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A way to figure out your EXACT IVs by level 15

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MetalKid

Cascade Trainer
There is a way to accomplish this, but it is not easy. It is even more difficult if you attempt to do it by hand. However, it will be a while before I release the next version of my program, so I'll take you through the steps.

First you write down all the Stats for all levels between level 5 and 15. Then you plug into the Stat formula IVs 0 through 31. The formulas to do this:

HP: Math.Floor((((base * 2 + iv + Math.Floor(ev / 4)) * level) / 100) + 10 + level)

Non-HP: Math.Floor(((base * 2 + iv + Math.Floor(ev / 4)) * level / 100 + 5) * personality)

(personality can be either .9, 1.0, or 1.1)

Start at 0. As soon as you calculate a Stat for a level that doesn't match any one of the levels of the actual pokemon, that IV must be thrown out. Then go onto the next. In the end, you will end up with the IV for each stat being one of two numbers, or, if you get lucky, you will end up with only 1 IV at the end (making the next part easier).

This is where the tricky part comes in. Now you must figure out the type of hidden power your pokemon has. Hopefully, everyone knows how to go about doing this (Kecleon being the easiest way). Since each stat has only 2 choices at most, you can only match the specific HP Type once with any given pattern of IVs. Once you go through a huge loop to match the existing ivs with the ivs you would get for that specific HP Type, you will know the exact IVs.
 

leafgreen386

no troll
Very cool. I'd use this a lot if I still played the GBA games.
 

SlwaBluPhnx

Well-Known Member
Hey thats a cool idea, why don't you load that into your program. I am breeding a shuckle so that would help me out a lot.
 

MetalKid

Cascade Trainer
I still have to fully program this feature into my program. I only tested it it on 2 stats on a level 5 pokemon I happen to have. The first one ended up giving me a possiblility of 2 IVs. The 2nd stat gave me the exact IV. I still need to test this thing some more, but the early results were so promising, that I wanted to post about it.

I've got some more information about this process. It turns out, the only way you will get narrowed down IVs at the end is if your stats do NOT increase at the same amount every level. I tested a Mudkip I had. Everything gave 1 or 2 IVs, except speed. From level 5 to 15, it only increased 1 per level, resulting in a range of 20-26. However, there is a solution. Instead of starting at level 5, you can start at level 7, or some higher level. When I started at 7, the Speed finally went up by 2 on level 17, which ended up giving me the exact IV in the end of 26. There may be a correlation from this to the base stat. Mudkip only has 40 base speed, while the others were 50 or higher. I'll have to look into this a bit more.

Double posting is not allowed here under any circumstances, please use the EDIT button if you want to add something to your post. -Mod
 
Thank you Metalkid but is it true.

;003;Dark Venusaur;003;
 
M

~-=Mewtwo=-~

Guest
whoohoo HP GRASS HOUNDOOM!!! finally... easier at least... I only knew exact IV's at a minimum of lvl 25 before and it was a very good way......
 
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