Eszett
one love
As everyone and that person's brother knows very well about the franchise, it has this annoying image of being a childish game which seemingly you must abandon at a certain age as a figment of the past.
With that being said, and the ages of members at this board as well as high sales figures for all the Pokemon games as testament to my words, do you believe it is high time these games be geared to appeal to an older audience of players? I certainly think that would be in order; however, I feel it must be orchestrated very well in order for it to work. This shouldn't of course take a more adult-oriented aspect and do everything short of being bumped up to a T rating since that would alienate the younger fanbase, but it's not as simple as merely composing new, older protagonists for the game.
What we need here is not to increase the age of the target audience, but rather bring in that audience within a range of ages. While the games certainly aren't going to be show excessive bodily harm any time soon, it'd be best to generate some sense of jeopardy to the protagonist at hand. As of now, you receive no repercussions for losing a battle besides the easily amendable issue of your wallet thinning. By creating more real issues, such as your Pokemon being stolen and needing to be recovered and returned, and a less hesistant group of bandits out to seek harm on you (but nothing like floggings, of course) would add a much-appreciated aspect to the game that will suit the fancies of the older fans while still not losing the classic charm on the younger fans.
With that being said, and the ages of members at this board as well as high sales figures for all the Pokemon games as testament to my words, do you believe it is high time these games be geared to appeal to an older audience of players? I certainly think that would be in order; however, I feel it must be orchestrated very well in order for it to work. This shouldn't of course take a more adult-oriented aspect and do everything short of being bumped up to a T rating since that would alienate the younger fanbase, but it's not as simple as merely composing new, older protagonists for the game.
What we need here is not to increase the age of the target audience, but rather bring in that audience within a range of ages. While the games certainly aren't going to be show excessive bodily harm any time soon, it'd be best to generate some sense of jeopardy to the protagonist at hand. As of now, you receive no repercussions for losing a battle besides the easily amendable issue of your wallet thinning. By creating more real issues, such as your Pokemon being stolen and needing to be recovered and returned, and a less hesistant group of bandits out to seek harm on you (but nothing like floggings, of course) would add a much-appreciated aspect to the game that will suit the fancies of the older fans while still not losing the classic charm on the younger fans.