Zachmac
Well-Known Member
My first attempt at Volt Turn; a team without Scizor.
I need to get better at names...
So, after seeing it's rising popularity, I decided to give Volt Turn a shot myself. The main reason I tried this was because it looked like fun, doing damage and swapping to my team's best counter for each pokemon. However, almost every volt turn team I've seen consisted of the combination of both Scizor and Rotom-W. I wanted to keep my team original, even if it was slightly, so I decided I'd only use one of them.
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Att / 252 Spd
Jolly Nature (+Spe, -Atk)
- Outrage
- Dragon Claw
- Earthquake
- Rock Slide
With the fall of the Battling Academy, I know longer have any signature pokemon. Sure, we plan to make a new clan, but sig pokemon isn't going to be part of it. In other words, I'm able to opt out my Gyarados for something else. Infernape made a nice scarfer, but it worked best without. So, I decided to swap Gyarados as something that could work to revenge kill +1 pokemon and work as a late game sweeper at the same time; Salamence. Outrage is when my team is ready to sweep, but Dragon Claw is when I must revenge kill something and my enemy still has a steel type or ice shard somewhere in their team. Earthquake is decent coverage, and can sometimes help defeat teams that happen to be weaker to ground. I chose Rock Slide over Stone Edge and Fire Fang because Stone Edge wouldn't be seeing much use out of revenge killing Volcarona/Tornadus, and I don't want to risk the accuracy when Rock Slide will KO them anyway, and Fire Fang is just two weak for my liking's.
Base 100 speed isn't that bad for revenge killing either. Most Volcarona run modest natures, and it's got enough speed to outrun +1 Dragonite, Gyarados, Haxorus, Scarf Hydreigon, and adamant Salamence.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish (+Def, -SAtk)
- Stealth rock
- Whirlwind
- Roost
- Spikes
Though the SkarmBliss core isn't really as common in 5th gen, but from my experience, it's still pretty good. I needed something to absorb powerful, physical hits, and realizing my team had a Chansy, I swapped Jirachi out for Skarmory. Spikes is useful, with how many swap outs my team causes. Stealth Rock is also pretty good, being able to hit pokemon immune to spikes. Whirlwind phazes, and is ideal on Skamory. Roost is reliable recovery.
Blissy @ Leftovers
Ability: Nature Cure
EVs: 252 HP /252 Def/4 SDef
Bold Nature (+Def, -Att)
- Protect
- Heal Bell
- Wish
- Seismic Toss
With all the swap outs I'd be causing, stealth rock would benefit my team a lot. She is my team's cleric, healing status and health of her teammates. Seismic toss allows her to take out the lati twins one on one. I chose Blissy over Chansy mostly because of leftovers, and Psyshock is usually just a 3HKO anyway. There isn't really much to say other then my team is weak to residual damage and status, and she fixes it.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 144 HP / 252 SAtk / 112 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Thunderbolt
Hidden Power Fire allows it to hit Scizor, Ferrothorn, and the occasional Bronzong for super effective damage, helping to clear to way for my Salamence's sweep. Volt Switch supports this teams strategy as a volt turn team, and also provides STAB against Skarmory. Flash Cannon and Thunderbolt are mostly fillers, but they are still reliable STAB. It's EVs are just enough to outrun the standard Skarmory to prevent an extra layer of spikes. This also allows it to outrun a choice band Scizor before it can U-turn away as well.
Anyway, this guy hits like a truck. A volt switch from it is just as tough as a U-turn from banded Scizor. It also 2HKOs the standard Ferrothorn in the rain, so I don't need to worry about Politoed.
Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 26 HP / 252 SAtk / 228 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Fire/Grass]
The standard scarf Rotom-W. It gives my team a bulky volt turner, and also a powerful water move in Hydro Pump to help it take on threats like Landorus. Volt Switch is not only standard, but also adds on the team's strategy. Trick is handy for swap ins such as Chansy. Finally, I gave it HP ice to smack Ferrothorn, which my team would otherwise have problems with. It may seem strange to use two choice scarfers, but I really enjoy the speed, and it can't revenge kill some pokemon Salamence can. The EVs may seem a bit weird, but they're just enough to outrun a max speed scarf Politoed and Jolteon, as there is nothing else notable to outrun after those two, and it won't have a speed tie with enemy rotoms as a lot will carry HP ice or flawless IVs, along with a timid nature, and HP fire brings it down to only 30 speed IVs. I may use HP grass to lure out Gastrodon, but it fails to OHKO the standard set.
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hidden Power [Ice]
- U-turn
- High Jump Kick
- Fake Out
I needed a powerful, physical force to add to my team. Mienshao was the best solution. I would usually prefer Infernape, but with Magnezone, it's fire STAB would be unneeded. Hidden Power Ice allows it to hurt Gliscor, it's otherwise counter, while allowing me to KO unboosted dragons. U-turn helps keep offensive momentum, and Fake Out also aids in scouting. Hi Jump Kick is very power, even with it's 10% chance to miss, Regenerator could make up for any damage taken. It Blissy with ease, and easily handles an even slightly weakened Gastrodon, which are two pokemon who can prove to be very troublesome for Magnezone and Rotom-W.
Testing
Nothing at the moment
I really want help with this team. It's ranking is usually around 1,000 on Smogon, which is pretty underwhelming. At least to me. I want it to at least reach 1,150 points before I'm satisfied.
I need to get better at names...
So, after seeing it's rising popularity, I decided to give Volt Turn a shot myself. The main reason I tried this was because it looked like fun, doing damage and swapping to my team's best counter for each pokemon. However, almost every volt turn team I've seen consisted of the combination of both Scizor and Rotom-W. I wanted to keep my team original, even if it was slightly, so I decided I'd only use one of them.
Salamence @ Choice Scarf
Ability: Moxie
EVs: 252 Att / 252 Spd
Jolly Nature (+Spe, -Atk)
- Outrage
- Dragon Claw
- Earthquake
- Rock Slide
With the fall of the Battling Academy, I know longer have any signature pokemon. Sure, we plan to make a new clan, but sig pokemon isn't going to be part of it. In other words, I'm able to opt out my Gyarados for something else. Infernape made a nice scarfer, but it worked best without. So, I decided to swap Gyarados as something that could work to revenge kill +1 pokemon and work as a late game sweeper at the same time; Salamence. Outrage is when my team is ready to sweep, but Dragon Claw is when I must revenge kill something and my enemy still has a steel type or ice shard somewhere in their team. Earthquake is decent coverage, and can sometimes help defeat teams that happen to be weaker to ground. I chose Rock Slide over Stone Edge and Fire Fang because Stone Edge wouldn't be seeing much use out of revenge killing Volcarona/Tornadus, and I don't want to risk the accuracy when Rock Slide will KO them anyway, and Fire Fang is just two weak for my liking's.
Base 100 speed isn't that bad for revenge killing either. Most Volcarona run modest natures, and it's got enough speed to outrun +1 Dragonite, Gyarados, Haxorus, Scarf Hydreigon, and adamant Salamence.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish (+Def, -SAtk)
- Stealth rock
- Whirlwind
- Roost
- Spikes
Though the SkarmBliss core isn't really as common in 5th gen, but from my experience, it's still pretty good. I needed something to absorb powerful, physical hits, and realizing my team had a Chansy, I swapped Jirachi out for Skarmory. Spikes is useful, with how many swap outs my team causes. Stealth Rock is also pretty good, being able to hit pokemon immune to spikes. Whirlwind phazes, and is ideal on Skamory. Roost is reliable recovery.
Blissy @ Leftovers
Ability: Nature Cure
EVs: 252 HP /252 Def/4 SDef
Bold Nature (+Def, -Att)
- Protect
- Heal Bell
- Wish
- Seismic Toss
With all the swap outs I'd be causing, stealth rock would benefit my team a lot. She is my team's cleric, healing status and health of her teammates. Seismic toss allows her to take out the lati twins one on one. I chose Blissy over Chansy mostly because of leftovers, and Psyshock is usually just a 3HKO anyway. There isn't really much to say other then my team is weak to residual damage and status, and she fixes it.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 144 HP / 252 SAtk / 112 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Thunderbolt
Hidden Power Fire allows it to hit Scizor, Ferrothorn, and the occasional Bronzong for super effective damage, helping to clear to way for my Salamence's sweep. Volt Switch supports this teams strategy as a volt turn team, and also provides STAB against Skarmory. Flash Cannon and Thunderbolt are mostly fillers, but they are still reliable STAB. It's EVs are just enough to outrun the standard Skarmory to prevent an extra layer of spikes. This also allows it to outrun a choice band Scizor before it can U-turn away as well.
Anyway, this guy hits like a truck. A volt switch from it is just as tough as a U-turn from banded Scizor. It also 2HKOs the standard Ferrothorn in the rain, so I don't need to worry about Politoed.
Rotom-W @ Choice Scarf
Ability: Levitate
EVs: 26 HP / 252 SAtk / 228 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Fire/Grass]
The standard scarf Rotom-W. It gives my team a bulky volt turner, and also a powerful water move in Hydro Pump to help it take on threats like Landorus. Volt Switch is not only standard, but also adds on the team's strategy. Trick is handy for swap ins such as Chansy. Finally, I gave it HP ice to smack Ferrothorn, which my team would otherwise have problems with. It may seem strange to use two choice scarfers, but I really enjoy the speed, and it can't revenge kill some pokemon Salamence can. The EVs may seem a bit weird, but they're just enough to outrun a max speed scarf Politoed and Jolteon, as there is nothing else notable to outrun after those two, and it won't have a speed tie with enemy rotoms as a lot will carry HP ice or flawless IVs, along with a timid nature, and HP fire brings it down to only 30 speed IVs. I may use HP grass to lure out Gastrodon, but it fails to OHKO the standard set.
Mienshao @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hidden Power [Ice]
- U-turn
- High Jump Kick
- Fake Out
I needed a powerful, physical force to add to my team. Mienshao was the best solution. I would usually prefer Infernape, but with Magnezone, it's fire STAB would be unneeded. Hidden Power Ice allows it to hurt Gliscor, it's otherwise counter, while allowing me to KO unboosted dragons. U-turn helps keep offensive momentum, and Fake Out also aids in scouting. Hi Jump Kick is very power, even with it's 10% chance to miss, Regenerator could make up for any damage taken. It Blissy with ease, and easily handles an even slightly weakened Gastrodon, which are two pokemon who can prove to be very troublesome for Magnezone and Rotom-W.
Testing
Nothing at the moment
I really want help with this team. It's ranking is usually around 1,000 on Smogon, which is pretty underwhelming. At least to me. I want it to at least reach 1,150 points before I'm satisfied.
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