, that means I lost the battle)
#1: http://replay.pokemonshowdown.com/oususpecttest-236519674
#2: http://replay.pokemonshowdown.com/oususpecttest-236791024
#3: http://replay.pokemonshowdown.com/oususpecttest-236816412
#4: http://replay.pokemonshowdown.com/oususpecttest-236964952
#5: http://replay.pokemonshowdown.com/oususpecttest-237046988
#6: http://replay.pokemonshowdown.com/ou-239696533
#7: http://replay.pokemonshowdown.com/ou-239698970
#8: http://replay.pokemonshowdown.com/ou-239701265
#9: http://replay.pokemonshowdown.com/ou-240401416
#10: http://replay.pokemonshowdown.com/ou-240554948
#11: http://replay.pokemonshowdown.com/ou-242697608
#12: http://replay.pokemonshowdown.com/ou-242723136
#13: http://replay.pokemonshowdown.com/ou-242823748
#14: http://replay.pokemonshowdown.com/ou-244217734
#15: http://replay.pokemonshowdown.com/ou-244843626
#16: http://replay.pokemonshowdown.com/ou-244846870
#17: http://replay.pokemonshowdown.com/ou-244854462
#18: http://replay.pokemonshowdown.com/ou-244851554
#19: http://replay.pokemonshowdown.com/ou-244849219
#20: http://replay.pokemonshowdown.com/ou-244860426
 

ger9119

Well-Known Member
I'd change Donphan for Reflect Type Starmie, and make your Clefable run Stealth Rocks
 
Personally I'd run Stored Power over Moonblast on Clefable. After 6 Cosmic Powers its BP is 240!
 
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