Sceptile Leaf Blade
Nighttime Guardian
Not really sure why Inner Focus needs a buff at all to be honest. It's a solid ability and one of the primary reasons Crobat is as popular in VGC as it is.
I find ironic that you make that comment about moody after suggesting so many unbalanced stuff. Most of these abilities really don't need a change.What I wish to see:
Turboblaze: Also gives any Fire-type attacks used by the Pokemon with this ability, an additional 20% chance to Burn the opponent (Fire moves that originally doesn't have a Burn chance now gains 20% chance to Burn, while Fire moves that already can Burn, have their chance increased by 20%).
Teravolt: Also removes Ground-type's immunity to Electric moves used by the Pokemon with this ability, with the Electric moves dealing SE damage instead.
Shadow Shield: Now also prevent damage from Ground-type moves.
Full Metal Body: Now also raises Defense by 1 stage after taking SE damage.
Normalize: The changed moves now ignore the target's resistance and immunity.
Grass Pelt: Now also activates if the Pokemon with this ability is targeted with a Grass move, and also increase the healing from healing moves (including attacks with healing as its effect) by 20%.
Surge Surfer: Now also activates if the Pokemon with this ability is targeted with an Electric move, and also prevent damage from Ground-type moves.
Ice Body: Now also has 10% chance to freeze an opponent that makes physical contact.
Illuminate: When the Pokemon is sent out (or when it gained this Ability via things like Skill Swap or Trace), it casts the effects of Foresight on all opponents, and has 10% chance to also reduce their Accuracy by 1 stage.
Inner Focus: Now also prevent Focus Punch from failing due to the user getting hit.
Keen Eye: Now also increases the accuracy of moves by 20%.
Rivalry: Now no longer reduces damage done to opposite-gender opponents.
Slow Start: The effect now go away after three turns instead of five, also, when the effect goes away, the Pokemon with this ability gains +1 stage to its Atk and Speed stat, and +2 stage to its SpAtk. If the Pokemon is switched out, the Slow Start counter does not reset when it is switched back in.
Liquid Voice: Effect completely changed, now increases the power of sound moves by 100%, without any type change.
Magician: Effect completely changed, now gives Knock Off effect to all moves used by the Pokemon with this ability.
Aura Break: Now also has Mold Breaker effect in addition to its current effect.
Receiver & Power of Alchemy: Now also works in Singles (if the Pokemon with this ability is sent out after a fainted Pokemon, the Pokemon with this ability gains the ability of that fainted Pokemon).
Anyway, we know that Moody is going to get a change, my guess is that either they are removing Evasiveness from the list of possible boost, or they reduce the boost from +2 to +1. Even better if they do both XD
I have a bit of fun with it. It comes in handy against any Pokémon that can be a pain.Pressure is kinda useless. Maybe it would increase the chance of flinch just like a Kings Rock?
I agree. Reducing them to four turns but keeping the moves on five (or even extending those to six) would help. I think the terrain moves should also become more widespread through tutor or TM just like weather.This probably won't happen, but I think the Tapu's abilities are kinda ridiculous at times. Though I'm not sure how you would nerf it. Maybe have it last for three turns? Not sure.
I find ironic that you make that comment about moody after suggesting so many unbalanced stuff. Most of these abilities really don't need a change.
Pressure is kinda useless. Maybe it would increase the chance of flinch just like a Kings Rock?
It is a good ability, but it is distributed to a lot of pokémon where it is kinda useless. I think Weavile is the worst case of this.Pressure is kinda useless. Maybe it would increase the chance of flinch just like a Kings Rock?
Trick Room is way too strong for that. It'd be horribly broken as an ability that can't be prevented to go up.I want a new ability to activate Trick Room upon entering the battle. I know people either refrain wasting a turn for it or build a slow Pokémon team. That might be a good start to turn stuff around a bit.
Rooms don't work like that, there can be multiple different rooms active at the same time. And just running your own Trick Room setting ability to neutralise an enemy one is a severe liability against foes that do not use Trick Room, or that predict you'll bring it and use yours to set up Trick Room for them.I would also like to see a trick room ability like that. Have it be like a tapu ability that is like a terrain. So that it can be gotten rid of in a smiliar fashion
A tad worried how much of a monster Primal Groudon (as in, more than it already is) would become if this were a thing. Primal Groudon's STAB combination is unresisted under Gravity conditions aside from the Araquanid line, and Groudon gets Swords Dance. I think the Primals need some nerfs regardless, auto-setting weather that can't be removed conventionally is stupidly broken. Primals aside, I can see merit there. Pokémon like Garchomp would really benefit from it (run moves like Earthquake, Dragon Rush, and so on).Auto Trick Room would definitely be unbalanced no matter how you implement it, but you know what I'd like to see? A Gravity-inducing ability. Gravity may not be as potent as Trick Room but it's still a neat little effect, but most Pokemon can't find the room to carry it, nor can they justify using up a turn to set it up.
Before the Tapus, Terrains were not used. The Tapus are still the only way they get used outside of Genesis Supernova.This probably won't happen, but I think the Tapu's abilities are kinda ridiculous at times. Though I'm not sure how you would nerf it. Maybe have it last for three turns? Not sure.
In my opinion, I think giving their abilities to some other pokemon can help balance it out (like they did with the weather summoning abilities).Before the Tapus, Terrains were not used. The Tapus are still the only way they get used outside of Genesis Supernova.