A Team in Need
Hello people, this is my first RMT and I need help with my team. It seems pretty good, but I want to make it better. This is supposed to be a bulky offensive team. Here is a first look:
Okay, so I started off by building this team around Volcarona and Dragonite, two pokemon who were both very powerful setup pokemon. I realized they needed a bit of support so I added my screens Bronzong to help. They were also weak to Stealth Rock and Starmie was my first choice. I added Rotom-W for synergy and Terrakion as another physical sweeper.
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 112 Def / 144 Spd
Bold Nature (+Def, -Atk)
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp
I got this set from POTW and it seems to be pretty standard. Hydro Pump is the main STAB, but it really sucks when it misses. Volt switch keeps momentum going. Pain split is for healing and causing some damage when I'm at low HP. Will-O-Wisp gives an attack drop and some nice damage over the turns. It's my basic lead most of the time.
Bronzong @ Light Clay
Trait: Levitate
EVs: 252 HP / 152 Atk / 8 Def / 96 SDef
0 Speed IV's
Relaxed Nature (+Def, -Spd)
- Light Screen
- Reflect
- Gyro Ball
- Earthquake
This is a set I grabbed from Smogon and it is amazing. Heatrans are attracted to this like moths to a light and this thing is so bulky, it kills unsuspecting Heatran after Light Screen is up and their balloon is popped. The EV's are made specifically for this reason. Bronzong is a great tank and helps me out a lot. Light Screen and Reflect are standard for any dual screens and really back up the entire team. Gyro Ball with Bronzong's low speed helps out with a lot of stuff. Earthquake ruins Heatran and Magnezone who think they can switch in on it.
Volcarona (M) @ Chesto Berry
Trait: Flame Body
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Rest
- Quiver Dance
- Fiery Dance
- Bug Buzz
ChestoRest Volcarona is really good and I made Volcarona be as physically bulky as possible. The rest is pretty standard, Quiver Dance until you get enough boosts, then sweep with complimentary STABs in Fiery Dance and Bug Buzz.
Dragonite (M) @ Lum Berry
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spd
Adamant Nature (+Atk, -SAtk)
- Roost
- Outrage
- Fire Punch/Earthquake
- Dragon Dance
Yay, it's bulky offensive Dragonite. We all know how this works. Dragon Dance until you have enough boosts, then sweep with Outrage. Fire Punch is mainly for steels like Ferrothorn, but I'm wondering if Earthquake would be a better choice? Roost lets me heal when I have low HP. It has a Lum berry to stop confusion from Outrage.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Ice Beam
- Surf/Hydro Pump
- Thunderbolt
Starmie fills the need for a spinner on my team, but is rather good offensively as well. Rapid spin is its main use, ruining Stealth Rock. Surf is its regular STAB and I don't really like Hydro Pump's accuracy but if people can convince me, it can change. Ice beam and Thunderbolt give great BoltBeam coverage.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Stone Edge
- X-Scissor
- Close Combat
- Earthquake
Anyway this is my team. I feel that it is good but can be better. I would really appreciate some help on making this a better team.
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