AJ2000
Well-Known Member

"Here he comes, filled with hatred and anger. I don't know what caused a man to become like this, but here he comes...with a hunger to devour everything we've worked for."
- Minister Bardell
- Minister Bardell

“Commander…is all of this really necessary?” Another man spoke, slowly approaching the masked man. His steel blade nearly glistened from the red of its fallen victims, seemingly not caring about its appearance as he lifted his cape and sheathed it. Flecks of ember floated in the air, which would almost be beautiful if it weren’t for the current situation.
“It was his Emperor’s request.” The Commander then lifted his hand, pointing at the townsfolk. “One or two of them…It’s no big deal if they are out of line. The problem lies within numbers.” The Commander turned to look at the caped man. “They were given plenty of chances, and they chose the other option.” He then quickly jolted his gaze back at the townsfolk, watching as they continued to panic and huddled together. He watched for a few brief moments, almost in solace, before raising his hand. Signalling his men, numerous armoured soldiers raised their spears, and readied them in front. walking towards the townsfolk, with their final screams filling the air.
| CURRENT EVENTS |
Currently amidst a civil war, the country of Salos is not exactly the most stable place on the continent. Split between two warring states, North Salos and South Salos, a man known as Diaz has made it his mission to overthrow the current Royal family, and take the country for himself. Although he currently goes by the title ‘Emperor’, the real King of Salos resides within the country’s capital city, known as Kale. King Kazul, as he’s known by, currently controls South Salos, although his grip on the country wanes the longer Diaz’s reign continues. Utilizing methods such as razing cities and towns, Diaz’s takeover is hostile, intending to burn all those who oppose him to the ground. The people backing Diaz often align their ideals with him, agreeing with his notion that there needs to be something done about Salos’ current state. A country run by the same family of monarchs for generations, needs change, and many people agree with Diaz.
As of right now, Diaz resides in the ‘unofficial Capital city’, Grandora. Located in North Salos, it can be considered to be the capital city if Diaz succeeds in his plan. Slowly but surely, his men travel from town to town, forcing the towns to give up rule under the current King. These visits often enough result in bloodshed, although a more tame option is also available should people listen. Because of the current war, much of the borders of Salos are closed off from travel, leaving the country to fend for itself, and solve it’s own problems until its ready to tie the knot again with its neighbours.
~
Our story takes place in the town of Belpoint. Known as Fort Belpoint currently. It is a mid-sized town nestled between grasslands and forests, and is home to a myriad of occupations such as markets, mill work, and farmers, etc. However, due to the war, there is an increased presence of soldiers from Kale, due to its location and needing protection from Diaz. Barriers and scaffolding have been set up on the outside of town, with more guards stationed beyond city outskirts. A watchtower has been built right outside the city, for the sole purpose of being able to keep a lookout for anything or anyone passing by. Even travellers find it difficult to enter this city. Life for the most part is quaint in Belmont, and relatively easy going. People work, eat, and sleep and is a straightforward town. In fact, many would call it as one of the more populated cities of the country, due to its size.
Your character is a resident of Belpoint. How they came to this town, is up to you. What their profession is, is up to you. How they spend their days, is also up to you. The world is a cruel place, and people backstab each other all the time. It is up to you to find allies and make friends with those you value and trust.
| MAGIC |
Magic according to lore, is considered dangerous, volatile, and unpredictable. As such, the world has strict rules for the use of Magic. It cannot be used openly in public, unless under certain life or death circumstances. Generally speaking, magic can be learned through books, or through teachers. Studying magic takes time, no matter who you are. It’s stressful on the body to perform, and it can be mentally exhausting to even study. With that said, given time and constancy and w willingness to learn, nothing is impossible. Furthermore, Magic can be broken down into these categories:
Offensive: Offensive magic includes all spells that inflict some sort of damage directly. Examples of this include a standard Fireball spell, etc. Essentially if it will harm someone or something, then it counts as Offensive Magic.
Defensive: Magic in this category includes spells that don’t do damage. Generally speaking, Defensive Magic usually fall under one of two criteria: 1) The spell protects the user or someone else from harm 2) The spell will incapacitate someone or something without directly harming them. Examples of each could include some sort of barrier than ward off foes, or a spell that may stun a foe.
Healing/Miracle: Healing magic is also referred to as Miracle Magic by some in the world, especially religions. Doctors often use this to help with their medicine, and treat their patients. It is fairly straightforward, in the sense that this type of Magic heals the user or target, or helps ailments. Please note, no Healing Magic will ever 100% repair wounds or damages. Same goes for illnesses. It is not always possible to cure diseases through magic.
Support: Support magic is anything that does not fall under the above categories. Examples of Support Magic include reinforcing an object, blessings, to possibly even some sort of combat boost. Examples of each can include possibly reinforcing an iron arrow to become stronger, or a blessing spell to bestow someone with more energy to perform magic.
Note, if you think a spell you are creating is deemed ‘too strong’, or you are unsure of what its category would be, just ask. You don’t necessarily have to ask me, but maybe post in a discussion thread so other people can chime in. With that said, these types of spells are not allowed (Note: This list will be updated regularly as I see fit):
- Reviving the dead is not allowed
- Any sort of magic that can create or conjure life
- Curses of the sort that can insta-kill
- Shapeshifting magic
- Anything that can create an object out of nothing. For example, creating a physical weapon out of magic.
- Time travel, slowing down time, ripping space, etc. That would be too powerful, and such magic does not exist.
| CLASSES |
When making your character, it’s important to pick a class. Although your character won’t actually introduce themselves with such a title (e.g. - “Oh I’m a thief class!”), these classes are a good starting point for building the basis of your character. As such, each class has their own set of abilities and limitations. Also note, the classes by no means dictate who your character is or what they are supposed to be. For example, picking a warrior class doesn’t mean your character has to be a literal warrior or knight. Likewise, picking Thief class doesn’t mean your character is a Thief by trade. The classes are strictly for combat purposes, for the most part. It has no effect on personality, traits, appearance, etc. I do this for balance among the characters, as I do not want every single character super efficient in magic.

+ Strong Melee
+ Access to Offensive Magic
- Not able to use anything other than Offensive Magic
+ Access to Offensive Magic
- Not able to use anything other than Offensive Magic

+ Strong Ranged combat
+ Can also utilize small close-ranged weapons
+ Can Learn up to two types of magic at a good pace
- The actual strength of their magic may not be as good as those who excel in magic
+ Can also utilize small close-ranged weapons
+ Can Learn up to two types of magic at a good pace
- The actual strength of their magic may not be as good as those who excel in magic

+ Able to perform all types of magic
+ Learning magic comes rather easily
- Generally do not have much melee combat capabilities
+ Learning magic comes rather easily
- Generally do not have much melee combat capabilities

+ Strong close-range combat
+ Able to Learn magic to a higher degree than that of a warrior
- Not able to learn all types of Magic
- Offensive magic is hard to learn
+ Able to Learn magic to a higher degree than that of a warrior
- Not able to learn all types of Magic
- Offensive magic is hard to learn

+ Versatile in the weapons they can use
- Have no magical abilities whatsoever
- Have no magical abilities whatsoever

+ Tactical, and good close-ranged combat
+ Able to learn all sorts of magic at a good pace
+ Good with certain tools
- Actual power behind these types of magic may be lacking, however, the versatility can sometimes make up for this
+ Able to learn all sorts of magic at a good pace
+ Good with certain tools
- Actual power behind these types of magic may be lacking, however, the versatility can sometimes make up for this
| MAGICAL RULES |
Note: I know it may seem like Magic is nerfed in this roleplay, and it sort of is. A character with no magical capabilities should still be able to kill someone who does have some. This isn't elemental ‘bending’, as there are strict spells and rules of magic involved, and performing magic takes up energy of the character and thus should be used when necessary. Here are the general rules of using magic:
- Magic should not be used openly in public. By its very nature, magic is dangerous it can be used to harm someone, whether that’s accidental or not.
- Magic takes up energy. Someone cannot constantly exert energy for hours on end to perform magic, as that is dangerous to the body.
- Learning spells takes time. It’s not as simple as reading a book or learning from a teacher and then being able to perform it. Magical spells can be found in books, or can be taught from other people who know magic. Some spells may require a chant to perform, while others do not. This all depends on the spell itself.
- Spells that bring the dead back to life, do not exist. Although certain advanced spells can take control of a host (including a dead one), spells that actually instil life into a corpse are unheard of.
- Other than obvious elemental advantages (Water can extinguish fire, etc), specific elemental advantages among magic are not present.
- Shapeshifting magic exists, although it is not usable by humans.
| WORLD RULES + ROLEPLAY RULES |
- All Serebii forum rules apply (No god modding, bunting without permission etc)
- The roleplay is rated M. It’s rated as such to allow the most freedom with your character and the story. Do not abuse this. Even if it’s rated M, does not give enough excuse to constantly swear in your posts.
- This OP will be constantly updated with Lore, in relation to the role-play universe. Make sure your character doesn’t do anything Lore breaking (E.g - illegal magic, knowing something they shouldn’t etc). Don’t worry about this too much, if something comes up, I’ll let you know.
- As mentioned before, Magic is under stricter rules this time around. Follow the rules of magic, and don’t be overpowered. This is not a role-play about fighting, but rather story and adventure.
- Only human characters are allowed
- The world can be unlawful place sometimes, however, try to refrain from killing random people in the roleplay. Unless there is some sort of conflict where life or death is imminent, don't go around killing random townsfolk. Law is still in effect.
- Physics also apply. No jumping 10 feet into the air, breaking rocks with a karate chop, etc.
- You are allowed to create your own towns, cities, landmarks etc as well as your own plots. If you have a mini-plot in mind for your character, let me know and we can work something out and I will let you take reigns of the role-play for a bit while the players play through your plot line.
- Not really a rule, however something I wanted to note: This role-play is going to build upon the last one. This means that all events that transpired and the characters in the previous RP are canon. If you are a new player, do not worry, you don’t need to know anything beforehand to join this role-play; just consider it as a new roleplay. I only mention this for any player(s) that joined the previous iteration.

Name
(First and Last)
Gender
(Straightforward)
Age
(Age does not matter. Can be 13, can be 80. Just has to make sense)
Appearance
(Paragraph or two with your appearance. Picture is also good, but make sure write-up is there too)
Personality
(brief description of personality)
History
(A history of your character, and how they came to be. Doesn’t have to be anything special, they can even be a regular average Joe)
Class
(pick one of the classes listed above in the OP)
Magic
(Warrior and Apostle get one basic spell each, to start off. Thief and Archer get two. Mage gets three. Mercenary get none. You don’t have to use up your magic slot right now if you don’t want to, however, you MUST explain how you came to learn your particular spell(s). Make sure you abide by your class' magical capabilities)
Weapon
(Your character will not start off with a weapon, unless it is fitting to their character. Your character will get one per story purpose anyways, so put down the weapon they will be getting. Nothing outrageous like a Buster Sword or anything.)
Other
(Anything else, you'd like to mention?)
~
(First and Last)
Gender
(Straightforward)
Age
(Age does not matter. Can be 13, can be 80. Just has to make sense)
Appearance
(Paragraph or two with your appearance. Picture is also good, but make sure write-up is there too)
Personality
(brief description of personality)
History
(A history of your character, and how they came to be. Doesn’t have to be anything special, they can even be a regular average Joe)
Class
(pick one of the classes listed above in the OP)
Magic
(Warrior and Apostle get one basic spell each, to start off. Thief and Archer get two. Mage gets three. Mercenary get none. You don’t have to use up your magic slot right now if you don’t want to, however, you MUST explain how you came to learn your particular spell(s). Make sure you abide by your class' magical capabilities)
Weapon
(Your character will not start off with a weapon, unless it is fitting to their character. Your character will get one per story purpose anyways, so put down the weapon they will be getting. Nothing outrageous like a Buster Sword or anything.)
Other
(Anything else, you'd like to mention?)
~
Name: Devin Brodd
Age: 27
Gender: Male
Appearance: Devin stands at above average height, at around 5’11”. Working outside all day has given him a rather athletic body, although closer to the skinner side. His hair is blonde and long, at around shoulder’s length, and is generally well kept for the most part. It isn’t uncommon for him to also tie his hair back into a ponytail for when he’s working outside. His facial hair, although not long at all, is rather scruffy, almost giving him a slight rugged look. His eyebrows are darker in colour, with his blue eyes topping off his rather typical appearance for someone ethnically native to Salos. His face is also generally free from major imperfections, and looks relatively clean and oil-free from someone who works outside a majority of the time.
His clothing is rather typical and uninteresting, and this is reflected in his personality. He despises cleaning his clothes, and as such, wears clothes that are easy to clean. His usual attire consists of a cream-coloured short sleeved tunic, made up of a comfortable yet breathable material. The tunic stops right at his waist where he tucks in the rest into his dark coloured pants, secured by a brown belt and silver buckle. The pants themselves are made up of a tough material to prevent wear and tear, especially to endure when he works. To top off his look are a pair of regular brown boots. They aren’t anything special, and it’s obvious they have been through a lot as they are tattered and covered in scratches and tears. However, they are reliable and far from being trash.
Personality: Devin, for the most part is a generous, and friendly individual. He is known as a handyman, and he loves it when people come to him for help. Not necessarily the money he gets from these jobs, but mores the interaction with the townsfolk. He loves being hands-on, and loves to help people. Sometimes depending on the person, he even does the job for free (also dependant on the amount of work needed to be done). That’s not to say he doesn’t know when he’s being taken advantage of though.
Despite his nice, friendly demeanour, Devin has a knack for finding out when he’s being ripped off. Fending for himself early on, he was quick to know how the people work, especially in the city he lives in. Being ripped off many times early his handyman career, has made him weary and cautious at times, especially if the client’s strike a particular chord with him. That doesn’t necessarily mean that he doesn’t give the benefit of the doubt though. He does try his best to see past certain traits and behaviours, however, he has no qualms expressing how he feels about someone if he dislikes them.
History: Devin for the most part has fended for himself from a rather younger age. His mother passed away after succumbing to a disease nearly 25 years ago, and his father also died in the line of duty many years ago. His grandmother was the sole motherly figure in his life, however, she also fell ill to the same disease that Devin’s his mother had. Commonly known as Witch Swell, it’s a disease that’s often genetic and slowly deteriorates the lungs. Because of this disease, Devin notes that it’s very well possible that he will suffer the same fate as his mother and grandmother, although he has tried several times to ask Doctors about a possible preventative measure or cure.
However, although he shows no symptoms of the disease as of yet, Devin does not let this affect his day to day life. Growing up, he was fond of fixing things, and handy work, and thus turned it into his job. His grandmother was the one who taught him everything from mannerisms, to raising and nurturing him. Despite being old, she also worked as a maid and cleaned the local Inn within the city, for money to get by and survive. It was around this time, that Devin found petty work to do, mainly errands for people for extra money for the household and barter for food and other working equipment. As of right now, and current events, Devin lives by himself in a small house on the opposite edge of town. It is nothing spectacular, only consisting of a single bedroom, open room and latrine. However, it does get the job done for him.
Magic: (None)
Class: Mercernary
Other: He wears a brown satchel that slings across his body, that he usually keeps basic supplies in when he goes to work. Things such as hammer, nails, etc.
Age: 27
Gender: Male
Appearance: Devin stands at above average height, at around 5’11”. Working outside all day has given him a rather athletic body, although closer to the skinner side. His hair is blonde and long, at around shoulder’s length, and is generally well kept for the most part. It isn’t uncommon for him to also tie his hair back into a ponytail for when he’s working outside. His facial hair, although not long at all, is rather scruffy, almost giving him a slight rugged look. His eyebrows are darker in colour, with his blue eyes topping off his rather typical appearance for someone ethnically native to Salos. His face is also generally free from major imperfections, and looks relatively clean and oil-free from someone who works outside a majority of the time.
His clothing is rather typical and uninteresting, and this is reflected in his personality. He despises cleaning his clothes, and as such, wears clothes that are easy to clean. His usual attire consists of a cream-coloured short sleeved tunic, made up of a comfortable yet breathable material. The tunic stops right at his waist where he tucks in the rest into his dark coloured pants, secured by a brown belt and silver buckle. The pants themselves are made up of a tough material to prevent wear and tear, especially to endure when he works. To top off his look are a pair of regular brown boots. They aren’t anything special, and it’s obvious they have been through a lot as they are tattered and covered in scratches and tears. However, they are reliable and far from being trash.
Personality: Devin, for the most part is a generous, and friendly individual. He is known as a handyman, and he loves it when people come to him for help. Not necessarily the money he gets from these jobs, but mores the interaction with the townsfolk. He loves being hands-on, and loves to help people. Sometimes depending on the person, he even does the job for free (also dependant on the amount of work needed to be done). That’s not to say he doesn’t know when he’s being taken advantage of though.
Despite his nice, friendly demeanour, Devin has a knack for finding out when he’s being ripped off. Fending for himself early on, he was quick to know how the people work, especially in the city he lives in. Being ripped off many times early his handyman career, has made him weary and cautious at times, especially if the client’s strike a particular chord with him. That doesn’t necessarily mean that he doesn’t give the benefit of the doubt though. He does try his best to see past certain traits and behaviours, however, he has no qualms expressing how he feels about someone if he dislikes them.
History: Devin for the most part has fended for himself from a rather younger age. His mother passed away after succumbing to a disease nearly 25 years ago, and his father also died in the line of duty many years ago. His grandmother was the sole motherly figure in his life, however, she also fell ill to the same disease that Devin’s his mother had. Commonly known as Witch Swell, it’s a disease that’s often genetic and slowly deteriorates the lungs. Because of this disease, Devin notes that it’s very well possible that he will suffer the same fate as his mother and grandmother, although he has tried several times to ask Doctors about a possible preventative measure or cure.
However, although he shows no symptoms of the disease as of yet, Devin does not let this affect his day to day life. Growing up, he was fond of fixing things, and handy work, and thus turned it into his job. His grandmother was the one who taught him everything from mannerisms, to raising and nurturing him. Despite being old, she also worked as a maid and cleaned the local Inn within the city, for money to get by and survive. It was around this time, that Devin found petty work to do, mainly errands for people for extra money for the household and barter for food and other working equipment. As of right now, and current events, Devin lives by himself in a small house on the opposite edge of town. It is nothing spectacular, only consisting of a single bedroom, open room and latrine. However, it does get the job done for him.
Magic: (None)
Class: Mercernary
Other: He wears a brown satchel that slings across his body, that he usually keeps basic supplies in when he goes to work. Things such as hammer, nails, etc.
~
Current Party
(no characters as of yet)
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