randomn00b
Arcane Trainer
For me, at least.
Infernape@Focus Sash
Hasty (+Spd, -Def)
Trait: Blaze
EVs: 64 Atk, 252 Sp. Atk, 192 Speed
~Sunny Day
~Endeavor
~Fire Blast
~Close Combat
So yeah, a Sunny Day team. Guarenteed Sunny Day on the first turn, then fire off Blaze boosted Fire Blasts and Close Combats. If I don't think I can kill something, I use Endeavor. I don't think I'll need 8 turns of heat since Battle Tower...well, battles tend to be short.
Exeggutor@Life Orb
Rash (+Sp. Atk, -Sp. Def)
Trait: Chlorophyll
48 HP, 252 Sp. Atk, 208 Speed
~Solarbeam
~HP {Fire}
~Explosion
~Psychic
Yay Sunny Day sweeper!
Garchomp@Choice Band
Jolly (+Speed, -Sp. Atk)
Trait: Sand Veil
252 Atk, 252 Speed, 6 HP
~Earthquake
~Fire Blast
~Outrage
~Aerial Ace
A check to other Fire types that can cause problems.
I mostly need help with Infernape's EVs.
Infernape@Focus Sash
Hasty (+Spd, -Def)
Trait: Blaze
EVs: 64 Atk, 252 Sp. Atk, 192 Speed
~Sunny Day
~Endeavor
~Fire Blast
~Close Combat
So yeah, a Sunny Day team. Guarenteed Sunny Day on the first turn, then fire off Blaze boosted Fire Blasts and Close Combats. If I don't think I can kill something, I use Endeavor. I don't think I'll need 8 turns of heat since Battle Tower...well, battles tend to be short.
Exeggutor@Life Orb
Rash (+Sp. Atk, -Sp. Def)
Trait: Chlorophyll
48 HP, 252 Sp. Atk, 208 Speed
~Solarbeam
~HP {Fire}
~Explosion
~Psychic
Yay Sunny Day sweeper!
Garchomp@Choice Band
Jolly (+Speed, -Sp. Atk)
Trait: Sand Veil
252 Atk, 252 Speed, 6 HP
~Earthquake
~Fire Blast
~Outrage
~Aerial Ace
A check to other Fire types that can cause problems.
I mostly need help with Infernape's EVs.
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