benttwig33
Forum n00b!
Well, typed it up in Word out of bordem, I hope the formatting isnt bad and whatnot. Haven't been here in a while, but whatever! Feel free to give suggestions! i'm fairly new to UU, but I think this team is at LEAST pretty solid.
At a glance: ;106; ;146; ;344; ;160; ;065; ;243;
So, here we go.
Moltres – the Bulky Special Attacker
*Pressure
*Modest
*Leftovers
-Air slash/Hp Fighting
-Flamethrower/Overheat
-Will-o-Wisp
-Roost
*Sp. Att 168/Def 168/spd 168
I figure I will lead with Moltres. Gets a burn in early, has staying power, super awesome special attack stats, and decent moves. I want flamethrower for the staying time, but overheat had more raw power, but will only benefit for 2 turns, after that stat loss is too great. Roost for help stay in of course. Air slash and HP fighting goes either way, air slash has that nice STAB though.
Feraligatr-the Fast Physical Attacker
*Torrent
*Adamant
*Item??
-Aqua Jet/Waterfall
-Dragon Dance/Swords Dance
-Earthquake
-Ice Punch
*252 Att/ 168Hp/168 Spd
Physical attacker, I want to use Aqua Jet for priority, which my team lacks. But I cant decide on SD or DD, ahhhhhhh! EQ and Ice Punch for great coverage.
Claydol – the Utility Spinner
*Levitate
*Modest
*Leftovers?
-Rapid Spin
-Calm Mind/Toxic
-Psychic/Earth Power
-Stealth Rock
*252 HP / 144 Def / 114 SpA --------Speed?
I needed a spinner to keep Moltres kicking, best one I found. Also sets up rocks which is a plus, toxis isn’t a nice addition too. Cant decide if I should calm mind it or not, for some defensive backup. Help me out here.
Alakazam – the Special Utility Tricker!
*Synchronize
*Modest/Timid
*Choice Scarf
-Thunder Wave
-Trick
-Psychic
-Signal Beam/Shadow Ball / Hp _________?
Or
Sub + Lead
*Inner Focus
*Modest/Timid
*Wise Glasses?
~ Encore
~ Psychic
~ Signal Beam / Hidden Power ________/ Calm Mind
~ Substitute
*40 Def / 252 SpA / 216 Spe
Simply to Mix it up, spread status and Trick Scarf onto other, or use as a lead with setup #2.
Raikou-The pain
*Pressure
*Modest
*Leftovers
Calm Mind
Discharge
Substitute
HP Fighting/Grass?
*Sp. Def 168/ 168 Hp/ 168 Spd
Dont know about the HP. Discharge for hax, CM for power and sub to sub. Sounds solid, thanks for the suggestions.
Hitmonlee – Reversal
*Limber
*Adamant
*Salac Berry
~ Endure
~ Reversal
~ Earthquake
~ Sucker Punch/Mach Punch
*4 HP / 252 Atk / 252 Spe
Do I honestly need to explain? Source of physical attacking, late game sweeper. Reversal is always fun after enduring and Salac, May add mach punch over sucker punch.
At a glance: ;106; ;146; ;344; ;160; ;065; ;243;
So, here we go.
Moltres – the Bulky Special Attacker
*Pressure
*Modest
*Leftovers
-Air slash/Hp Fighting
-Flamethrower/Overheat
-Will-o-Wisp
-Roost
*Sp. Att 168/Def 168/spd 168
I figure I will lead with Moltres. Gets a burn in early, has staying power, super awesome special attack stats, and decent moves. I want flamethrower for the staying time, but overheat had more raw power, but will only benefit for 2 turns, after that stat loss is too great. Roost for help stay in of course. Air slash and HP fighting goes either way, air slash has that nice STAB though.
Feraligatr-the Fast Physical Attacker
*Torrent
*Adamant
*Item??
-Aqua Jet/Waterfall
-Dragon Dance/Swords Dance
-Earthquake
-Ice Punch
*252 Att/ 168Hp/168 Spd
Physical attacker, I want to use Aqua Jet for priority, which my team lacks. But I cant decide on SD or DD, ahhhhhhh! EQ and Ice Punch for great coverage.
Claydol – the Utility Spinner
*Levitate
*Modest
*Leftovers?
-Rapid Spin
-Calm Mind/Toxic
-Psychic/Earth Power
-Stealth Rock
*252 HP / 144 Def / 114 SpA --------Speed?
I needed a spinner to keep Moltres kicking, best one I found. Also sets up rocks which is a plus, toxis isn’t a nice addition too. Cant decide if I should calm mind it or not, for some defensive backup. Help me out here.
Alakazam – the Special Utility Tricker!
*Synchronize
*Modest/Timid
*Choice Scarf
-Thunder Wave
-Trick
-Psychic
-Signal Beam/Shadow Ball / Hp _________?
Or
Sub + Lead
*Inner Focus
*Modest/Timid
*Wise Glasses?
~ Encore
~ Psychic
~ Signal Beam / Hidden Power ________/ Calm Mind
~ Substitute
*40 Def / 252 SpA / 216 Spe
Simply to Mix it up, spread status and Trick Scarf onto other, or use as a lead with setup #2.
Raikou-The pain
*Pressure
*Modest
*Leftovers
Calm Mind
Discharge
Substitute
HP Fighting/Grass?
*Sp. Def 168/ 168 Hp/ 168 Spd
Dont know about the HP. Discharge for hax, CM for power and sub to sub. Sounds solid, thanks for the suggestions.
Hitmonlee – Reversal
*Limber
*Adamant
*Salac Berry
~ Endure
~ Reversal
~ Earthquake
~ Sucker Punch/Mach Punch
*4 HP / 252 Atk / 252 Spe
Do I honestly need to explain? Source of physical attacking, late game sweeper. Reversal is always fun after enduring and Salac, May add mach punch over sucker punch.
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