Ghosts of the Forums
Who Ya Gonna Call?
This is a team that abuses dehabilitating moves. It does not cheat, and is not hacked.
;149; Dragonite @Leftovers
Impish
Multiscale
200Hp, 200Def, 110Sp.Def
-Dragon Tail
-Thunder Wave
-Roost
-Fire Punch/Extremespeed
Dragonite is my phaser, switching paralyzed foes into my opponent's team, creating a build-up of dead weight nearing the end of the battle, the moveset and EV spread maximizes my phazing capabilities, and can easily ruin lv. 1 aron by using dragon tail to go last. Fire Punch adds coverage against steel-types.
;091; Cloyster @King's Rock
Jolly
Skill Link
252Atk, 252Spe, 4HP
-Razor Shell/Waterfall
-Icicle Spear
-Shell Smash
-Rock Blast
Cloyster spams multi-hit moves that have more then a 50% flinch chance thanks to his King's Rock, paralyzed enemies tkae the brunt of Cloyster's assault, and after a Shell Smash or two, Cloyster is nigh unbeatable.
;068; Machamp @Lum Berry
Adamant
No Guard
252HP, 252Atk, 4Def
-DynamicPunch
-Bullet Punch
-Stone Edge
-Ice Punch
Ah, the simple joy of smashing people with Machamp. Aside from beating my opponents into a pulp, Machamp adds confusion to my paraflinch hax. Machamp's moveset is organized for maximum coverage, and Ice Punch really helps against dragons.
;385; Jirachi @King's Rock
Careful
Serene Grace
176HP, 212Sp.Def, 120Spe
-Iron Head
-Body Slam
-Wish
-Fire Punch
Jirachi is half of my paraflinch core, and wrecks entire teams with 60%+ flinch chance Iron Head, Body slam paralyzes my foes, Wish heals, and Fire Punch is coverage against steel-types.
;286; Smish @Shell Bell
Jolly
Technician
252Spe, 252Atk, 4HP
-Bullet Seed
-Mach Punch
-Spore
-Swords Dance/Substitute
"Smish", my Breloom provides valuable support and hax with Spore + Bullet Seed or Mach Punch, even more so considering 1 hit from either move can do 20-40% of a target's health who takes neutral or sometimes half damage. Swords Dance isn't really used much, so i'm considering switching it out for Substitute.
;468; Togekiss @King's Rock
Modest
Serene Grace
252Sp.Atk, 252HP, 4Spe/4Def/4Sp.Def
-Air Slash
-Aura Sphere
-Thunder Wave
-Roost
Togekiss makes up the other half of my paraflinch hax, and has a basic moveset for his role, with Aura Sphere for added coverage against steel-types.
So, there's my team. Please tell me what you think.
It started with Jirachi.
;385;
Then I needed more Paraflinch for my team, so I picked:
;385; ;468;
I then needed a reliable lead, able to spread around the parlyasis, which naturally lead me to:
;149; ;385; ;468;
It was about that time that i needed more options for my hax team.
;149; ;385; ;286; ;468;
Then I added:
;149; ;091; ;385; ;286; ;468;
Finally, the last member of my team was added.
;149; ;091; ;068; ;385; ;286; ;468;
;385;
Then I needed more Paraflinch for my team, so I picked:
;385; ;468;
I then needed a reliable lead, able to spread around the parlyasis, which naturally lead me to:
;149; ;385; ;468;
It was about that time that i needed more options for my hax team.
;149; ;385; ;286; ;468;
Then I added:
;149; ;091; ;385; ;286; ;468;
Finally, the last member of my team was added.
;149; ;091; ;068; ;385; ;286; ;468;
;149; Dragonite @Leftovers
Impish
Multiscale
200Hp, 200Def, 110Sp.Def
-Dragon Tail
-Thunder Wave
-Roost
-Fire Punch/Extremespeed
Dragonite is my phaser, switching paralyzed foes into my opponent's team, creating a build-up of dead weight nearing the end of the battle, the moveset and EV spread maximizes my phazing capabilities, and can easily ruin lv. 1 aron by using dragon tail to go last. Fire Punch adds coverage against steel-types.
;091; Cloyster @King's Rock
Jolly
Skill Link
252Atk, 252Spe, 4HP
-Razor Shell/Waterfall
-Icicle Spear
-Shell Smash
-Rock Blast
Cloyster spams multi-hit moves that have more then a 50% flinch chance thanks to his King's Rock, paralyzed enemies tkae the brunt of Cloyster's assault, and after a Shell Smash or two, Cloyster is nigh unbeatable.
;068; Machamp @Lum Berry
Adamant
No Guard
252HP, 252Atk, 4Def
-DynamicPunch
-Bullet Punch
-Stone Edge
-Ice Punch
Ah, the simple joy of smashing people with Machamp. Aside from beating my opponents into a pulp, Machamp adds confusion to my paraflinch hax. Machamp's moveset is organized for maximum coverage, and Ice Punch really helps against dragons.
;385; Jirachi @King's Rock
Careful
Serene Grace
176HP, 212Sp.Def, 120Spe
-Iron Head
-Body Slam
-Wish
-Fire Punch
Jirachi is half of my paraflinch core, and wrecks entire teams with 60%+ flinch chance Iron Head, Body slam paralyzes my foes, Wish heals, and Fire Punch is coverage against steel-types.
;286; Smish @Shell Bell
Jolly
Technician
252Spe, 252Atk, 4HP
-Bullet Seed
-Mach Punch
-Spore
-Swords Dance/Substitute
"Smish", my Breloom provides valuable support and hax with Spore + Bullet Seed or Mach Punch, even more so considering 1 hit from either move can do 20-40% of a target's health who takes neutral or sometimes half damage. Swords Dance isn't really used much, so i'm considering switching it out for Substitute.
;468; Togekiss @King's Rock
Modest
Serene Grace
252Sp.Atk, 252HP, 4Spe/4Def/4Sp.Def
-Air Slash
-Aura Sphere
-Thunder Wave
-Roost
Togekiss makes up the other half of my paraflinch hax, and has a basic moveset for his role, with Aura Sphere for added coverage against steel-types.
So, there's my team. Please tell me what you think.
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