This is a team built entirely from the small number of legendary pokémon (that is, only 1 per game) that are usable in Smogon’s OU tier. It’s a bulky offensive team, and I think the members support each other well. Without further ado, here are the pokémon I chose:
The Team:
Latios @ Life Orb
Ability: Levitate
Nature: Timid
EVs: 252 SpA, 252 Spe, 4 HP
-Dragon Pulse
-Surf
-Hidden Power [Fire]
-Memento
This is the all-out offensive Latios with Life Orb to give it more versatility than the Choice variants. The first 3 moves provide STAB and perfect coverage. I’m personally fond of Memento, which I could either use to give Suicune an easy turn to use Calm Mind, or to give Celebi an opportunity to set up a Swords Dance.
Terrakion @ Choice Scarf / Band
Ability: Justified
Nature: Jolly
EVs: 252 Atk, 252 Spe, 4 HP
-Rock Slide
-Close Combat
-Earthquake
-X-scissor
This Terrakion is definitely going to have some kind of Choice item, although I haven’t decided which. I think probably Band, because only 1-2 pokemon on any given team are faster than Terrakion anyway. The STAB moves have great coverage, which is made even better by the addition of Earthquake and X-scissor.
Raikou @ Life Orb
Ability: Pressure
Nature: Rash
EVs: 252 SpA, 252 Spe, 4 HP
-Thunder
-Aura Sphere
-Shadow Ball / Hidden Power [Ice]
-Rain Dance
This is the Raikou from the even last February, which explains the moves Aura Sphere and Extremespeed, not usually seen on a Raikou. The sprite should have been shiny, but I couldn’t find the sprite, so just pretend it’s orange. Thunder is for STAB, and has perfect coverage with Aura Sphere and HP Ice. Rain Dance ruins weather teams. After Tyranitar is KO’ed, I will literally switch Raikou in just to change the weather and ruin Excadrill’s hope of sweeping. It also ruins sun teams. I can deal with rain teams because of the Drizzle + Swift Swim ban, so nothing on a rain team is fast enough to scare me. I calculated that Thunderbolt + Specs does not OHKO Thundurus, but Thunder + Orb does, and that was the main factor in my decision.
Heatran @ Air Balloon
Ability: Flash Fire
Nature: Timid
Evs: 252 SpA, 136 Spe, 120 HP
-Fire Blast
-Earth Power
-Hidden Power [Ice]
-Stealth Rock
This is the same Heatran from my other OU team, and it serves the same purpose. It sweeps while its bulk protects it, and sets up Stealth Rock if it has the chance, like on a switch-out. The EVs (credit goes once again to Infectious) allow it to outspeed traditional Gliscor and OHKO with HP Ice. Fire Blast is for STAB, and Earth Power completes the type coverage.
Suicune @ Leftovers
Ability: Water Absorb
Nature: Timid
Evs: 252 SpA, 252 HP, 4 Spe
-Calm Mind
-Tailwind
-Scald
-Hidden Power [Dragon]
This Suicune is not from the same event as Raikou, and thus can have a better nature and a better ability. Its strategy is to use Calm Mind repeatedly, usually on a special sweeper to force a switch. Tailwind gives it the speed to sweep, and also helps out the rest of the team if it faints. Its 2 attacks cover every pokémon except Ferrothorn and Empoleon, both of which can be dealt with by Celebi. Scald is a better option than Surf on a bulky set like this, and the burn chance can protect Suicune’s physical defense, which is not increased by Calm Mind.
Celebi @ Cell Battery
Ability: Natural Cure
Nature: Jolly
Evs: 252 Atk, 96 HP, 160 Spe
-Swords Dance
-Heal Bell
-Recover
-Seed Bomb
Celebi cannot have good coverage, no matter what moveset I give it, unless I make it special. I’m not willing to do that, mainly because the team is very specially-oriented, but also because nobody expects a physical Celebi. Heal Bell helps out pokémon on my team that have been afflicted with status. Celebi usually makes a great counter for Thundurus, Ferrothorn, and Jellicent, given how well it shrugs off status and resists their STAB moves. Celebi’s stats also allow it to outspeed Excadrill, as well as Rotom-A and Heracross.
Feel free to make any comments, no matter how fierce, as not only is this team not yet made, I can’t make it. I missed the Raikou and Celebi events, so this is purely theoretical.
Team Building:
I started out with Terrakion, a pokemon with great defenses as well as great speed and an insane attack stat. It is, quite possibly, the best pokémon in OU, capable of taking a few hits while also outspeeding a lot of its threats and OHKOing them.
I then chose Latios, as it is so powerful that I cannot believe that it isn’t Uber yet. Mainly, I chose it because it was the only pokemon that was resistant to every one of Terrakion’s weaknesses. The two of them made a great duo.
Heatran came next, as it resists all of Latios’s weaknesses. It was at this point that I decided an all-legendary team would be interesting.
With 2 water-weak pokémon on the team and Latios’s ice weakness not entirely checked, I added Suicune to the team. It was defensive enough to provide a reliable switch-in to basically any pokémon on the team.
Raikou was designed to be the counter to any electric attacks aimed at Suicune, which nothing on the team could really switch into except Latios. Raikou also made a great revenge killer, outspeeding and destroying most of the team’s threats. It was really the polar opposite of Suicune, attacking instantly with barely contained force rather than bulking up its stats with each passing turn.
Celebi was the final key, and it completes the team so well. Its bulkiness makes it a very capable cleric, healing the team from the status problems that could cripple sweepers like Raikou and Latios. Ferrothorn, a common switch-in to Suicune that resisted its move coverage, could do nothing to Celebi, and making it a physical sweeper with Swords Dance is unexpected and deadly effective.
This is the team thus far. I considered changing Raikou into Jirachi, as this team is a bit too special, but I’m not quite sure yet.
I started out with Terrakion, a pokemon with great defenses as well as great speed and an insane attack stat. It is, quite possibly, the best pokémon in OU, capable of taking a few hits while also outspeeding a lot of its threats and OHKOing them.
I then chose Latios, as it is so powerful that I cannot believe that it isn’t Uber yet. Mainly, I chose it because it was the only pokemon that was resistant to every one of Terrakion’s weaknesses. The two of them made a great duo.
Heatran came next, as it resists all of Latios’s weaknesses. It was at this point that I decided an all-legendary team would be interesting.
With 2 water-weak pokémon on the team and Latios’s ice weakness not entirely checked, I added Suicune to the team. It was defensive enough to provide a reliable switch-in to basically any pokémon on the team.
Raikou was designed to be the counter to any electric attacks aimed at Suicune, which nothing on the team could really switch into except Latios. Raikou also made a great revenge killer, outspeeding and destroying most of the team’s threats. It was really the polar opposite of Suicune, attacking instantly with barely contained force rather than bulking up its stats with each passing turn.
Celebi was the final key, and it completes the team so well. Its bulkiness makes it a very capable cleric, healing the team from the status problems that could cripple sweepers like Raikou and Latios. Ferrothorn, a common switch-in to Suicune that resisted its move coverage, could do nothing to Celebi, and making it a physical sweeper with Swords Dance is unexpected and deadly effective.
This is the team thus far. I considered changing Raikou into Jirachi, as this team is a bit too special, but I’m not quite sure yet.
The Team:
Latios @ Life Orb
Ability: Levitate
Nature: Timid
EVs: 252 SpA, 252 Spe, 4 HP
-Dragon Pulse
-Surf
-Hidden Power [Fire]
-Memento
This is the all-out offensive Latios with Life Orb to give it more versatility than the Choice variants. The first 3 moves provide STAB and perfect coverage. I’m personally fond of Memento, which I could either use to give Suicune an easy turn to use Calm Mind, or to give Celebi an opportunity to set up a Swords Dance.
Terrakion @ Choice Scarf / Band
Ability: Justified
Nature: Jolly
EVs: 252 Atk, 252 Spe, 4 HP
-Rock Slide
-Close Combat
-Earthquake
-X-scissor
This Terrakion is definitely going to have some kind of Choice item, although I haven’t decided which. I think probably Band, because only 1-2 pokemon on any given team are faster than Terrakion anyway. The STAB moves have great coverage, which is made even better by the addition of Earthquake and X-scissor.
Raikou @ Life Orb
Ability: Pressure
Nature: Rash
EVs: 252 SpA, 252 Spe, 4 HP
-Thunder
-Aura Sphere
-Shadow Ball / Hidden Power [Ice]
-Rain Dance
This is the Raikou from the even last February, which explains the moves Aura Sphere and Extremespeed, not usually seen on a Raikou. The sprite should have been shiny, but I couldn’t find the sprite, so just pretend it’s orange. Thunder is for STAB, and has perfect coverage with Aura Sphere and HP Ice. Rain Dance ruins weather teams. After Tyranitar is KO’ed, I will literally switch Raikou in just to change the weather and ruin Excadrill’s hope of sweeping. It also ruins sun teams. I can deal with rain teams because of the Drizzle + Swift Swim ban, so nothing on a rain team is fast enough to scare me. I calculated that Thunderbolt + Specs does not OHKO Thundurus, but Thunder + Orb does, and that was the main factor in my decision.
Heatran @ Air Balloon
Ability: Flash Fire
Nature: Timid
Evs: 252 SpA, 136 Spe, 120 HP
-Fire Blast
-Earth Power
-Hidden Power [Ice]
-Stealth Rock
This is the same Heatran from my other OU team, and it serves the same purpose. It sweeps while its bulk protects it, and sets up Stealth Rock if it has the chance, like on a switch-out. The EVs (credit goes once again to Infectious) allow it to outspeed traditional Gliscor and OHKO with HP Ice. Fire Blast is for STAB, and Earth Power completes the type coverage.
Suicune @ Leftovers
Ability: Water Absorb
Nature: Timid
Evs: 252 SpA, 252 HP, 4 Spe
-Calm Mind
-Tailwind
-Scald
-Hidden Power [Dragon]
This Suicune is not from the same event as Raikou, and thus can have a better nature and a better ability. Its strategy is to use Calm Mind repeatedly, usually on a special sweeper to force a switch. Tailwind gives it the speed to sweep, and also helps out the rest of the team if it faints. Its 2 attacks cover every pokémon except Ferrothorn and Empoleon, both of which can be dealt with by Celebi. Scald is a better option than Surf on a bulky set like this, and the burn chance can protect Suicune’s physical defense, which is not increased by Calm Mind.
Celebi @ Cell Battery
Ability: Natural Cure
Nature: Jolly
Evs: 252 Atk, 96 HP, 160 Spe
-Swords Dance
-Heal Bell
-Recover
-Seed Bomb
Celebi cannot have good coverage, no matter what moveset I give it, unless I make it special. I’m not willing to do that, mainly because the team is very specially-oriented, but also because nobody expects a physical Celebi. Heal Bell helps out pokémon on my team that have been afflicted with status. Celebi usually makes a great counter for Thundurus, Ferrothorn, and Jellicent, given how well it shrugs off status and resists their STAB moves. Celebi’s stats also allow it to outspeed Excadrill, as well as Rotom-A and Heracross.
Feel free to make any comments, no matter how fierce, as not only is this team not yet made, I can’t make it. I missed the Raikou and Celebi events, so this is purely theoretical.
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