And I'm trying to build a Decent Wi-Fi team. Hell, just a decent team in general would be nice. Technically OU
;242; ;006; ;196; ;130; ;448; ;479;
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Lead, Special Wall and Status Absorber. In the early game, All she needs is a turn to set up SR and then she can bail, to take hits throughout the game for her teammates. In the mid-late game Toxic lets her inflict Passive damage to the Opp's Pokemon. Protect and Sofboiled round off the moveset, to keep her alive longer.
Neutral Nature doesn't bother me, and I don't really feel like breeding a more benificial one.
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Set-Up Sweeper. Comes in against a non-threat to force a switch, or an opposing Set-Upper (Everyone always assumes BellyZard, so they can use the "substitute" for a free power boost) to use Sunny Day, then powers through with Solarbeam and Flamethrower. Roost when needed for recover. Heat Rock prolongs Sun, which helps out him and...
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Second Set Up sweeper. Calm Mind when Applicable, then hit hard with Psychic and Shadow Ball. Morning Sun gives her synergy with Sunny Day, since it's Boosted from 1/2 to 2/3 health recorvery
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Oh Hells yes! I know the EVs and IVs for this one!
Anyway, Standard Dragon Dance!Gyarados. partnered with Lucario, Which is Why Ice Fang (deals with Both Gliscor and Salamence, two of Lucario's best counters). Not much else really
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Genuine SpecsLuke here. Like SunnyZard, No one really expects it, so I have the element of suprise with it. Aura Sphere, Dark Pulse and Water Pulse give it a lot of coverage, and Close Combat is a Blissey check. Will be switching in and out alot, mostly into Gyarados (who covers all the weakness nicely) but is immune to Toxic Spikes and Laughs at Stealth Rock, so it is a non-issue
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Spin-Blocker, TrickScarfer and Charge Beamer. Another one of the persistent switchers, it Makes Choice Users locked into a Fighting move very sad pandas. Charge Beam over Thunderbolt for the Consistent Sp.Atk increase, which helps all of its moves immensly (especially if its tricked its scarf onto someone else). Unfortunately for me, this is Diamond, so I cant upgrade to Mow-Rotom with its Leaf Storming Wyn. Once I finish Hatching My Rotom Eggs, I'll fill in the rest of the info.
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And thats the team. Any suggestions?
;242; ;006; ;196; ;130; ;448; ;479;
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;242; Blissey/Lily ;242;
Ability : Natural Cure
Item : Leftovers
Nature : Bashful
EVs/IVs : ?
Toxic
Protect
Softboiled
Stealth Rock
Ability : Natural Cure
Item : Leftovers
Nature : Bashful
EVs/IVs : ?
Toxic
Protect
Softboiled
Stealth Rock
Lead, Special Wall and Status Absorber. In the early game, All she needs is a turn to set up SR and then she can bail, to take hits throughout the game for her teammates. In the mid-late game Toxic lets her inflict Passive damage to the Opp's Pokemon. Protect and Sofboiled round off the moveset, to keep her alive longer.
Neutral Nature doesn't bother me, and I don't really feel like breeding a more benificial one.
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;006; Charizard/Tsuka ;006;
Ability : Blaze
Item : Heat Rock
Nature : Hardy
EVs/IVs : ?
Sunny Day
Solarbeam
Flamethrower
Roost
Ability : Blaze
Item : Heat Rock
Nature : Hardy
EVs/IVs : ?
Sunny Day
Solarbeam
Flamethrower
Roost
Set-Up Sweeper. Comes in against a non-threat to force a switch, or an opposing Set-Upper (Everyone always assumes BellyZard, so they can use the "substitute" for a free power boost) to use Sunny Day, then powers through with Solarbeam and Flamethrower. Roost when needed for recover. Heat Rock prolongs Sun, which helps out him and...
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;196; Espeon/Hikari ;196;
Ability : Synchronise
Item : Expert Belt/Life Orb
Nature : Naive
EVs/IVs : ?
Calm Mind
Shadow Ball
Psychic
Morning Sun
Ability : Synchronise
Item : Expert Belt/Life Orb
Nature : Naive
EVs/IVs : ?
Calm Mind
Shadow Ball
Psychic
Morning Sun
Second Set Up sweeper. Calm Mind when Applicable, then hit hard with Psychic and Shadow Ball. Morning Sun gives her synergy with Sunny Day, since it's Boosted from 1/2 to 2/3 health recorvery
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;130; Gyarados/Naryu ;130;
Ability : Intimidate
Item : Leftovers
Nature : Jolly
Evs : 152 Spe, 252 Atk, 104 HP
IVs : 26, 19, 9, 21, 1, 20
Dragon Dance
Waterfall
Ice Fang
Stone Edge
Ability : Intimidate
Item : Leftovers
Nature : Jolly
Evs : 152 Spe, 252 Atk, 104 HP
IVs : 26, 19, 9, 21, 1, 20
Dragon Dance
Waterfall
Ice Fang
Stone Edge
Oh Hells yes! I know the EVs and IVs for this one!
Anyway, Standard Dragon Dance!Gyarados. partnered with Lucario, Which is Why Ice Fang (deals with Both Gliscor and Salamence, two of Lucario's best counters). Not much else really
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;448; Lucario/Jakkaru ;448;
Ability : Inner Focus
Item : Choice Specs
Nature : Quirky
EVs : 252 Speed, 152 Sp.Atk, 24 Atk, 80 HP
IVs : 9, 0, 4, 24, 27, 26
Aura Sphere
Dark Pulse
Water Pulse
Close Combat
Ability : Inner Focus
Item : Choice Specs
Nature : Quirky
EVs : 252 Speed, 152 Sp.Atk, 24 Atk, 80 HP
IVs : 9, 0, 4, 24, 27, 26
Aura Sphere
Dark Pulse
Water Pulse
Close Combat
Genuine SpecsLuke here. Like SunnyZard, No one really expects it, so I have the element of suprise with it. Aura Sphere, Dark Pulse and Water Pulse give it a lot of coverage, and Close Combat is a Blissey check. Will be switching in and out alot, mostly into Gyarados (who covers all the weakness nicely) but is immune to Toxic Spikes and Laughs at Stealth Rock, so it is a non-issue
- - - -
;479; Rotom/Dankyuu ;479;
Ability : Levitate
Item : Choice Scarf
Nature : ?
Evs/Ivs; ?
Charge Beam
Shadow Ball
Hidden Power Fighting
Trick
Ability : Levitate
Item : Choice Scarf
Nature : ?
Evs/Ivs; ?
Charge Beam
Shadow Ball
Hidden Power Fighting
Trick
Spin-Blocker, TrickScarfer and Charge Beamer. Another one of the persistent switchers, it Makes Choice Users locked into a Fighting move very sad pandas. Charge Beam over Thunderbolt for the Consistent Sp.Atk increase, which helps all of its moves immensly (especially if its tricked its scarf onto someone else). Unfortunately for me, this is Diamond, so I cant upgrade to Mow-Rotom with its Leaf Storming Wyn. Once I finish Hatching My Rotom Eggs, I'll fill in the rest of the info.
- - - -
And thats the team. Any suggestions?
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