PhoenixShad0w13
Sword Master
Okay, I am in the process of making this team, but have come to a stump. I need some help building it.
Now, some background on the team before I get to the main show.
This team is only partial, because as I said, I don't know who to use. I don't use weather much, and this is a weather based team (actually, to be precise, Sandstorm team)
I will be using this team for Double battles, so give double battle suggestions. Does that mean I will ignore Single battle or triple battle suggestions? No. It's just, they won't be the primary focus.
NOTE: I will be testing this team on Pokemon Online before building on Pokemon White, so EVs can be changed.
Now, time for the show
;248;
Tyranitar @ ???
Ability: Sandstream
EVs: 252 Att, 252 Speed, 4 HP
Nature: Adamant
- Stone Edge
- Earthquake
- Ice Punch
- Dragon Dance
The first mon to enter the field! Sandstorm is infinite unless other weather comes into play. It also raises Rock types' special defense by 50%. So, overall good. EQ and Stone Edge are for coverage, hitting a lot of mons. Ice punch is for dragons, and ground types. It really works well. Dragon Dance is for stat boosting, with the EVs to turn this beast into a better beast.
;142;
Aerodactyl @ King's Rock
Ability: Pressure
EVs: 252 Attack, 252 Speed, 4 Hp
Nature: Adamant
- Smack Down
- Sky drop
- Thunder Fang
- Ice Fang
Now, the support Aerodactyl. It may not appear to be support at first, but read on. Smack down knocks down any fliers, making them get hit by the teammate's EQ. Sky Drop may be illegal on Random Wifi matches on the DS games, but it's a great support move. Coupled with Aero's high speed, he picks up the more threatening foe, removes them for a turn, and drops them. King's Rock creates a change for flinch, but still low. Thunder Fang and Ice Fang are for coverage.
:530:
Excadrill @ ???
Ability: Sand Rush
EVs: 252 Attack, 252 Speed, 4 hp
Nature: Adamant
- Metal Claw
- Rock Slide
- Earthquake
- X-scissor
Speed boosted in sand, with some good moves. Metal claw is a filler mainly, but it has a chance of Attack boost, and hits some mons hard. Rock Slide plus Sand Rush's speed boost makes Excadrill attack first in most cases, giving a chance for flinch. Small, but works. Also, Rock Slide hits both opponents, making it a good move. EQ is for STAB, and well.... it's EQ. What did you expect? X-scissor is a filler.
Now, that's the current team, and might need work, plus needs some supports. Here is what I am thinking:
;344;
Claydol @ Expert Belt/Razor Claw
Ability: Levitate
EVs: 252 Sp Att, 252 Spd, 4 Hp
Nature: Modest
- Earth Power
- Ice Beam
- Shadow Ball
- Grass Knot
Oh, Claydol, you are one of my favorite ground type mons. This set just wrecks almost anything. Earth power is for STAB, and coverage. Ice Beam hits grounds, Dragons, fliers, grass, and whatever else it wants to hard. Shadow Ball > Psychic grants me more power. Besides, Earth Power takes out most Fighting types any ways. Grass Knot hits bulky waters. Charge beam could be an awesome, but the lower BP makes Grass Knot favorable.
:553:
Krookodile @ ???
Ability: Moxie
EVs: 252 Att, 252 Speed, 4 Hp
Nature: Adamant
- Earthquake
- Crunch
- Dragon Claw
- Rock Slide
Show up later in the fight, knocks a mon or two down, and gains some boosts. Hit hard, then harder, and harder. EQ is for EQ, and works will with Aero's Smack down (as if you didn't know already). Crunch for STAB, and coverage. Dragon Claw hits dragons, and a lot of types for neutral damage. Rock Slide 'cause I like it better than Stone Edge.
;212;
Scizor @ Leftovers
Ability: Technician
EVs: 252 Att, 252 Speed, 4 Hp
Nature: Adamant
- Bullet Punch
- Aerial Ace
- Bug Bite
- Brick Break
Oh god, love this set. Love this Pokemon, too. Bullet punch is for priority, with boosts (STAB and ability). Aerial ace may be weak, but gets boosted by Technician, and has saved me in a number of cases. Bug bite removes opponent's berry (and hopefully boosts a stat). Brick Break for other steels, and coverage.
I'm open to any suggestions. Just let me know
Now, some background on the team before I get to the main show.
This team is only partial, because as I said, I don't know who to use. I don't use weather much, and this is a weather based team (actually, to be precise, Sandstorm team)
I will be using this team for Double battles, so give double battle suggestions. Does that mean I will ignore Single battle or triple battle suggestions? No. It's just, they won't be the primary focus.
NOTE: I will be testing this team on Pokemon Online before building on Pokemon White, so EVs can be changed.
Now, time for the show
;248;
Tyranitar @ ???
Ability: Sandstream
EVs: 252 Att, 252 Speed, 4 HP
Nature: Adamant
- Stone Edge
- Earthquake
- Ice Punch
- Dragon Dance
The first mon to enter the field! Sandstorm is infinite unless other weather comes into play. It also raises Rock types' special defense by 50%. So, overall good. EQ and Stone Edge are for coverage, hitting a lot of mons. Ice punch is for dragons, and ground types. It really works well. Dragon Dance is for stat boosting, with the EVs to turn this beast into a better beast.
;142;
Aerodactyl @ King's Rock
Ability: Pressure
EVs: 252 Attack, 252 Speed, 4 Hp
Nature: Adamant
- Smack Down
- Sky drop
- Thunder Fang
- Ice Fang
Now, the support Aerodactyl. It may not appear to be support at first, but read on. Smack down knocks down any fliers, making them get hit by the teammate's EQ. Sky Drop may be illegal on Random Wifi matches on the DS games, but it's a great support move. Coupled with Aero's high speed, he picks up the more threatening foe, removes them for a turn, and drops them. King's Rock creates a change for flinch, but still low. Thunder Fang and Ice Fang are for coverage.
:530:
Excadrill @ ???
Ability: Sand Rush
EVs: 252 Attack, 252 Speed, 4 hp
Nature: Adamant
- Metal Claw
- Rock Slide
- Earthquake
- X-scissor
Speed boosted in sand, with some good moves. Metal claw is a filler mainly, but it has a chance of Attack boost, and hits some mons hard. Rock Slide plus Sand Rush's speed boost makes Excadrill attack first in most cases, giving a chance for flinch. Small, but works. Also, Rock Slide hits both opponents, making it a good move. EQ is for STAB, and well.... it's EQ. What did you expect? X-scissor is a filler.
Now, that's the current team, and might need work, plus needs some supports. Here is what I am thinking:
;344;
Claydol @ Expert Belt/Razor Claw
Ability: Levitate
EVs: 252 Sp Att, 252 Spd, 4 Hp
Nature: Modest
- Earth Power
- Ice Beam
- Shadow Ball
- Grass Knot
Oh, Claydol, you are one of my favorite ground type mons. This set just wrecks almost anything. Earth power is for STAB, and coverage. Ice Beam hits grounds, Dragons, fliers, grass, and whatever else it wants to hard. Shadow Ball > Psychic grants me more power. Besides, Earth Power takes out most Fighting types any ways. Grass Knot hits bulky waters. Charge beam could be an awesome, but the lower BP makes Grass Knot favorable.
:553:
Krookodile @ ???
Ability: Moxie
EVs: 252 Att, 252 Speed, 4 Hp
Nature: Adamant
- Earthquake
- Crunch
- Dragon Claw
- Rock Slide
Show up later in the fight, knocks a mon or two down, and gains some boosts. Hit hard, then harder, and harder. EQ is for EQ, and works will with Aero's Smack down (as if you didn't know already). Crunch for STAB, and coverage. Dragon Claw hits dragons, and a lot of types for neutral damage. Rock Slide 'cause I like it better than Stone Edge.
;212;
Scizor @ Leftovers
Ability: Technician
EVs: 252 Att, 252 Speed, 4 Hp
Nature: Adamant
- Bullet Punch
- Aerial Ace
- Bug Bite
- Brick Break
Oh god, love this set. Love this Pokemon, too. Bullet punch is for priority, with boosts (STAB and ability). Aerial ace may be weak, but gets boosted by Technician, and has saved me in a number of cases. Bug bite removes opponent's berry (and hopefully boosts a stat). Brick Break for other steels, and coverage.
I'm open to any suggestions. Just let me know