1. We have moved to a new forum system. All your posts and data should have transferred over. Welcome, to the new Serebii Forums. Details here
    Dismiss Notice
  2. Be sure to join the discussion on our discord at: Discord.gg/serebii
    Dismiss Notice
  3. If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders
    Dismiss Notice

Aegislash Discussion Thread

Discussion in '6th Gen' started by Miror, Nov 5, 2013.

Thread Status:
Not open for further replies.
  1. Miror

    Miror Seeker of the Blood Staff Member Moderator

    Aegislash Discussion
    [​IMG][​IMG]

    Since the unveiling of Honedge as a Ghost/Steel type before the release of Pokemon X and Y, many considered the viability of this new typing, hoping desperately that it would receive the ability Levitate to make it have no weaknesses. Although that idea shot down the drain fairly quickly, the final evolved form of Honedge, Aegislash, has become one of the most popular Pokemon in competitive gameplay for a slew of different reasons. It has quite a few attributes that contribute to it being so versatile and usable. This thread will be used for the discussion of the pros and cons of Aegislash, the different sets it can run and how it is used in teams, partners for it, checks and counters, and exactly what it is that makes Aegislash what it is. Good discussion points will be edited into the first post (here), sorted into the various categories below.

    Base Stats

    Shield Form: 60 / 50 / 150 / 50 / 150 / 60
    Blade Form: 60 / 150 / 50 / 150 / 50 / 60

    Abilities

    Stance Change: The Pokemon changes form depending on how it battles

    Movesets


    Other Options

    Team Support

    How Aegislash Supports
    None as of yet

    How the Team Supports
    None as of yet

    Counters and Checks

    Counters

    Checks
    None as of yet
     
    Last edited: Jun 2, 2014
  2. LinksOcarina

    LinksOcarina The true master

    You should add base stats if that's ok.

    It is rather beastly, but there are ways to play around it.

    Because it relys heavily on shield/blade form and to switch in and out of them, you can predict against it if you have the right tools to do so. One Pokemon that ironically can take a hit on the physical side rather well is Golurk, who can counter with STAB Earthquake and Iron Fist-based Shadow Punch. Although I think Aegislash outspeeds it and gets enough damage out of Shadow Sneak to negate priority.

    In fact, fellow ghosts that outspeed Aegislash and make good checks too. Gengar comes to mind as a prime example that can go toe to toe with the sword and shield. Same with Gourgeist, although again its mostly checks rather than counters...
     
  3. ghost_dog97

    ghost_dog97 the sweeper

    My aegislash knows

    SWORDS DANCE
    KINGS SHIELD
    SHADOW SNEAK
    IRON HEAD (for fairies)

    What I do is set up with swords dance while in shield forme and spam shadow sneak once he cannot take anymore attacks... it wrecks absolutely everything that doesn't resist ghost
     
  4. Eaglehawk

    Eaglehawk Banned

    I honestly think that people are really just overhyping the SD set. To be honest, I find that its Mixed set is preobably the best way to go with it. In this metagame, Ghost is probably the most spammable type because of the removal of Steel type as a resistance. Basically, the only types that are resistant/immune to Ghost are Dark and Normal, both of which can be dealt with via strong Fighting types (a.k.a. MegaLuke)
     
  5. Roughneck JB

    Roughneck JB Well-Known Member

    Seems to be pretty much the standard way to play. :p
    Though I'd consider Sacred Sword over Iron Head, as Ghost/Fighting gets perfect neutral coverage & hits more pokemon super-effectively.

    I'm wondering, though, how effective a special attacking set with Autonomize would work. I've been looking into:

    Aegislash@Life Orb
    Timid
    252 SAtk, 224 Spd, 34 HP
    - Autonomize
    - Shadow Ball
    - Hidden Power Ice
    - King's Shield/Destiny Bond

    The spread above allows Aegie to outspeed Scarfed Landorus-T & anything slower at +2, and still OHKO many prominent threats (MegaGengar!) with the appropriate attack. King's Shield for prediction wars & Sucker Punch users, or Destiny Bond for a final kill (I'm assuming he can inherit it from Cofagrigus once PokeBank is released).
    As an added bonus, physical walls which normally counter Aegislash are promptly destroyed when they try to switch in. For instance, Shadow Ball 2KOs even specially defensive Skarmory.
     
  6. ghost_dog97

    ghost_dog97 the sweeper

    I had sacred sword but mine is a brave nature
     
  7. Divine Retribution

    Divine Retribution Well-Known Member

    I actually find Aegislash makes an amazing lure. Just slap Hidden Power (Ice) on his usual sets and blow away Landoruses and Hippowdons like there's no tomorrow.
     
  8. ghost_dog97

    ghost_dog97 the sweeper

    Lmao. Aegislash is a good revenge killer with shadow sneak
     
  9. Alright, we have a discussion thread about my favorite Pokemon of Gen. 6 OU.

    Aegis is a very unpredictable force. It can either Swords Dance up a ton in Shield Stance and kill even physical titans, it can go mixed in a variety of ways; it is simultaneously one of the best sweepers, pivots, and wallbreakers that OU has to offer. Sadly, Aegis suffers from a severe case of 4MSS, meaning it can only be one thing at a time.

    My personal favorite set is the SD+KS set. For those who don't know, you play it by forcing something out and SDing on the switch. You take the hit in shield stance and then strike it with a powerful boosted attack. King's Shield and repeat. Obviously it isn't that simple, as prediction is of the utmost importance when using this Aegislash, but for those good at prediction Aegislash can sweep teams.
     
  10. McDanger

    McDanger Well-Known Member

    I`ll add good sets and comments to the OP via hyperlink
    @roughneck: i`ve used that before but sacred sword> king's shield extra evs into attack instead of hps, naive nature, it does its job well, tho i prefer

    Aegislash@ Life Orb
    Quiet/Brave
    4hps/252 attack/252 sp attack
    -shadow ball
    -hidden power ice
    -sacred sword
    -iron head/shadow sneak

    Aegislash is one of the best stall breakers in the meta with is massive attacks, wide enough movepool, and nice typing. This set does a good job checking most threats, but functions as a hit and run, as the next thing your opponent switches in is likely to kill aegislash, but with a resistance to stealth rocks, aegislash doesn't mind. Furthermore, this set matches up well against most threats, 2hkoing most threats in OU bar a handful of threats such as mandibuzz and goodra, tho the latter needs defense investments to avoid a 2hko from iron head. Moves are fairly standard, shadow ball is the main stab, thus why the nature is preferred to be quiet, with hidden power ice to OHKO landorus therian and gliscor, as it hits the same to hippowdon as shadow ball. Sacred sword is the last set move giving aegislash unresisted coverage, allowing it to muscle through would be checks like tyranitar and mega kangaskhan. Finally, the last spot is open for coverage, iron head hits fairies harder than anything such as florges that would live shadow ball, while shadow sneak lets aegislash score more KOes on threats that live its other moves, as well as let it clean late game, brave is another option purely for this reason.
     
  11. Mesi

    Mesi New Member

    So Taunt ruins Aegislash. Thought I'd mention it. In my experience, Specially focused Greninja send Aegislash running for the hills. After I Taunt it, I see Sacred Sword coming and throw out a Surf, then follow up with Dark Pulse. The Surf will hit Shield forme likely, but the Dark Pulse will hit Sword forme. It checks I suppose, since anyone would be silly staying in, but it makes them reset.

    Further, Aerodactyl scares Aegislash too. Taunt with no weaknesses to Aegislashes common moves and can take it out with Earthquake.

    The issue I see with Aegislash is it has some hard counters that it has real trouble dealing with. While that won't drop it out of OU, its too good for that, it means that you'll keep your opponent on the defensive till the sword is down, or your counter is.
     
  12. McDanger

    McDanger Well-Known Member

    our definitions of counters are completely different. None of the pokemon you said are counters, their checks as they get wrecked on a switch in by sacred sword or shadow ball respectfully, tho neither can touch mixed aegislash as it doesn't depend on kings shield
     
  13. That's why the mixed Aegislash is far better competitively. Feel free to taunt me while I OHKO you.
    Aerodactyl? Heard you like HP Ice.

    If they have SD or Kings shield, chances are, they're using Aegislash wrong.
    So, that taunt you just used, was actually just you digging your own grave.
     
  14. LinksOcarina

    LinksOcarina The true master

    To be fair, Aegislash needs HP Ice for more coverage, which sacrifices a movespot in the end.
     
  15. Actually, Ghost/Fighting gets perfect neutral coverage.
     
  16. LinksOcarina

    LinksOcarina The true master

    Then you got a case of what is more important then, sacred sword or HP Ice if I am correct.

    Or is the MO right now to have shadow sneak and sacred sword all the time, with HP Ice being interchangeable?
     
  17. McDanger

    McDanger Well-Known Member

    on mixed aegislash its always has hp ice, shadow ball, and sacred sword, last spot is iron head/shadow sneak/ or automize
     
  18. LinksOcarina

    LinksOcarina The true master


    that actually is not bad for coverage.

    I guess the question then is what can soak the damage the best and check it with a hit?
     
    Last edited: Nov 6, 2013
  19. Eaglehawk

    Eaglehawk Banned

    Not exactly so. Ghost-type is an amazing Spam type this generation. I utilize King's Shield/Shadow Ball/Sacred Sword because it gives me amazing coverage with amazing bulk (-Spe Nature will guarantee that I stay in Shield form during the turn I attack, meaning when I attack second). Besides, Hidden Power is just too weak now to merit a position on a team. iirc, HP Ice 2HKOs Garchomp, which gives it a chance to counterattack.

    Personally, I feel that King's Shield is a must on most, if not all of his set. The ability to reset to Defensive form and potentially reduce the opponent's Attack. Furthermore, King's Shield is probably the only tool that allows it do deal with other Aegislash.
     
  20. The best moves on the mixed set by far are Shadow Ball and Shadow Sneak. Shadow Ball just nukes everything since it's coming off a fully invested, positive nature base 150 SpA stat with even fewer resists than it had last generation. In fact, Ghost is pretty much the new Dragon since Steel no longer resists it, while Dark- and Normal-types aren't super common. Shadow Sneak is a really valuable move due to the priority. Priority attacks are just so important right now with all the new fast stuff running around, and a Shadow Sneak could be your saving grace against a weakened Talonflame that might otherwise outspeed and KO you with Flare Blitz. There are also plenty of scenarios where a Shadow Ball on the switch followed by Shadow Sneak will finish off the opponent. For example, with Stealth Rock down, standard pivot Landorus-T and defensive Gliscor have a shot at being KO'd by the combination of Shadow Ball and Shadow Sneak.

    Your other two moves are generally going to be a toss-up between Iron Head, Sacred Sword, and HP Ice. Honestly, I prefer the former two. Iron Head is still a pretty solid STAB move, and it keeps things like Florges and Sylveon from laughing at you, as well as pretty much anything with a lot of special bulk, like Goodra. It also kills stupid Togekiss, whom I HATE right now. Sacred Sword covers pretty much everything that actually resists Shadow Ball besides Tyranitar, who is already hit hard enough by Iron Head (although Mega Tyranitar can actually take an Iron Head from full health). It also 2HKOs Eviolite Chansey, something Iron Head fails to do. HP Ice has its uses, but it's not extremely important. It OHKOs Landorus-T and Gliscor, but they're already both getting hit extremely hard by Shadow Ball. As I mentioned earlier, there are circumstances where Shadow Ball + Shadow Sneak will KO each of them. It OHKOs Garchomp, but offensive sets are always KO'd by the combination of Shadow Ball and Shadow Sneak with Stealth Rock down. It could be useful against some forms of Zygarde. Offensive ones already take massive damage from Shadow Ball, preventing them from safely setting up and putting the opponent in an awkward position. It is useful against specially defensive Coil sets since HP Ice easily 2HKOs while Shadow Ball fails to do so. Hippowdon is hit just as hard by HP Ice as by Shadow Ball. Needless to say, HP Ice isn't going to help much against 2x Ice weak Pokemon.

    Out of those, specially defensive Zygarde is the only one for which it is completely necessary. Others can be beaten just by hitting them with Shadow Ball, and even if they aren't weak enough to finish of with Shadow Sneak, you can just switch out and come back in later to keep nuking with Shadow Ball or whatever else. After taking your last Shadow Ball, your opponent's check will generally be in no shape to switch back in again. It also helps that Shadow Ball is such a powerful STAB move, not a weak coverage move like HP Ice. There's no prediction necessary, so you can just spam it to your heart's content and possibly heavily cripple or KO a check. If I were to write up an analysis right now, the main mixed set would definitely be Shadow Ball / Shadow Sneak / Iron Head / Sacred Sword with HP Ice in the Additional Comments section. However, I will say that HP Ice is a great choice for a special Autotomize sweeping set. Mixed sets can work around things like Garchomp, Landorus-T, and Gliscor by spamming Shadow Ball, pivoting around a bit, and picking them off with Shadow Sneak. Sweeping sets, on the other hand, value the ability to OHKO those checks much more since their purpose is to setup and sweep without switching out, so HP Ice is a lot more valuable to them.

    As for King's Shield, it's really good, but I wouldn't say it's necessary on all sets. The mixed set in particular is not designed to take hits repeatedly, but to come in a couple of times using its great typing and bulk and start firing off powerful attacks. On tank sets, however, King's Shield is really cool. Changing back to shield form, stalling for an extra turn of Leftovers recovery, and possibly dropping an opponent's Atk stat two stages is fantastic. It can be predictable sometimes and thus can be taken advantage of, and it also doesn't stop status moves, so it isn't perfect. However, one of my favorite sets right now is King's Shield + 3 attacks with 252 HP since it makes such a great pivot and still hit pretty hard with Shadow Ball. I've actually been thinking about running 248 HP / 4 SpD to keep Scarf Genesect from getting a SpA boost (+0 Scarf Genesect fails to 2HKO with Flamethrower, while Shadow Ball + Shadow Sneak is a guaranteed KO after Stealth Rock), but giving the Atk boost to a Shift Gear Genesect could be really dangerous.

    EDIT: Also lol @ 300th post. Stupid forum crash.
     
Thread Status:
Not open for further replies.

Share This Page