New here... and also new to battling. This set will be used against my friends. All pokemon (minus uber) are allowed. Despite this, I decided to use mostly BL pokemon.
Any suggestions or changes are very welcome.
Weavile @ Life Orb
Pressure
Adamant
252 Att, 252 Spe, 4 HP
-Ice Punch
-Night Slash
-Brick Break
-Faint Attack
Ice punch & night slash for STAB, brick break for better coverage, and faint attack because i suspect a froslass (with hail + double team).
Zangoose @ Focus Sash
Immunity
Adamant
252 Att, 252 Spe, 4 HP
-Return
-Shadow Claw
-Brick Break
-Swords Dance
Swords dance to power up (with sash to protect from a 1HKO), return for STAB, shadow claw for ghosts, and brick break for those normal resists.
Ninetales @ Wide Lens
Flash fire
Modest
252 SpA, 252 Spe, 4 HP
-Fire Blast/Flamethrower
-Confuse Ray
-Will-o-Wisp
-Roar
Not sure about wide lens. Possible change in Evs. Fire/Flame for STAB damage, confuse ray to annoy, will-o-wisp to take down any physical sweepers, roar to force switch.
Rotom @ Focus Sash
Levitate
Timid
252 Spe, 252 HP, 4 SpA
-Thunderbolt
-Shadow Ball
-Confuse Ray
-Thunder Wave
Simple annoyer with the possiblity of slowing down any special sweepers. Thunder/Shadow for STAB.
Claydol @ Leftovers
Levitate
Calm
252 HP, 252 SpD, 4 Def
-Earth Power
-Stealth Rock
-Cosmic Power
-Rest
Special wall with stealth rock, Earth power for STAB, cosmic to bolster defenses, rest upon low health and switch.
Miltank @ Leftovers
Thick Fat
Careful
252 HP, 252 Def, 4 Att
-Body Slam
-Toxic
-Milk Drink
-Heal Bell
Physical wall/cleric. Toxic and stall if necessary, and I can always switch to Zangoose if a ghost switches in.
Main weakness with the team as a whole is fighting and the only two types not covered by an immunity or resistance are water and dragon.
Any suggestions or changes are very welcome.
Weavile @ Life Orb
Pressure
Adamant
252 Att, 252 Spe, 4 HP
-Ice Punch
-Night Slash
-Brick Break
-Faint Attack
Ice punch & night slash for STAB, brick break for better coverage, and faint attack because i suspect a froslass (with hail + double team).
Zangoose @ Focus Sash
Immunity
Adamant
252 Att, 252 Spe, 4 HP
-Return
-Shadow Claw
-Brick Break
-Swords Dance
Swords dance to power up (with sash to protect from a 1HKO), return for STAB, shadow claw for ghosts, and brick break for those normal resists.
Ninetales @ Wide Lens
Flash fire
Modest
252 SpA, 252 Spe, 4 HP
-Fire Blast/Flamethrower
-Confuse Ray
-Will-o-Wisp
-Roar
Not sure about wide lens. Possible change in Evs. Fire/Flame for STAB damage, confuse ray to annoy, will-o-wisp to take down any physical sweepers, roar to force switch.
Rotom @ Focus Sash
Levitate
Timid
252 Spe, 252 HP, 4 SpA
-Thunderbolt
-Shadow Ball
-Confuse Ray
-Thunder Wave
Simple annoyer with the possiblity of slowing down any special sweepers. Thunder/Shadow for STAB.
Claydol @ Leftovers
Levitate
Calm
252 HP, 252 SpD, 4 Def
-Earth Power
-Stealth Rock
-Cosmic Power
-Rest
Special wall with stealth rock, Earth power for STAB, cosmic to bolster defenses, rest upon low health and switch.
Miltank @ Leftovers
Thick Fat
Careful
252 HP, 252 Def, 4 Att
-Body Slam
-Toxic
-Milk Drink
-Heal Bell
Physical wall/cleric. Toxic and stall if necessary, and I can always switch to Zangoose if a ghost switches in.
Main weakness with the team as a whole is fighting and the only two types not covered by an immunity or resistance are water and dragon.