What happened to this?
I don't get why everyone's so worked up on Smogon tier lists. Except for banlists (Ubers and BL), Smogon's tier list is simply a compilation of number of usage on Smogon's Shoddy Server battle (which is as good a sample for competitive battles as any), and the concept "Pokemon X is in OU" simply means Pokemon X appears at least once in 20 teams on Smogon's Shoddy Battle server (if I understand the concept to be right). If a pokemon is in OU, that pokemon isn't more powerful than a pokemon in UU by definition, only means that people uses it more on Smogon's server. If you want something's tiering to go up, use it and convince other people to use it. If you want to claim that X in UU is more powerful than Y in OU, go ahead - invoking the tier list is a terrible counter-argument in that case.
I see. So the point of this project is to create a salary cup-like system? That's a good idea, though I would honestly advise you to consider the Pokemon on an individual basis rather than trying to quantify their "power level", the reason being that BST (which is the only numerical property of a pokemon) is not a good indicator of how useful a pokemon is (as this post on smogon will show you: http://www.smogon.com/forums/showthread.php?t=59843), and other qualities about a pokemon (typing, movepool and ability) are very hard, if not impossible, to quantify.
Trust me, this guy knows EXACTLY what he's doing here people.THat's what I'm working on now. I have an equation that is attempting to take the following things into account:
Offense: Typing, STAB attack/special attack, movepool, and speed
Defense: Typing, defense/special defense, status effects, stat boosting, healing ability, entry hazards, and HP
I'm just now trying to figure out if everything is weighed properly.
Trust me, this guy knows EXACTLY what he's doing here people.
I'm rather anxious to see how this turns out, I will definitely be using your set of rules when there's something solid drawn up and I'm willing to test etc.
Earlier on your mentioned that you were gonna quantify a few from each tier. How did that go if you don't mind me asking?
What happened to this?
(I hope the person who posted this doesn't come after me because I took the spoiler tags off this!)Any Pokemon can get a boost of 1.2x using Expert Belt, and Life Orb gives a boost of 1.3x but the 10% recoil effectively drops that boost to 1.2x.
The same thing that happens to most threads on this site: It got buried in junk threads! You know I had planned on reviving this thread by saying something sarcastic like, "What?! Did people's ridicule get to you? Don't stop now--people need more ideas to make fun of! I mean...to analyze!"
I'm glad it's back though, because I had a few things to say. First of all, I have read every post in this thread. Thanks to all who understand the difference between attacking Smogon and just having a different idea!
But here's something important:
(I hope the person who posted this doesn't come after me because I took the spoiler tags off this!)
Dragoon952, are you following Zowayix's advice? The above quote is a big error. A 130% boost to attack strength while losing 10% of your max HP when you damage an opponent is not the same as a 120% attack strength boost!
Using a Life Orb can mean the difference between sweeping three opponents (@ Battle Tower etc.) while losing only 30% of your health, and being knocked out because your move wasn't strong enough to K.O. a tough opponent.
Just wanted to share that.
Appreciate the advice.
To be honest with you, items are an example of "diminishing returns" that I was talking about. Besides plates, items can be used by all pokemon without limitation with the same general effect. Well, besides the type boosting items, but doesn't every type have one of those?
Point being, if something gave a 10% boost in attack/special attack, every pokemon can get a 10% bonus as well. Taking all items into account would theoretically, I believe, just shift the point spectrum up a few notches without establishing a noticeable difference in value ratios.
For instance, let's take two values of 100 and 50. 100 is 2x higher than 50. Now, if we increase each by 10%, that would now give us values of 110 and 55. 110 is still 2x higher than 55.
As long as everyone has access to the same boost, it won't really change the difference in values and would just present unnecessary calculations.
I think that makes sense. Feel free to correct me if I'm wrong about that assumption.
Appreciate the advice.
To be honest with you, items are an example of "diminishing returns" that I was talking about. Besides plates, items can be used by all pokemon without limitation with the same general effect. Well, besides the type boosting items, but doesn't every type have one of those?
Point being, if something gave a 10% boost in attack/special attack, every pokemon can get a 10% bonus as well. Taking all items into account would theoretically, I believe, just shift the point spectrum up a few notches without establishing a noticeable difference in value ratios.
For instance, let's take two values of 100 and 50. 100 is 2x higher than 50. Now, if we increase each by 10%, that would now give us values of 110 and 55. 110 is still 2x higher than 55.
As long as everyone has access to the same boost, it won't really change the difference in values and would just present unnecessary calculations.
I think that makes sense. Feel free to correct me if I'm wrong about that assumption.
You are welcome! I strive to thoroughly, fairly, and honestly test all things. (And, yes, I learned that from the Bible.)
I just want to point out that, unlike Zowayix stated, it is a very bad idea to use items in these calculations. As several of us seem to be agreeing right now, most items are not Pokemon specific. (Feel free to correct me if I'm wrong, but even Aceus's Plates can be used by other Pokemon to gain just a simple power boost.) Also, most often, nobody will be completely able to tell what item you used. This means that many will easily get away with cheating in a system that attempts to regulate items.
Also, the same applies to Abilities. I know that Garchomp only has one Ability, but his is the perfect example of an Ability that cannot be directly detected.
Actually, when a system attempts to regulate both of those, the possibility of cheating is multiplied greatly. Unfortunately, I don't have an example on hand at the moment, but I'll try to find one.
Unfortunately abilities have to be taken into account and cause the biggest issue. There are several abilities that are easily quantifiable and, actually play an important role in determining the value of a pokemon. Good examples of this are Technician, Huge Power, Wonder Guard, etc. If some need to be taken into account, then they all do.
THe rest of them have to involve a little fudging because their usage is either entirely situational or hard to quantify. I'm trying my best to do that by making very, very slight adjustments based on abilities that MAY bump a pokemon up or down a point after rounding, but nothing drastic. That way the situational abilities still have a small effect taken into account and we can truly implement the important ones.
I have to make sure of something here: Let's say, for example, I fight using Scizor. Is a Scizor with Technician worth more points than one with Swarm? Or is the current plan to take both Abilities into account together in determining a Pokemon's point value?
If the plan is to make Technician Scizor worth a different amount of points, people can find a way to cheat the system. (Roughly the same thing applies to Soul Dew Latios--you might be able to tell if your opponent is using Soul Dew, but there are times when you may not.)
Though I've never actually battled using Smogon's tier system, anyone can instantly tell when someone is using Garchomp, Mew, Dialga, Arceus, or any other Pokemon. If they use these outside the Standard tier, you can easily catch cheaters.
It will most definitely not be as easy to tell if someone has lied about their Pokemon's point values based on different Abilities.