chanseychansey77
Elite Trainer
I had a good idea expanding off my original Trick Room team, so please be more helpful this time! This is a Video Game Championship RMT, by the way, so remember that only Unova Pokemon are allowed, this to be used in a Double Battle, and no duplicate items. The credit for these images goes to Arkies.
Jellicent
Nature: Relaxed
Ability: Water Absorb
Item: Quick Claw
EVs: 252 HP, 252 Def., 4 Sp. Def.
IVs: 0 Speed, everything else as high as I can get it (Though Sp. Atk I can let slip).
Trick Room
Will-O-Wisp
Recover
Scald/Shadow Ball/Ice Beam/Psychic/Hydro Pump
The best Trick Roomer of Unova, because it can't be flinched by Fake Out! EVs are to maximize Defenses, Trick Room is the whole point of this team, Will-O-Wisp destroys many threats of Unova like Terrakion, Recover recovers, and Scald lets me survive if Taunted, but I've been wondering if I should swap it out in favor of different coverage.
Scrafty
Nature: Careful/Brave
Ability: Shed Skin
Item: Leftovers
EVs: 252 HP, 252 Atk., 4 Def
IVs: 0 Speed.
Fake Out
Bulk Up
Drain Punch
Crunch
Very integral to my team. Fake Out prevents would-be-Pranksters from Taunting Jellicent, Bulk Up raises offense and defense, Drain Punch heals me and Crunch is STAB.
Druddigon
Nature: Brave
Ability: Sheer Force
Item: Life Orb
EVs: 252 HP, 252 Atk., 4 Def
IVs: 0 Speed.
Outrage
Rock Slide
Superpower
Crunch
Quite powerful, and certainly the only Dragon in Unova who'd work in a Trick Room team. Outrage is, well, outrageously strong with STAB and a Life Orb. That and Superpower give me perfect coverage, and Crunch kills Chandelure and others who are weak to it. Rock Slide gets two Pokemon for the price of one. Life Orb powers up my moves and doesn't get recoil when combined with Sheer Force and Crunch and Rock Slide!
Amoongus
Nature: Relaxed/Sassy
Ability: Effect Spore
Item: Black Sludge
EVs: 252 HP, 128 Def, 128 Sp. Def
IVs: 0 Speed
Spore
Synthesis
Clear Smog
Rage Powder
Amoongus sucks because of his Speed. But in a Trick Room team, that problem is an asset! He exists almost solely for Spore, so the rest is just healing and stuff others wouldn't be able to do as well.
Bisharp
Nature: Brave
Ability: Defiant
Item: Choice Band
EVs: 252 HP, 252 Atk., 4 Sp. Def
IVs: 0 Speed
Sucker Punch
Stone Edge/Iron Head
Brick Break/Iron Head
X-Scissor/Iron Head
This guy is AWESOME. Perfect Chandelure counter, and Defiant actually makes me benefit from Intimidate. Sucker Punch kills everything foolish enough to attack, Stone Edge kills stuff like that $%#@&%@#$% Thundurus, Brick Break is much, much MUCH needed coverage. X-Scissor is helpful for the many Psychics and Darks, and I really want to fit Iron Head somewhere on here because it gets neutral damage on Steels.
Chandelure
Nature: Quiet
Ability: Flash Fire
Item: Macho Bracer
EVs: 252 HP, 252 Sp. Atk., 4 Def.
IVs: 0 Speed.
Heat Wave
Shadow Ball
Energy Ball
Psychic
Deadly as his type. Heat Wave kills everything that doesn't resist it, Shadow Ball gets opposing Chandelure, Energy Ball and Psychic are filler.
That's my team. What do you think? I could also use these guys:
Banded Ferrothorn: Slow and strong, but none too good coverage.
Whimsicott: Priority is unaffected by Trick Room, and I could use a Priority Taunter.
Eelektross: Special user with no weaknesses.
Escavalier: Stronger than Druddigon, but also has incredibly suckish coverage.
Reuniclus: Just plain useful for Priority Magic Guard and Calm Mind.
Emboar: As Reno so truly stated, everything in the universe outspeeds Emboar. But in a Trick Room Team, the tables would be turned.
Please rate! EDIT: Can someone please tell me how to make the images appear correctly? Thanks!
Jellicent
Nature: Relaxed
Ability: Water Absorb
Item: Quick Claw
EVs: 252 HP, 252 Def., 4 Sp. Def.
IVs: 0 Speed, everything else as high as I can get it (Though Sp. Atk I can let slip).
Trick Room
Will-O-Wisp
Recover
Scald/Shadow Ball/Ice Beam/Psychic/Hydro Pump
The best Trick Roomer of Unova, because it can't be flinched by Fake Out! EVs are to maximize Defenses, Trick Room is the whole point of this team, Will-O-Wisp destroys many threats of Unova like Terrakion, Recover recovers, and Scald lets me survive if Taunted, but I've been wondering if I should swap it out in favor of different coverage.
Scrafty
Nature: Careful/Brave
Ability: Shed Skin
Item: Leftovers
EVs: 252 HP, 252 Atk., 4 Def
IVs: 0 Speed.
Fake Out
Bulk Up
Drain Punch
Crunch
Very integral to my team. Fake Out prevents would-be-Pranksters from Taunting Jellicent, Bulk Up raises offense and defense, Drain Punch heals me and Crunch is STAB.
Druddigon
Nature: Brave
Ability: Sheer Force
Item: Life Orb
EVs: 252 HP, 252 Atk., 4 Def
IVs: 0 Speed.
Outrage
Rock Slide
Superpower
Crunch
Quite powerful, and certainly the only Dragon in Unova who'd work in a Trick Room team. Outrage is, well, outrageously strong with STAB and a Life Orb. That and Superpower give me perfect coverage, and Crunch kills Chandelure and others who are weak to it. Rock Slide gets two Pokemon for the price of one. Life Orb powers up my moves and doesn't get recoil when combined with Sheer Force and Crunch and Rock Slide!
Amoongus
Nature: Relaxed/Sassy
Ability: Effect Spore
Item: Black Sludge
EVs: 252 HP, 128 Def, 128 Sp. Def
IVs: 0 Speed
Spore
Synthesis
Clear Smog
Rage Powder
Amoongus sucks because of his Speed. But in a Trick Room team, that problem is an asset! He exists almost solely for Spore, so the rest is just healing and stuff others wouldn't be able to do as well.
Bisharp
Nature: Brave
Ability: Defiant
Item: Choice Band
EVs: 252 HP, 252 Atk., 4 Sp. Def
IVs: 0 Speed
Sucker Punch
Stone Edge/Iron Head
Brick Break/Iron Head
X-Scissor/Iron Head
This guy is AWESOME. Perfect Chandelure counter, and Defiant actually makes me benefit from Intimidate. Sucker Punch kills everything foolish enough to attack, Stone Edge kills stuff like that $%#@&%@#$% Thundurus, Brick Break is much, much MUCH needed coverage. X-Scissor is helpful for the many Psychics and Darks, and I really want to fit Iron Head somewhere on here because it gets neutral damage on Steels.
Chandelure
Nature: Quiet
Ability: Flash Fire
Item: Macho Bracer
EVs: 252 HP, 252 Sp. Atk., 4 Def.
IVs: 0 Speed.
Heat Wave
Shadow Ball
Energy Ball
Psychic
Deadly as his type. Heat Wave kills everything that doesn't resist it, Shadow Ball gets opposing Chandelure, Energy Ball and Psychic are filler.
That's my team. What do you think? I could also use these guys:
Banded Ferrothorn: Slow and strong, but none too good coverage.
Whimsicott: Priority is unaffected by Trick Room, and I could use a Priority Taunter.
Eelektross: Special user with no weaknesses.
Escavalier: Stronger than Druddigon, but also has incredibly suckish coverage.
Reuniclus: Just plain useful for Priority Magic Guard and Calm Mind.
Emboar: As Reno so truly stated, everything in the universe outspeeds Emboar. But in a Trick Room Team, the tables would be turned.
Please rate! EDIT: Can someone please tell me how to make the images appear correctly? Thanks!
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