mudkipinator
Living life
So i have played competetive for not so long and it has mostly been in the OU tier and i've gotten pretty bored of see constant weather, ferrothorns, and things like that. I've heard of RU awhile back but i never made any moves towards making a team and playing in this teair. I'm really new to this tier so any help would be welcome. Now that im done rambling heres my RMT.
Changes are in bold
Scolipede@Focus Sash
252 Hp/252 Spd/4 Atk
Swarm
-Spikes
-Rock Slide
-Earthquake/Megahorn
-Toxic Spikes
So his purpose was to be a physical sweeper but instead i made him into a lead. His purpose is to get atleast 2 layers of spikes or toxic spikes or one of each. Focus sash helps him get one more layer. Rock Slide is to cover flying types and earthquake gets him perfect coverage or Megahorn gets him a good STAB. Also the EV's are so he can have max speed but still have decent bulk.
Steelix@ leftovers
252 HP/252 SpDef/4 Def
Relaxed nature
Sturdy
-Stealth Rocks
-Dragon Tail
-protect
-toxic
Originally i had Sandslash as my physical wall but advice from other players made me want to change him to steelix. This is pretty standard Stealth Rocks add to entry hazards, Dragon Tail is for phasing, toxic and protect to stall.
Manectric@Choice Scarf
252 SpAtk/252 Spd/4 Hp
Modest nature
LightningRod
-Overheat
-Volt Switch
-Hidden Power[grass/ice]
-Switcheroo
So this is the standard Manectric set or atleast i believe so. From what i have read about the RU tier and its major threats this thing can check several of them. Switcheroo is to give the scarf to things that wouldnt like it like cresselia and feroseed. If i choose to keep the scarf volt switch is STAB, Hidden power[ice] to get a BoltBeam like combination or Hidden Power[Grass] to hit rpyherior and such, and finally Overheat is to hit feroseed or venemoth and yanmega before they get the chance to set up.
Gallade@Leftovers
240 Hp/40 Atk/216 SpDef/12 Spd
careful nature
Steadfast
-Bulk Up
-Drain Punch
-Ice Punch/Stone Edge
-Shadow Sneak
So this is another standard set. The main point of this is to set up a few bulk ups and then drain punch off the damage. So drain punch is STAB plus healing, Ice Punch or Stone Edge get rid of flying types and Shadow Sneak is priority to make up for its low speed.
Porygon-Z@Life Orb
132 Hp/252 SpAtk/128 Spd
Modest nature
Download
-Agility
-Thunderbolt
-Tri Attack
-Ice Beam
Porygon-Z has a base 135 Special Attack stat but its speed is lacking. Agility to raise its speed, Tri Attack is to do alot of damage to things and is also STAB, Dark pulse takes care of Cresselia. the last slot is more of just filler. Thunderbolt to hit flyers/bugs, ice beam to fit pretty much the same thing or Hidden Power[Fighting] to hit anything that resist his other moves.
Audino@Leftovers
252 Hp/252 SpDef/4 SpAtk
Calm nature
Regenerator
-Wish
-Heal Bell
-Toxic/Protect
-Charge beam/Grass Knot
Audino serves 2 purposes on this team, Wish passer and cleric. Wish and Heal bell to help with the Longevity of the team and to keep them healthy. The next two spots are more of filler. Either Toxic to poison things or Protect to stall out for Wish recovery. The final spot is just to keep it for being Taunt bait. Charge beam boost Special Attack every time its used which is good or Grass Knot for heavier things.
So this is it, please remember that i'm completely new to this tier so any help would or recommendations would be appreciated. And please only constructive Criticism, don't just say "your team sucks, get a new one". So thank you in advance!
Changes are in bold
Scolipede@Focus Sash
252 Hp/252 Spd/4 Atk
Swarm
-Spikes
-Rock Slide
-Earthquake/Megahorn
-Toxic Spikes
So his purpose was to be a physical sweeper but instead i made him into a lead. His purpose is to get atleast 2 layers of spikes or toxic spikes or one of each. Focus sash helps him get one more layer. Rock Slide is to cover flying types and earthquake gets him perfect coverage or Megahorn gets him a good STAB. Also the EV's are so he can have max speed but still have decent bulk.
Steelix@ leftovers
252 HP/252 SpDef/4 Def
Relaxed nature
Sturdy
-Stealth Rocks
-Dragon Tail
-protect
-toxic
Originally i had Sandslash as my physical wall but advice from other players made me want to change him to steelix. This is pretty standard Stealth Rocks add to entry hazards, Dragon Tail is for phasing, toxic and protect to stall.
Manectric@Choice Scarf
252 SpAtk/252 Spd/4 Hp
Modest nature
LightningRod
-Overheat
-Volt Switch
-Hidden Power[grass/ice]
-Switcheroo
So this is the standard Manectric set or atleast i believe so. From what i have read about the RU tier and its major threats this thing can check several of them. Switcheroo is to give the scarf to things that wouldnt like it like cresselia and feroseed. If i choose to keep the scarf volt switch is STAB, Hidden power[ice] to get a BoltBeam like combination or Hidden Power[Grass] to hit rpyherior and such, and finally Overheat is to hit feroseed or venemoth and yanmega before they get the chance to set up.
Gallade@Leftovers
240 Hp/40 Atk/216 SpDef/12 Spd
careful nature
Steadfast
-Bulk Up
-Drain Punch
-Ice Punch/Stone Edge
-Shadow Sneak
So this is another standard set. The main point of this is to set up a few bulk ups and then drain punch off the damage. So drain punch is STAB plus healing, Ice Punch or Stone Edge get rid of flying types and Shadow Sneak is priority to make up for its low speed.
Porygon-Z@Life Orb
132 Hp/252 SpAtk/128 Spd
Modest nature
Download
-Agility
-Thunderbolt
-Tri Attack
-Ice Beam
Porygon-Z has a base 135 Special Attack stat but its speed is lacking. Agility to raise its speed, Tri Attack is to do alot of damage to things and is also STAB, Dark pulse takes care of Cresselia. the last slot is more of just filler. Thunderbolt to hit flyers/bugs, ice beam to fit pretty much the same thing or Hidden Power[Fighting] to hit anything that resist his other moves.
Audino@Leftovers
252 Hp/252 SpDef/4 SpAtk
Calm nature
Regenerator
-Wish
-Heal Bell
-Toxic/Protect
-Charge beam/Grass Knot
Audino serves 2 purposes on this team, Wish passer and cleric. Wish and Heal bell to help with the Longevity of the team and to keep them healthy. The next two spots are more of filler. Either Toxic to poison things or Protect to stall out for Wish recovery. The final spot is just to keep it for being Taunt bait. Charge beam boost Special Attack every time its used which is good or Grass Knot for heavier things.
So this is it, please remember that i'm completely new to this tier so any help would or recommendations would be appreciated. And please only constructive Criticism, don't just say "your team sucks, get a new one". So thank you in advance!
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