The Jist of it : Sandstorm bores me tremendously, but instead of complaining about it and the usual collection of OU misery it brings, I thought I'd try making it more fun with some lesser used stuff, you won't find no Bullet punch bugs or metal birds on this team, no sir.
The Team at a Glance : ;332;;340;;476;;337;;450;;426;
THE LEAD
;450; @ Lefties / Iceweaken berry
Impish / Sandstream
176HP / 84Def / 248S.Def
EQ / Crunch / Stockpile / Slack Off
Standard Hippo to get the sandstorm rolling, nothing overly special or unique about this hippo, crunch over ice fang cus I already have something bulky with Ice/Earth attacks.
SLEEPYFISH
;340; @ Lefties
Bold / Anticipation
252HP / 252Def / 6S.Att
Ice Beam / Earth Power / Rest / SleepTalk
My Not-Swampert phys wall, unlike Swampy, anticipation lets me know when someones packing a sneaky grass knot starmie or energy ball Gengar, so I can make like a banana before it hits. Bold and special attacks is more unexpected on a cash, as smogon naturally prefers the stat with a whopping couple of points higher.
WHO DESIGNED THIS THING?
;476; @ Lefties
Calm / Magnet Pull
252HP / 88Speed / 168S.Def
Power Gem / HP Fire / Thunderwave / Magnet Rise
Its Magnezone! Only not... this thing has 414 spec. def at lvl 100, the correct Ivs for HP Fire and the magnet pull ability go hand in hand and should at least dent a few steels, it can also take grass hits all day, which is nice for Whiscash. I've never used Power Gem on anything, but its there for STAB unless someone suggests something better. Thunder wave I'm not sure about, as its going to be baiting Ground types with that x4 weakness, maybe toxic instead?
NOT A BATON PASSING BALLOON
;426; @ Zoom Lens
Calm / Aftermath
252HP / 176Def / 36S.Def / 46Speed
Hypnosis / Will-o-wisp / Dream Eater / Shadow Ball
Okay, of all things on the team, this is the one I'm most unsure about. I Figure it can soak up whatever Whiscash / Probo can't handle, namely hard hitting earthquakes or fighting moves. The EVs and IVs result in defence and special defence reaching the same number.
BAD MOON RISING
;337; @ Choice Specs
Modest / Levitate
120HP / 136Speed / 252S.Att
Psychic / AncientPower / Grass Knot / Signal Beam
Special Sweeper, I'm pretty sure it tips over the 300 mark in spec.att at lvl 100, not including specs boost. I'm sure theres a better moveset for coverage out there, especially as once locked into a rock attack, the rare boost from A-Powers not going to do a whole lot for me.
BRELO-no wait...
;332; @ Speed or Att boosting pinch berry
Adamant / Sand Veil
6HP / 252Att / 252Speed
Substitute / Cotton Spore / Focus Punch / Sucker Punch
Cacturne is slow, I want others to feel my pain. This thing sorta works like Breloom in that sense, Spore the switch in, sub up, punch stuff. Not sure what Berry to use here, but I'm leaning toward the attack boosting one, as cotton spore already solves his speed disadvantage.
The Team at a Glance : ;332;;340;;476;;337;;450;;426;
THE LEAD
;450; @ Lefties / Iceweaken berry
Impish / Sandstream
176HP / 84Def / 248S.Def
EQ / Crunch / Stockpile / Slack Off
Standard Hippo to get the sandstorm rolling, nothing overly special or unique about this hippo, crunch over ice fang cus I already have something bulky with Ice/Earth attacks.
SLEEPYFISH
;340; @ Lefties
Bold / Anticipation
252HP / 252Def / 6S.Att
Ice Beam / Earth Power / Rest / SleepTalk
My Not-Swampert phys wall, unlike Swampy, anticipation lets me know when someones packing a sneaky grass knot starmie or energy ball Gengar, so I can make like a banana before it hits. Bold and special attacks is more unexpected on a cash, as smogon naturally prefers the stat with a whopping couple of points higher.
WHO DESIGNED THIS THING?
;476; @ Lefties
Calm / Magnet Pull
252HP / 88Speed / 168S.Def
Power Gem / HP Fire / Thunderwave / Magnet Rise
Its Magnezone! Only not... this thing has 414 spec. def at lvl 100, the correct Ivs for HP Fire and the magnet pull ability go hand in hand and should at least dent a few steels, it can also take grass hits all day, which is nice for Whiscash. I've never used Power Gem on anything, but its there for STAB unless someone suggests something better. Thunder wave I'm not sure about, as its going to be baiting Ground types with that x4 weakness, maybe toxic instead?
NOT A BATON PASSING BALLOON
;426; @ Zoom Lens
Calm / Aftermath
252HP / 176Def / 36S.Def / 46Speed
Hypnosis / Will-o-wisp / Dream Eater / Shadow Ball
Okay, of all things on the team, this is the one I'm most unsure about. I Figure it can soak up whatever Whiscash / Probo can't handle, namely hard hitting earthquakes or fighting moves. The EVs and IVs result in defence and special defence reaching the same number.
BAD MOON RISING
;337; @ Choice Specs
Modest / Levitate
120HP / 136Speed / 252S.Att
Psychic / AncientPower / Grass Knot / Signal Beam
Special Sweeper, I'm pretty sure it tips over the 300 mark in spec.att at lvl 100, not including specs boost. I'm sure theres a better moveset for coverage out there, especially as once locked into a rock attack, the rare boost from A-Powers not going to do a whole lot for me.
BRELO-no wait...
;332; @ Speed or Att boosting pinch berry
Adamant / Sand Veil
6HP / 252Att / 252Speed
Substitute / Cotton Spore / Focus Punch / Sucker Punch
Cacturne is slow, I want others to feel my pain. This thing sorta works like Breloom in that sense, Spore the switch in, sub up, punch stuff. Not sure what Berry to use here, but I'm leaning toward the attack boosting one, as cotton spore already solves his speed disadvantage.
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