MasterGohan
Dovakin
I have always been a rain dance guy. I've always liked it. But in this new gen, I've felt the need to try a sun team, and this is my attempt. Any suggestions will be appriciated.
Ninetails @ Focus Sash / Wide Lens
Ability: Drought
EVs: 252 SpAtk / 252 Spe / 4 SpDef
Nature: Modest
- Wil-O-Wisp
- Solarbeam
- Hypnosis
- Protect
Ninetails is here simply to set up some golden rays, but I wanted him to be able to do some damage if that's what it came down to. Wil-O-Wisp to burn and Protect to let the damage pile up. Hypnosis to force a switch. Solarbeam requires no charging and can take care of most of his weaknesses (water, rock, ground). Really he's going to be an in-and-out kind of guy though.
Darmanitan @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 252 Spe / 4 HP
Nature: Jolly
- Flare Blitz
- Rock Slide
- Hammer Arm
- Earthquake
Darmanitan is a BEAST! A Sheer Forced, STAB and sun boosted Flare Blitz will do close to 75% damage to a Kingdra. Add Life Orb on top of that, and GOOD GOD! I love all out power so this moveset really tickles my fancy, but Flare Blitz is the killer here.
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 SpAtk / 252 Spe / 4 Def
Nature: Timid
- Bug Buzz
- Firey Dance
- Morning Sun
- Quiver Dance
One of my new favorite pokemon, Volcarona is a killer. After a Quiver Dance there isn't much that can't be killed by this freak. Bug Buzz and Firey Dance for STAB moves, and Morning Sun restores a ton of health in the sun.
Blaziken @ Wide Lens
Ability: Speed Boost
EVs: 252 Atk / 252 Spe / 4 HP
Nature: Jolly
- Flare Blitz
- High Jump Kick
- Brave Bird
- Protect
I love the new and improved Blaziken. Speed Boost makes him a great sweeper. Flare Blitz and his new best move High Jump Kick are destructive. I'm not sure about Brave Bird. I put it there because it was really strong, but two recoil moves may be too much. Any suggestions for that move will be great. That's why I may go with Leftovers. Protect to net me a few extra Speed Boosts.
Chandelure @ Wise Glasses
Ability: Flash Fire
EVs: 252 SpAtk / 252 Spe / 4 HP
Nature: Timid
- Fire Blast
- Shadow Ball
- Solarbeam
- Psychic
I really like this guy too. Fire Blast gets the STAB and sun boosts, Shadow Ball gets STAB, and Solarbeam, again, needs no charging. Psychic is just a filler so any suggestions are welcome.
Rotom (Heat) @ Absorb Bulb
Ability: Levitate
EVs: 252 SpAtk / 252 Spe / 4 HP
Nature: Timid
- Overheat
- Thunderbolt
- Shadow Ball
- Pain Split
This is my Earthquake blocker as he is the only fire type immune to ground. Overheat gets the boosts and Thunderbolt gets STAB. Shadow Ball is one of the only other good offensive moves he learns, and Pain Split is just fun.
Well there it is. Let the sun shine in!
Ninetails @ Focus Sash / Wide Lens
Ability: Drought
EVs: 252 SpAtk / 252 Spe / 4 SpDef
Nature: Modest
- Wil-O-Wisp
- Solarbeam
- Hypnosis
- Protect
Ninetails is here simply to set up some golden rays, but I wanted him to be able to do some damage if that's what it came down to. Wil-O-Wisp to burn and Protect to let the damage pile up. Hypnosis to force a switch. Solarbeam requires no charging and can take care of most of his weaknesses (water, rock, ground). Really he's going to be an in-and-out kind of guy though.
Darmanitan @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 252 Spe / 4 HP
Nature: Jolly
- Flare Blitz
- Rock Slide
- Hammer Arm
- Earthquake
Darmanitan is a BEAST! A Sheer Forced, STAB and sun boosted Flare Blitz will do close to 75% damage to a Kingdra. Add Life Orb on top of that, and GOOD GOD! I love all out power so this moveset really tickles my fancy, but Flare Blitz is the killer here.
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 SpAtk / 252 Spe / 4 Def
Nature: Timid
- Bug Buzz
- Firey Dance
- Morning Sun
- Quiver Dance
One of my new favorite pokemon, Volcarona is a killer. After a Quiver Dance there isn't much that can't be killed by this freak. Bug Buzz and Firey Dance for STAB moves, and Morning Sun restores a ton of health in the sun.
Blaziken @ Wide Lens
Ability: Speed Boost
EVs: 252 Atk / 252 Spe / 4 HP
Nature: Jolly
- Flare Blitz
- High Jump Kick
- Brave Bird
- Protect
I love the new and improved Blaziken. Speed Boost makes him a great sweeper. Flare Blitz and his new best move High Jump Kick are destructive. I'm not sure about Brave Bird. I put it there because it was really strong, but two recoil moves may be too much. Any suggestions for that move will be great. That's why I may go with Leftovers. Protect to net me a few extra Speed Boosts.
Chandelure @ Wise Glasses
Ability: Flash Fire
EVs: 252 SpAtk / 252 Spe / 4 HP
Nature: Timid
- Fire Blast
- Shadow Ball
- Solarbeam
- Psychic
I really like this guy too. Fire Blast gets the STAB and sun boosts, Shadow Ball gets STAB, and Solarbeam, again, needs no charging. Psychic is just a filler so any suggestions are welcome.
Rotom (Heat) @ Absorb Bulb
Ability: Levitate
EVs: 252 SpAtk / 252 Spe / 4 HP
Nature: Timid
- Overheat
- Thunderbolt
- Shadow Ball
- Pain Split
This is my Earthquake blocker as he is the only fire type immune to ground. Overheat gets the boosts and Thunderbolt gets STAB. Shadow Ball is one of the only other good offensive moves he learns, and Pain Split is just fun.
Well there it is. Let the sun shine in!
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